Without these we can find ourselves in _mesa_load_state_parameters()
computing derived lighting/material values whhen the current material
properties haven't been updated from the VBO.
This may be a somewhat wide-spread problem that needs more attention...
(cherry picked from commit 49adf51eee
)
tags/mesa_7_3_rc1
@@ -118,6 +118,8 @@ _mesa_Clear( GLbitfield mask ) | |||
GET_CURRENT_CONTEXT(ctx); | |||
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); | |||
FLUSH_CURRENT(ctx, 0); | |||
if (MESA_VERBOSE & VERBOSE_API) | |||
_mesa_debug(ctx, "glClear 0x%x\n", mask); | |||
@@ -293,6 +293,8 @@ _mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, | |||
GET_CURRENT_CONTEXT(ctx); | |||
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); | |||
FLUSH_CURRENT(ctx, 0); | |||
if (width < 0 || height < 0) { | |||
_mesa_error( ctx, GL_INVALID_VALUE, | |||
"glReadPixels(width=%d height=%d)", width, height ); |