@@ -616,7 +616,8 @@ svga_texture_from_handle(struct pipe_screen *screen, | |||
/* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */ | |||
if ( !( (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) || | |||
(f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) || | |||
(f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ) ) { | |||
(f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) || | |||
(f1 == SVGA3D_Z_DF24 && f2 == SVGA3D_Z_D24S8_INT) ) ) { | |||
debug_printf("%s wrong format %u != %u\n", __FUNCTION__, f1, f2); | |||
return NULL; | |||
} |