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Brian Paul 25 vuotta sitten
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docs/MESA_copy_sub_buffer.spec Näytä tiedosto

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Name

MESA_copy_sub_buffer

Name Strings

GLX_MESA_copy_sub_buffer

Contact

Brian Paul (brian 'at' mesa3d.org)

Status

Shipping since Mesa 2.6 in February, 1998.

Version

Last Modified Date: 8 June 2000

Number

???

Dependencies

OpenGL 1.0 or later is required.
GLX 1.0 or later is required.

Overview

The glxCopySubBufferMESA() function copies a rectangular region
of the back color buffer to the front color buffer. This can be
used to quickly repaint 3D windows in response to expose events
when the back color buffer cannot be damaged by other windows.

IP Status

Open-source; freely implementable.

Issues

None.

New Procedures and Functions

void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
int x, int y, int width, int height );

New Tokens

None.

Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)

Add to section 3.3.10 Double Buffering:

The function

void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
int x, int y, int width, int height );

may be used to copy a rectangular region of the back color buffer to
the front color buffer. This can be used to quickly repaint 3D windows
in response to expose events when the back color buffer cannot be
damaged by other windows.

<x> and <y> indicates the lower-left corner of the region to copy and
<width> and <height> indicate the size in pixels. Coordinate (0,0)
corresponds to the lower-left pixel of the window, like glReadPixels.
GLX Protocol

None at this time. The extension is implemented in terms of ordinary
Xlib protocol inside of Mesa.

Errors

None.

New State

None.

Revision History

8 June 2000 - initial specification


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docs/MESA_pixmap_colormap.spec Näytä tiedosto

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Name

MESA_copy_sub_buffer

Name Strings

GLX_MESA_copy_sub_buffer

Contact

Brian Paul (brian 'at' mesa3d.org)

Status

Shipping since Mesa 1.2.8 in May, 1996.

Version

Last Modified Date: 8 June 2000

Number

???

Dependencies

OpenGL 1.0 or later is required.
GLX 1.0 or later is required.

Overview

Since Mesa allows RGB rendering into drawables with PseudoColor,
StaticColor, GrayScale and StaticGray visuals, Mesa needs a colormap
in order to compute pixel values during rendering.

The colormap associated with a window can be queried with normal
Xlib functions but there is no colormap associated with pixmaps.

The glXCreateGLXPixmapMESA function is an alternative to glXCreateGLXPixmap
which allows specification of a colormap.

IP Status

Open-source; freely implementable.

Issues

None.

New Procedures and Functions

GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap );

New Tokens

None.

Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)

Add to section 3.4.2 Off Screen Rendering

The Mesa implementation of GLX allows RGB rendering into X windows and
pixmaps of any visual class, not just TrueColor or DirectColor. In order
to compute pixel values from RGB values Mesa requires a colormap.

The function

GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap );

allows one to create a GLXPixmap with a specific colormap. The image
rendered into the pixmap may then be copied to a window (which uses the
same colormap and visual) with the expected results.

GLX Protocol

None since this is a client-side extension.

Errors

None.

New State

None.

Revision History

8 June 2000 - initial specification

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docs/MESA_release_buffers.spec Näytä tiedosto

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Name

MESA_release_buffers

Name Strings

GLX_MESA_release_buffers

Contact

Brian Paul (brian 'at' mesa3d.org)

Status

Shipping since Mesa 2.0 in October, 1996.

Version

Last Modified Date: 8 June 2000

Number

???

Dependencies

OpenGL 1.0 or later is required.
GLX 1.0 or later is required.

Overview

Mesa's implementation of GLX is entirely implemented on the client side.
Therefore, Mesa cannot immediately detect when an X window or pixmap is
destroyed in order to free any ancilliary data associated with the window
or pixmap.

The glxMesaReleaseBuffers() function can be used to explicitly indicate
when the back color buffer, depth buffer, stencil buffer, and/or accum-
ulation buffer associated with a drawable can be freed.

IP Status

Open-source; freely implementable.

Issues

None.

New Procedures and Functions

Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );

New Tokens

None.

Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)

The function

Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );

causes all software ancilliary buffers (back buffer, depth, stencil,
accum, etc) associated with the named drawable to be immediately
deallocated. True is returned if <d> is a valid Mesa GLX drawable,
else False is returned. After calling glXReleaseBuffersMESA, the
drawable should no longer be used for GL rendering. Results of
attempting to do so are undefined.


GLX Protocol

None, since this is a client-side operation.

Errors

None.

New State

None.

Revision History

8 June 2000 - initial specification

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docs/MESA_set_3dfx_mode.spec Näytä tiedosto

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Name

MESA_set_3dfx_mode

Name Strings

GLX_MESA_set_3dfx_mode

Contact

Brian Paul (brian 'at' mesa3d.org)

Status

Shipping since Mesa 2.6 in February, 1998.

Version

Last Modified Date: 8 June 2000

Number

???

Dependencies

OpenGL 1.0 or later is required.
GLX 1.0 or later is required.

Overview

The Mesa Glide driver allows full-screen rendering or rendering into
an X window. The glXSet3DfxModeMESA() function allows an application
to switch between full-screen and windowed rendering.

IP Status

Open-source; freely implementable.

Issues

None.

New Procedures and Functions

GLboolean glXSet3DfxModeMESA( GLint mode );

New Tokens

GLX_3DFX_WINDOW_MODE_MESA 0x1
GLX_3DFX_FULLSCREEN_MODE_MESA 0x2

Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)

The Mesa Glide device driver allows either rendering in full-screen
mode or rendering into an X window. An application can switch between
full-screen and window rendering with the command:

GLboolean glXSet3DfxModeMESA( GLint mode );

<mode> may either be GLX_3DFX_WINDOW_MODE_MESA to indicate window
rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.

GL_TRUE is returned if <mode> is valid and the operation completed
normally. GL_FALSE is returned if <mode> is invalid or if the Glide
driver is not being used.

Note that only one drawable and context can be created at any given
time with the Mesa Glide driver.

GLX Protocol

None since this is a client-side extension.

Errors

None.

New State

None.

Revision History

8 June 2000 - initial specification

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