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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
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<html lang="en"> |
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<meta http-equiv="content-type" content="text/html; charset=utf-8"> |
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<title>Mesa Release Notes</title> |
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<link rel="stylesheet" type="text/css" href="../mesa.css"> |
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</head> |
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<body> |
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<div class="header"> |
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<h1>The Mesa 3D Graphics Library</h1> |
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</div> |
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<iframe src="../contents.html"></iframe> |
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<div class="content"> |
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<h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1> |
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<p> |
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Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release. |
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</p> |
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<p> |
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Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by |
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
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Some drivers don't support all the features required in OpenGL 3.3. OpenGL |
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3.3 is <strong>only</strong> available if requested at context creation |
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because compatibility contexts are not supported. |
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</p> |
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<h2>SHA256 checksums</h2> |
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<pre> |
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TBD |
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</pre> |
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<h2>New features</h2> |
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<p>None</p> |
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<h2>Bug fixes</h2> |
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<p>This list is likely incomplete.</p> |
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<ul> |
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li> |
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li> |
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li> |
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</ul> |
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<h2>Changes</h2> |
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<p>Alejandro Piñeiro (1):</p> |
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<ul> |
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<li>i965/vec4: fill src_reg type using the constructor type parameter</li> |
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</ul> |
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<p>Antia Puentes (1):</p> |
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<ul> |
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<li>i965/vec4: Fix saturation errors when coalescing registers</li> |
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</ul> |
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<p>Emil Velikov (2):</p> |
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<ul> |
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<li>docs: add sha256 checksums for 10.6.7</li> |
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<li>cherry-ignore: add commit non applicable for 10.6</li> |
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</ul> |
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<p>Hans de Goede (4):</p> |
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<ul> |
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<li>nv30: Fix creation of scanout buffers</li> |
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<li>nv30: Implement color resolve for msaa</li> |
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<li>nv30: Fix max width / height checks in nv30 sifm code</li> |
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<li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li> |
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</ul> |
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<p>Ian Romanick (2):</p> |
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<ul> |
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<li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li> |
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<li>mesa: Don't allow wrong type setters for matrix uniforms</li> |
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</ul> |
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<p>Ilia Mirkin (5):</p> |
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<ul> |
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<li>st/mesa: don't fall back to 16F when 32F is requested</li> |
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<li>nvc0: always emit a full shader colormask</li> |
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<li>nvc0: remove BGRA4 format support</li> |
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<li>st/mesa: avoid integer overflows with buffers >= 512MB</li> |
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<li>nv50, nvc0: fix max texture buffer size to 128M elements</li> |
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</ul> |
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<p>Jason Ekstrand (1):</p> |
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<ul> |
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<li>i965/vec4: Don't reswizzle hardware registers</li> |
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</ul> |
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<p>Jose Fonseca (1):</p> |
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<ul> |
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<li>gallivm: Workaround LLVM PR23628.</li> |
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</ul> |
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<p>Kenneth Graunke (1):</p> |
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<ul> |
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<li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li> |
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</ul> |
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<p>Oded Gabbay (1):</p> |
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<ul> |
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<li>llvmpipe: convert double to long long instead of unsigned long long</li> |
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</ul> |
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<p>Ray Strode (1):</p> |
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<ul> |
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<li>gbm: convert gbm bo format to fourcc format on dma-buf import</li> |
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</ul> |
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<p>Ulrich Weigand (1):</p> |
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<ul> |
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<li>mesa: Fix texture compression on big-endian systems</li> |
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</ul> |
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<p>Vinson Lee (1):</p> |
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<ul> |
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<li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li> |
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</ul> |
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</div> |
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</body> |
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</html> |