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- <title>Mesa Release Notes</title>
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- <div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
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- <h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1>
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- <p>
- Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release.
- </p>
- <p>
- Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
- glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
- glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
- Some drivers don't support all the features required in OpenGL 3.3. OpenGL
- 3.3 is <strong>only</strong> available if requested at context creation
- because compatibility contexts are not supported.
- </p>
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-
- <h2>SHA256 checksums</h2>
- <pre>
- TBD
- </pre>
-
-
- <h2>New features</h2>
- <p>None</p>
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- <h2>Bug fixes</h2>
-
- <p>This list is likely incomplete.</p>
-
- <ul>
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- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li>
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- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
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- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
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- </ul>
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- <h2>Changes</h2>
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- <p>Alejandro Piñeiro (1):</p>
- <ul>
- <li>i965/vec4: fill src_reg type using the constructor type parameter</li>
- </ul>
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- <p>Antia Puentes (1):</p>
- <ul>
- <li>i965/vec4: Fix saturation errors when coalescing registers</li>
- </ul>
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- <p>Emil Velikov (2):</p>
- <ul>
- <li>docs: add sha256 checksums for 10.6.7</li>
- <li>cherry-ignore: add commit non applicable for 10.6</li>
- </ul>
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- <p>Hans de Goede (4):</p>
- <ul>
- <li>nv30: Fix creation of scanout buffers</li>
- <li>nv30: Implement color resolve for msaa</li>
- <li>nv30: Fix max width / height checks in nv30 sifm code</li>
- <li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li>
- </ul>
-
- <p>Ian Romanick (2):</p>
- <ul>
- <li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li>
- <li>mesa: Don't allow wrong type setters for matrix uniforms</li>
- </ul>
-
- <p>Ilia Mirkin (5):</p>
- <ul>
- <li>st/mesa: don't fall back to 16F when 32F is requested</li>
- <li>nvc0: always emit a full shader colormask</li>
- <li>nvc0: remove BGRA4 format support</li>
- <li>st/mesa: avoid integer overflows with buffers >= 512MB</li>
- <li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
- </ul>
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- <p>Jason Ekstrand (1):</p>
- <ul>
- <li>i965/vec4: Don't reswizzle hardware registers</li>
- </ul>
-
- <p>Jose Fonseca (1):</p>
- <ul>
- <li>gallivm: Workaround LLVM PR23628.</li>
- </ul>
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- <p>Kenneth Graunke (1):</p>
- <ul>
- <li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
- </ul>
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- <p>Oded Gabbay (1):</p>
- <ul>
- <li>llvmpipe: convert double to long long instead of unsigned long long</li>
- </ul>
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- <p>Ray Strode (1):</p>
- <ul>
- <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
- </ul>
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- <p>Ulrich Weigand (1):</p>
- <ul>
- <li>mesa: Fix texture compression on big-endian systems</li>
- </ul>
-
- <p>Vinson Lee (1):</p>
- <ul>
- <li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li>
- </ul>
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