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  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  2. <html lang="en">
  3. <head>
  4. <meta http-equiv="content-type" content="text/html; charset=utf-8">
  5. <title>Mesa Release Notes</title>
  6. <link rel="stylesheet" type="text/css" href="../mesa.css">
  7. </head>
  8. <body>
  9. <div class="header">
  10. <h1>The Mesa 3D Graphics Library</h1>
  11. </div>
  12. <iframe src="../contents.html"></iframe>
  13. <div class="content">
  14. <h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1>
  15. <p>
  16. Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release.
  17. </p>
  18. <p>
  19. Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
  20. glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
  21. glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
  22. Some drivers don't support all the features required in OpenGL 3.3. OpenGL
  23. 3.3 is <strong>only</strong> available if requested at context creation
  24. because compatibility contexts are not supported.
  25. </p>
  26. <h2>SHA256 checksums</h2>
  27. <pre>
  28. TBD
  29. </pre>
  30. <h2>New features</h2>
  31. <p>None</p>
  32. <h2>Bug fixes</h2>
  33. <p>This list is likely incomplete.</p>
  34. <ul>
  35. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li>
  36. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
  37. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
  38. </ul>
  39. <h2>Changes</h2>
  40. <p>Alejandro Piñeiro (1):</p>
  41. <ul>
  42. <li>i965/vec4: fill src_reg type using the constructor type parameter</li>
  43. </ul>
  44. <p>Antia Puentes (1):</p>
  45. <ul>
  46. <li>i965/vec4: Fix saturation errors when coalescing registers</li>
  47. </ul>
  48. <p>Emil Velikov (2):</p>
  49. <ul>
  50. <li>docs: add sha256 checksums for 10.6.7</li>
  51. <li>cherry-ignore: add commit non applicable for 10.6</li>
  52. </ul>
  53. <p>Hans de Goede (4):</p>
  54. <ul>
  55. <li>nv30: Fix creation of scanout buffers</li>
  56. <li>nv30: Implement color resolve for msaa</li>
  57. <li>nv30: Fix max width / height checks in nv30 sifm code</li>
  58. <li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li>
  59. </ul>
  60. <p>Ian Romanick (2):</p>
  61. <ul>
  62. <li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li>
  63. <li>mesa: Don't allow wrong type setters for matrix uniforms</li>
  64. </ul>
  65. <p>Ilia Mirkin (5):</p>
  66. <ul>
  67. <li>st/mesa: don't fall back to 16F when 32F is requested</li>
  68. <li>nvc0: always emit a full shader colormask</li>
  69. <li>nvc0: remove BGRA4 format support</li>
  70. <li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
  71. <li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
  72. </ul>
  73. <p>Jason Ekstrand (1):</p>
  74. <ul>
  75. <li>i965/vec4: Don't reswizzle hardware registers</li>
  76. </ul>
  77. <p>Jose Fonseca (1):</p>
  78. <ul>
  79. <li>gallivm: Workaround LLVM PR23628.</li>
  80. </ul>
  81. <p>Kenneth Graunke (1):</p>
  82. <ul>
  83. <li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
  84. </ul>
  85. <p>Oded Gabbay (1):</p>
  86. <ul>
  87. <li>llvmpipe: convert double to long long instead of unsigned long long</li>
  88. </ul>
  89. <p>Ray Strode (1):</p>
  90. <ul>
  91. <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
  92. </ul>
  93. <p>Ulrich Weigand (1):</p>
  94. <ul>
  95. <li>mesa: Fix texture compression on big-endian systems</li>
  96. </ul>
  97. <p>Vinson Lee (1):</p>
  98. <ul>
  99. <li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li>
  100. </ul>
  101. </div>
  102. </body>
  103. </html>