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@@ -31,6 +31,7 @@ |
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#include "tgsi/tgsi_dump.h" |
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#include "tgsi/tgsi_parse.h" |
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#include "tgsi/tgsi_ureg.h" |
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#include "radeon_compiler.h" |
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@@ -250,24 +251,43 @@ static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c) |
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} |
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} |
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void r300_vertex_shader_common_init(struct r300_vertex_shader *vs, |
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const struct pipe_shader_state *shader) |
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static void r300_dummy_vertex_shader( |
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struct r300_context* r300, |
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struct r300_vertex_shader* shader) |
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{ |
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/* Copy state directly into shader. */ |
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vs->state = *shader; |
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vs->state.tokens = tgsi_dup_tokens(shader->tokens); |
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tgsi_scan_shader(shader->tokens, &vs->info); |
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struct pipe_shader_state state; |
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struct ureg_program *ureg; |
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struct ureg_dst dst; |
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struct ureg_src imm; |
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r300_shader_read_vs_outputs(&vs->info, &vs->outputs); |
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r300_init_vs_output_mapping(vs); |
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/* Make a simple vertex shader which outputs (0, 0, 0, 1), |
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* effectively rendering nothing. */ |
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ureg = ureg_create(TGSI_PROCESSOR_VERTEX); |
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dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0); |
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imm = ureg_imm4f(ureg, 0, 0, 0, 1); |
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ureg_MOV(ureg, dst, imm); |
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ureg_END(ureg); |
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state.tokens = ureg_finalize(ureg); |
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shader->dummy = TRUE; |
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r300_translate_vertex_shader(r300, shader, state.tokens); |
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ureg_destroy(ureg); |
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} |
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void r300_translate_vertex_shader(struct r300_context* r300, |
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struct r300_vertex_shader* vs) |
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struct r300_vertex_shader* vs, |
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const struct tgsi_token *tokens) |
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{ |
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struct r300_vertex_program_compiler compiler; |
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struct tgsi_to_rc ttr; |
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tgsi_scan_shader(tokens, &vs->info); |
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r300_shader_read_vs_outputs(&vs->info, &vs->outputs); |
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r300_init_vs_output_mapping(vs); |
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/* Setup the compiler */ |
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rc_init(&compiler.Base); |
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@@ -277,7 +297,7 @@ void r300_translate_vertex_shader(struct r300_context* r300, |
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if (compiler.Base.Debug) { |
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debug_printf("r300: Initial vertex program\n"); |
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tgsi_dump(vs->state.tokens, 0); |
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tgsi_dump(tokens, 0); |
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} |
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/* Translate TGSI to our internal representation */ |
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@@ -285,7 +305,7 @@ void r300_translate_vertex_shader(struct r300_context* r300, |
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ttr.info = &vs->info; |
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ttr.use_half_swizzles = FALSE; |
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r300_tgsi_to_rc(&ttr, vs->state.tokens); |
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r300_tgsi_to_rc(&ttr, tokens); |
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compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs+1)); |
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compiler.SetHwInputOutput = &set_vertex_inputs_outputs; |
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@@ -299,8 +319,15 @@ void r300_translate_vertex_shader(struct r300_context* r300, |
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r3xx_compile_vertex_program(&compiler); |
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if (compiler.Base.Error) { |
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/* XXX We should fallback using Draw. */ |
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fprintf(stderr, "r300 VP: Compiler error:\n%s", compiler.Base.ErrorMsg); |
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abort(); |
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fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader" |
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" instead.\n", compiler.Base.ErrorMsg); |
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if (vs->dummy) { |
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fprintf(stderr, "r300 VP: Cannot compile the dummy shader! " |
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"Giving up...\n"); |
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abort(); |
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} |
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r300_dummy_vertex_shader(r300, vs); |
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} |
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/* And, finally... */ |