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r300g: use a dummy replacement vertex shader if the shader compilation fails

tags/mesa-7.9-rc1
Marek Olšák vor 15 Jahren
Ursprung
Commit
6eae8e4482

+ 5
- 2
src/gallium/drivers/r300/r300_state.c Datei anzeigen

@@ -1290,10 +1290,13 @@ static void* r300_create_vs_state(struct pipe_context* pipe,
struct r300_context* r300 = r300_context(pipe);

struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
r300_vertex_shader_common_init(vs, shader);

/* Copy state directly into shader. */
vs->state = *shader;
vs->state.tokens = tgsi_dup_tokens(shader->tokens);

if (r300->screen->caps.has_tcl) {
r300_translate_vertex_shader(r300, vs);
r300_translate_vertex_shader(r300, vs, vs->state.tokens);
} else {
vs->draw_vs = draw_create_vertex_shader(r300->draw, shader);
}

+ 40
- 13
src/gallium/drivers/r300/r300_vs.c Datei anzeigen

@@ -31,6 +31,7 @@

#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_ureg.h"

#include "radeon_compiler.h"

@@ -250,24 +251,43 @@ static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
}
}

void r300_vertex_shader_common_init(struct r300_vertex_shader *vs,
const struct pipe_shader_state *shader)
static void r300_dummy_vertex_shader(
struct r300_context* r300,
struct r300_vertex_shader* shader)
{
/* Copy state directly into shader. */
vs->state = *shader;
vs->state.tokens = tgsi_dup_tokens(shader->tokens);
tgsi_scan_shader(shader->tokens, &vs->info);
struct pipe_shader_state state;
struct ureg_program *ureg;
struct ureg_dst dst;
struct ureg_src imm;

r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
r300_init_vs_output_mapping(vs);
/* Make a simple vertex shader which outputs (0, 0, 0, 1),
* effectively rendering nothing. */
ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
imm = ureg_imm4f(ureg, 0, 0, 0, 1);

ureg_MOV(ureg, dst, imm);
ureg_END(ureg);

state.tokens = ureg_finalize(ureg);

shader->dummy = TRUE;
r300_translate_vertex_shader(r300, shader, state.tokens);

ureg_destroy(ureg);
}

void r300_translate_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs)
struct r300_vertex_shader* vs,
const struct tgsi_token *tokens)
{
struct r300_vertex_program_compiler compiler;
struct tgsi_to_rc ttr;

tgsi_scan_shader(tokens, &vs->info);
r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
r300_init_vs_output_mapping(vs);

/* Setup the compiler */
rc_init(&compiler.Base);

@@ -277,7 +297,7 @@ void r300_translate_vertex_shader(struct r300_context* r300,

if (compiler.Base.Debug) {
debug_printf("r300: Initial vertex program\n");
tgsi_dump(vs->state.tokens, 0);
tgsi_dump(tokens, 0);
}

/* Translate TGSI to our internal representation */
@@ -285,7 +305,7 @@ void r300_translate_vertex_shader(struct r300_context* r300,
ttr.info = &vs->info;
ttr.use_half_swizzles = FALSE;

r300_tgsi_to_rc(&ttr, vs->state.tokens);
r300_tgsi_to_rc(&ttr, tokens);

compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs+1));
compiler.SetHwInputOutput = &set_vertex_inputs_outputs;
@@ -299,8 +319,15 @@ void r300_translate_vertex_shader(struct r300_context* r300,
r3xx_compile_vertex_program(&compiler);
if (compiler.Base.Error) {
/* XXX We should fallback using Draw. */
fprintf(stderr, "r300 VP: Compiler error:\n%s", compiler.Base.ErrorMsg);
abort();
fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader"
" instead.\n", compiler.Base.ErrorMsg);

if (vs->dummy) {
fprintf(stderr, "r300 VP: Cannot compile the dummy shader! "
"Giving up...\n");
abort();
}
r300_dummy_vertex_shader(r300, vs);
}

/* And, finally... */

+ 6
- 4
src/gallium/drivers/r300/r300_vs.h Datei anzeigen

@@ -41,6 +41,10 @@ struct r300_vertex_shader {
struct r300_shader_semantics outputs;
struct r300_vap_output_state vap_out;

/* Whether the shader was replaced by a dummy one due to a shader
* compilation failure. */
boolean dummy;

/* Stream locations for SWTCL or if TCL is bypassed. */
int stream_loc_notcl[16];

@@ -55,11 +59,9 @@ struct r300_vertex_shader {
void *draw_vs;
};

void r300_vertex_shader_common_init(struct r300_vertex_shader *vs,
const struct pipe_shader_state *shader);

void r300_translate_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs);
struct r300_vertex_shader* vs,
const struct tgsi_token *tokens);

/* Return TRUE if VAP (hwfmt) needs to be re-emitted. */
boolean r300_vertex_shader_setup_wpos(struct r300_context* r300);

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