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nvc0: enable compute shaders on GK104 and GM107+

Compute support on GK110 is still unstable for weird reasons, but
this can be fixed later as the NVF0_COMPUTE envvar prevent using
compute.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
tags/12.0-branchpoint
Samuel Pitoiset 9 years ago
parent
commit
60e1c6a7fc
1 changed files with 2 additions and 1 deletions
  1. 2
    1
      src/gallium/drivers/nouveau/nvc0/nvc0_screen.c

+ 2
- 1
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c View File

@@ -291,7 +291,8 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
if (class_3d >= NVE4_3D_CLASS)
if (class_3d == NVF0_3D_CLASS &&
!debug_get_bool_option("NVF0_COMPUTE", false))
return 0;
return 1 << PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:

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