Compute support on GK110 is still unstable for weird reasons, but this can be fixed later as the NVF0_COMPUTE envvar prevent using compute. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>tags/12.0-branchpoint
@@ -291,7 +291,8 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, | |||
case PIPE_SHADER_CAP_PREFERRED_IR: | |||
return PIPE_SHADER_IR_TGSI; | |||
case PIPE_SHADER_CAP_SUPPORTED_IRS: | |||
if (class_3d >= NVE4_3D_CLASS) | |||
if (class_3d == NVF0_3D_CLASS && | |||
!debug_get_bool_option("NVF0_COMPUTE", false)) | |||
return 0; | |||
return 1 << PIPE_SHADER_IR_TGSI; | |||
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: |