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nvc0: bump the maximum number of UBOs for compute on Kepler

The maximum number of uniform blocks (MAX_COMPUTE_UNIFORM_BLOCKS)
per compute program must be at least 12.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
tags/12.0-branchpoint
Samuel Pitoiset 9 anni fa
parent
commit
71f327aa21

+ 0
- 2
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c Vedi File

@@ -320,8 +320,6 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 65536;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
if (shader == PIPE_SHADER_COMPUTE && class_3d >= NVE4_3D_CLASS)
return NVE4_MAX_PIPE_CONSTBUFS_COMPUTE;
return NVC0_MAX_PIPE_CONSTBUFS;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return shader != PIPE_SHADER_FRAGMENT;

+ 0
- 1
src/gallium/drivers/nouveau/nvc0/nvc0_screen.h Vedi File

@@ -16,7 +16,6 @@

/* doesn't count reserved slots (for auxiliary constants, immediates, etc.) */
#define NVC0_MAX_PIPE_CONSTBUFS 14
#define NVE4_MAX_PIPE_CONSTBUFS_COMPUTE 7

#define NVC0_MAX_SURFACE_SLOTS 16


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