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fixed missing slice problem in gluPartialDisk()

tags/mesa_3_3
Brian Paul 26 years ago
parent
commit
5e5f462701
1 changed files with 5 additions and 94 deletions
  1. 5
    94
      src/glu/mesa/quadric.c

+ 5
- 94
src/glu/mesa/quadric.c View File

@@ -1,9 +1,9 @@
/* $Id: quadric.c,v 1.4 1999/12/15 12:59:52 brianp Exp $ */
/* $Id: quadric.c,v 1.5 2000/01/11 17:21:14 brianp Exp $ */

/*
* Mesa 3-D graphics library
* Version: 3.1
* Copyright (C) 1995-1999 Brian Paul
* Version: 3.3
* Copyright (C) 1999-2000 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
@@ -21,95 +21,6 @@
*/


/*
* $Log: quadric.c,v $
* Revision 1.4 1999/12/15 12:59:52 brianp
* replaced 0 with 0.0 in sin, cos calls
*
* Revision 1.3 1999/11/11 09:55:39 joukj
*
* tess_macro.h included
*
* Revision 1.2 1999/11/11 03:21:43 kendallb
*
* . Updated GL/gl.h with GLCALLACKP and GLAPIENTRYP macros for compatibility
* with the IBM VisualAge C++ compiler. Eventually some more code will be
* needed in the headers to enable the reversal of (__stdcall*) to (*__stdcall)
* for the IBM compilers, however we currently build using our own header files
* that already handle this.
*
* . Changed instances of (GLCALLBACK*) to GLCALLBACKP for compatibility
* with the IBM VisualAge C++ compiler in src-glu.
*
* . Misc cleanups for warnings generated with Watcom C++ in src-glu. Compiles
* with 0 warnings now.
*
* . tess_hash.c: line 244 - Why is this function stubbed out? I removed the
* code with a #if 0 to avoid a compiler warning, but it looks dangerous.
*
* Revision 1.1.1.1 1999/08/19 00:55:42 jtg
* Imported sources
*
* Revision 1.19 1999/02/27 13:55:31 brianp
* fixed BeOS-related GLU typedef problems
*
* Revision 1.18 1999/01/03 03:23:15 brianp
* now using GLAPIENTRY and GLCALLBACK keywords (Ted Jump)
*
* Revision 1.17 1999/01/03 03:19:15 brianp
* rewrote some of gluCylinder
*
* Revision 1.16 1998/06/01 01:08:36 brianp
* small update for Next/OpenStep from Alexander Mai
*
* Revision 1.15 1998/03/15 18:28:54 brianp
* reimplemented gluDisk() point and line mode
*
* Revision 1.14 1998/03/15 18:14:17 brianp
* fixed a compiler cast warning
*
* Revision 1.13 1998/02/07 14:28:34 brianp
* another change to gluQuadricCallback(), this time for StormC compiler
*
* Revision 1.12 1998/02/05 00:43:19 brianp
* Yes, still another change to gluQuadricCallback()!
*
* Revision 1.11 1998/02/04 00:27:43 brianp
* yet another change to gluQuadricCallback()!
*
* Revision 1.10 1998/02/04 00:23:23 brianp
* fixed CALLBACK problem in gluQuadricCallback() (Stephane Rehel)
*
* Revision 1.9 1998/02/04 00:20:09 brianp
* added missing (int) in ErrorFunc cast
*
* Revision 1.8 1998/01/16 03:37:51 brianp
* fixed another assignment warning in gluQuadricCallback()
*
* Revision 1.7 1998/01/16 03:35:26 brianp
* fixed Windows compilation warnings (Theodore Jump)
*
* Revision 1.6 1997/10/29 02:02:20 brianp
* various MS Windows compiler changes (David Bucciarelli, v20 3dfx driver)
*
* Revision 1.5 1997/09/17 01:51:48 brianp
* changed glu*Callback() functions to match prototype in glu.h
*
* Revision 1.4 1997/07/24 01:28:44 brianp
* changed precompiled header symbol from PCH to PC_HEADER
*
* Revision 1.3 1997/05/28 02:29:38 brianp
* added support for precompiled headers (PCH), inserted APIENTRY keyword
*
* Revision 1.2 1997/03/12 02:15:38 brianp
* fixed problem in gluPartialDisk() reported by Kenneth H. Carpenter
*
* Revision 1.1 1996/09/27 01:19:39 brianp
* Initial revision
*
*/


/* TODO:
* texture coordinate support
* flip normals according to orientation
@@ -786,7 +697,7 @@ void GLAPIENTRY gluPartialDisk( GLUquadricObj *qobj, GLdouble innerRadius,
for (loop=0; loop<loops; loop++) {
angle = DEG_TO_RAD(startAngle);
glBegin( GL_LINE_STRIP );
for (slice=0; slice<slices; slice++) {
for (slice=0; slice<=slices; slice++) {
glVertex2d( radius * sin(angle), radius * cos(angle) );
angle += delta_angle;
}
@@ -849,7 +760,7 @@ void GLAPIENTRY gluPartialDisk( GLUquadricObj *qobj, GLdouble innerRadius,
for (loop=0; loop<loops; loop++) {
glBegin( GL_QUAD_STRIP );
angle = DEG_TO_RAD(startAngle);
for (slice=0; slice<slices; slice++) {
for (slice=0; slice<=slices; slice++) {
if (qobj->Orientation==GLU_OUTSIDE) {
glVertex2d( (radius+delta_radius)*sin(angle),
(radius+delta_radius)*cos(angle) );

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