We assert that fullinst->Instruction.Texture != 0 above so no need to check it in the conditional. We also have the fullinst->Texture.Texture value in a local variable, so use it. Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>tags/12.0-branchpoint
@@ -208,9 +208,8 @@ scan_instruction(struct tgsi_shader_info *info, | |||
} | |||
/* MSAA samplers */ | |||
if (fullinst->Instruction.Texture && | |||
(fullinst->Texture.Texture == TGSI_TEXTURE_2D_MSAA || | |||
fullinst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY_MSAA)) { | |||
if (target == TGSI_TEXTURE_2D_MSAA || | |||
target == TGSI_TEXTURE_2D_ARRAY_MSAA) { | |||
info->is_msaa_sampler[src->Register.Index] = TRUE; | |||
} | |||
} |