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tgsi: simplify tgsi_shader_info::is_msaa_sampler checking

We assert that fullinst->Instruction.Texture != 0 above so no need to
check it in the conditional.  We also have the fullinst->Texture.Texture
value in a local variable, so use it.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
tags/12.0-branchpoint
Brian Paul 9 years ago
parent
commit
5c85c3be26
1 changed files with 2 additions and 3 deletions
  1. 2
    3
      src/gallium/auxiliary/tgsi/tgsi_scan.c

+ 2
- 3
src/gallium/auxiliary/tgsi/tgsi_scan.c View File

@@ -208,9 +208,8 @@ scan_instruction(struct tgsi_shader_info *info,
}

/* MSAA samplers */
if (fullinst->Instruction.Texture &&
(fullinst->Texture.Texture == TGSI_TEXTURE_2D_MSAA ||
fullinst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY_MSAA)) {
if (target == TGSI_TEXTURE_2D_MSAA ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
info->is_msaa_sampler[src->Register.Index] = TRUE;
}
}

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