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More generic vtxfmt template, useful for creating neutral tnl module as

well as fallback functions for driver tnl modules.
tags/mesa_3_5
Gareth Hughes 25 years ago
parent
commit
53e4bf9afd
1 changed files with 421 additions and 0 deletions
  1. 421
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      src/mesa/main/vtxfmt_tmp.h

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src/mesa/main/vtxfmt_tmp.h View File

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/* $Id: vtxfmt_tmp.h,v 1.1 2001/03/09 16:08:13 gareth Exp $ */

/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Author:
* Gareth Hughes <gareth@valinux.com>
*/

#ifndef PRE_LOOPBACK
#define PRE_LOOPBACK( FUNC )
#endif

static void TAG(ArrayElement)( GLint i )
{
PRE_LOOPBACK( ArrayElement );
glArrayElement( i );
}

static void TAG(Color3f)( GLfloat a, GLfloat b, GLfloat c )
{
PRE_LOOPBACK( Color3f );
glColor3f( a, b, c );
}

static void TAG(Color3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color3fv );
glColor3fv( v );
}

static void TAG(Color3ub)( GLubyte a, GLubyte b, GLubyte c )
{
PRE_LOOPBACK( Color3ub );
glColor3ub( a, b, c );
}

static void TAG(Color3ubv)( const GLubyte *v )
{
PRE_LOOPBACK( Color3ubv );
glColor( 3ubv );
}

static void TAG(Color4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
PRE_LOOPBACK( Color4f );
glColor4f( a, b, c, d );
}

static void TAG(Color4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color4fv );
glColor4fv( v );
}

static void TAG(Color4ub)( GLubyte a, GLubyte b, GLubyte c, GLubyte d )
{
PRE_LOOPBACK( Color4ub );
glColor4ub( a, b, c, d );
}

static void TAG(Color4ubv)( const GLubyte *v )
{
PRE_LOOPBACK( Color4ubv );
glColor4ubv( v );
}

static void TAG(EdgeFlag)( GLboolean a )
{
PRE_LOOPBACK( EdgeFlag );
glEdgeFlag( a );
}

static void TAG(EdgeFlagv)( const GLboolean *v )
{
PRE_LOOPBACK( EdgeFlagv );
glEdgeFlagv( v );
}

static void TAG(EvalCoord1f)( GLfloat a )
{
PRE_LOOPBACK( EvalCoord1f );
glEvalCoord1f( a );
}

static void TAG(EvalCoord1fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord1fv );
glEvalCoord1fv( v );
}

static void TAG(EvalCoord2f)( GLfloat a, GLfloat b )
{
PRE_LOOPBACK( EvalCoord2f );
glEvalCoord2f( a, b );
}

static void TAG(EvalCoord2fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord2fv );
glEvalCoord2fv( v );
}

static void TAG(EvalPoint1)( GLint a )
{
PRE_LOOPBACK( EvalPoint1 );
glEvalPoint1( a );
}

static void TAG(EvalPoint2)( GLint a, GLint b )
{
PRE_LOOPBACK( EvalPoint2 );
glEvalPoint2( a, b );
}

static void TAG(FogCoordfEXT)( GLfloat a )
{
PRE_LOOPBACK( FogCoordfEXT );
glFogCordfEXT( a );
}

static void TAG(FogCoordfvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( FogCoordfvEXT );
glFogCoordfvEXT( v );
}

static void TAG(Indexi)( GLint a )
{
PRE_LOOPBACK( Indexi );
glIndexi( a );
}

static void TAG(Indexiv)( const GLint *v )
{
PRE_LOOPBACK( Indexiv );
glIndexiv( v );
}

static void TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
{
PRE_LOOPBACK( Materialfv );
glMaterialfv( face, pname, v );
}

static void TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a );
{
PRE_LOOPBACK( MultiTexCoord1fARB );
glMultiTexCoord1fARB( target, a );
}

static void TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord1fvARB );
glMultiTexCoord1fvARB( target, tc );
}

static void TAG(MultiTexCoord2fARB)( GLenum target, GLfloat a, GLfloat b )
{
PRE_LOOPBACK( MultiTexCoord2fARB );
glMultiTexCoord2fARB( target, a, b );
}

static void TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord2fvARB );
glMultiTexCoord2fvARB( target, tc );
}

static void TAG(MultiTexCoord3fARB)( GLenum target, GLfloat a,
GLfloat b, GLfloat c )
{
PRE_LOOPBACK( MultiTexCoord3fARB );
glMultiTexCoord3fARB( target, a, b, c );
}

static void TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord3fvARB );
glMultiTexCoord3fvARB( target, tc );
}

static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat a,
GLfloat b, GLfloat c, GLfloat d )
{
PRE_LOOPBACK( MultiTexCoord4fARB );
glMultiTexCoord4fARB( target, a, b, c, d );
}

static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord4fvARB );
glMultiTexCoord4fvARB( target, tc );
}

static void TAG(TexCoord1f)( GLfloat a )
{
PRE_LOOPBACK( TexCoord1f );
glTexCoord1f( a );
}

static void TAG(TexCoord1fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord1fv );
glTexCoord1fv( tc );
}

static void TAG(TexCoord2f)( GLfloat a, GLfloat b )
{
PRE_LOOPBACK( TexCoord2f );
glTexCoord2f( a, b );
}

static void TAG(TexCoord2fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord2fv );
glTexCoord2fv( tc );
}

static void TAG(TexCoord3f)( GLfloat a, GLfloat b, GLfloat c )
{
PRE_LOOPBACK( TexCoord3f );
glTexCoord3f( a, b, c );
}

static void TAG(TexCoord3fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord3fv );
glTexCoord3fv( tc );
}

static void TAG(TexCoord4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
PRE_LOOPBACK( TexCoord4f );
glTexCoord4f( a, b, c, d );
}

static void TAG(TexCoord4fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord4fv );
glTexCoord4fv( tc );
}

static void TAG(Vertex2f)( GLfloat a, GLfloat b )
{
PRE_LOOPBACK( Vertex2f );
glVertex2f( a, b );
}

static void TAG(Vertex2fv)( const GLfloat *obj )
{
PRE_LOOPBACK( Vertex2fv );
glVertex2fv( obj );
}

static void TAG(Vertex3f)( GLfloat a, GLfloat b, GLfloat c )
{
PRE_LOOPBACK( Vertex3f );
glVertex3f( a, b, c );
}

static void TAG(Vertex3fv)( const GLfloat *obj )
{
PRE_LOOPBACK( Vertex3fv );
glVertex3fv( obj );
}

static void TAG(Vertex4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
PRE_LOOPBACK( Vertex4f );
glVertex4f( a, b, c, d );
}

static void TAG(Vertex4fv)( const GLfloat *obj )
{
PRE_LOOPBACK( Vertex4fv );
glVertex4fv( obj );
}

static void TAG(CallList)( GLuint i )
{
PRE_LOOPBACK( CallList );
glCallList( i );
}

static void TAG(Begin)( GLenum mode )
{
PRE_LOOPBACK( Begin );
glBegin( mode );
}

static void TAG(End)( void )
{
PRE_LOOPBACK( End );
glEnd();
}

static void TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
{
PRE_LOOPBACK( DrawArrays );
glDrawArrays( mode, start, count );
}

static void TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
const void *indices )
{
PRE_LOOPBACK( DrawElements );
glDrawElements( mode, count, type, indices );
}

static void TAG(DrawRangeElements)( GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type, const void *indices )
{
PRE_LOOPBACK( DrawRangeElements );
glDrawRangeElements( mode, start, end, count, type, indices );
}

static void TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
{
PRE_LOOPBACK( EvalMesh1 );
glEvalMesh1( mode, i1, i2 );
}

static void TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
GLint j1, GLint j2 )
{
PRE_LOOPBACK( EvalMesh2 );
glEvalMesh2( mode, i1, i2, j1, j2 );
}



/* Hack from hell:
* Call or reference this function to stop unused symbol warnings...
*/
static void TAG(silence_compiler)( void )
{
(void)TAG(ArrayElement);
(void)TAG(Color3f);
(void)TAG(Color3fv);
(void)TAG(Color3ub);
(void)TAG(Color3ubv);
(void)TAG(Color4f);
(void)TAG(Color4fv);
(void)TAG(Color4ub);
(void)TAG(Color4ubv);
(void)TAG(EdgeFlag);
(void)TAG(EdgeFlagv);
(void)TAG(EvalCoord1f);
(void)TAG(EvalCoord1fv);
(void)TAG(EvalCoord2f);
(void)TAG(EvalCoord2fv);
(void)TAG(EvalPoint1);
(void)TAG(EvalPoint2);
(void)TAG(FogCoordfEXT);
(void)TAG(FogCoordfvEXT);
(void)TAG(Indexi);
(void)TAG(Indexiv);
(void)TAG(Materialfv);
(void)TAG(MultiTexCoord1fARB);
(void)TAG(MultiTexCoord1fvARB);
(void)TAG(MultiTexCoord2fARB);
(void)TAG(MultiTexCoord2fvARB);
(void)TAG(MultiTexCoord3fARB);
(void)TAG(MultiTexCoord3fvARB);
(void)TAG(MultiTexCoord4fARB);
(void)TAG(MultiTexCoord4fvARB);
(void)TAG(Normal3f);
(void)TAG(Normal3fv);
(void)TAG(SecondaryColor3fEXT);
(void)TAG(SecondaryColor3fvEXT);
(void)TAG(SecondaryColor3ubEXT);
(void)TAG(SecondaryColor3ubvEXT);
(void)TAG(TexCoord1f);
(void)TAG(TexCoord1fv);
(void)TAG(TexCoord2f);
(void)TAG(TexCoord2fv);
(void)TAG(TexCoord3f);
(void)TAG(TexCoord3fv);
(void)TAG(TexCoord4f);
(void)TAG(TexCoord4fv);
(void)TAG(Vertex2f);
(void)TAG(Vertex2fv);
(void)TAG(Vertex3f);
(void)TAG(Vertex3fv);
(void)TAG(Vertex4f);
(void)TAG(Vertex4fv);
(void)TAG(CallList);
(void)TAG(Begin);
(void)TAG(End);
(void)TAG(Rectf);
(void)TAG(DrawArrays);
(void)TAG(DrawElements);
(void)TAG(DrawRangeElements);
(void)TAG(EvalMesh1);
(void)TAG(EvalMesh2);
}

#undef TAG
#undef PRE_LOOPBACK

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