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/* $Id: vtxfmt_tmp.h,v 1.1 2001/03/09 16:08:13 gareth Exp $ */ |
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/* |
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* Mesa 3-D graphics library |
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* Version: 3.5 |
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* |
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included |
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* in all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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* |
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* Author: |
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* Gareth Hughes <gareth@valinux.com> |
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*/ |
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#ifndef PRE_LOOPBACK |
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#define PRE_LOOPBACK( FUNC ) |
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#endif |
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static void TAG(ArrayElement)( GLint i ) |
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{ |
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PRE_LOOPBACK( ArrayElement ); |
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glArrayElement( i ); |
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} |
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static void TAG(Color3f)( GLfloat a, GLfloat b, GLfloat c ) |
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{ |
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PRE_LOOPBACK( Color3f ); |
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glColor3f( a, b, c ); |
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} |
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static void TAG(Color3fv)( const GLfloat *v ) |
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{ |
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PRE_LOOPBACK( Color3fv ); |
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glColor3fv( v ); |
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} |
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static void TAG(Color3ub)( GLubyte a, GLubyte b, GLubyte c ) |
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{ |
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PRE_LOOPBACK( Color3ub ); |
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glColor3ub( a, b, c ); |
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} |
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static void TAG(Color3ubv)( const GLubyte *v ) |
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{ |
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PRE_LOOPBACK( Color3ubv ); |
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glColor( 3ubv ); |
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} |
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static void TAG(Color4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) |
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{ |
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PRE_LOOPBACK( Color4f ); |
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glColor4f( a, b, c, d ); |
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} |
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static void TAG(Color4fv)( const GLfloat *v ) |
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{ |
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PRE_LOOPBACK( Color4fv ); |
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glColor4fv( v ); |
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} |
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static void TAG(Color4ub)( GLubyte a, GLubyte b, GLubyte c, GLubyte d ) |
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{ |
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PRE_LOOPBACK( Color4ub ); |
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glColor4ub( a, b, c, d ); |
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} |
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static void TAG(Color4ubv)( const GLubyte *v ) |
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{ |
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PRE_LOOPBACK( Color4ubv ); |
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glColor4ubv( v ); |
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} |
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static void TAG(EdgeFlag)( GLboolean a ) |
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{ |
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PRE_LOOPBACK( EdgeFlag ); |
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glEdgeFlag( a ); |
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} |
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static void TAG(EdgeFlagv)( const GLboolean *v ) |
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{ |
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PRE_LOOPBACK( EdgeFlagv ); |
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glEdgeFlagv( v ); |
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} |
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static void TAG(EvalCoord1f)( GLfloat a ) |
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{ |
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PRE_LOOPBACK( EvalCoord1f ); |
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glEvalCoord1f( a ); |
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} |
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static void TAG(EvalCoord1fv)( const GLfloat *v ) |
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{ |
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PRE_LOOPBACK( EvalCoord1fv ); |
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glEvalCoord1fv( v ); |
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} |
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static void TAG(EvalCoord2f)( GLfloat a, GLfloat b ) |
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{ |
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PRE_LOOPBACK( EvalCoord2f ); |
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glEvalCoord2f( a, b ); |
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} |
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static void TAG(EvalCoord2fv)( const GLfloat *v ) |
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{ |
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PRE_LOOPBACK( EvalCoord2fv ); |
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glEvalCoord2fv( v ); |
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} |
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static void TAG(EvalPoint1)( GLint a ) |
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{ |
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PRE_LOOPBACK( EvalPoint1 ); |
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glEvalPoint1( a ); |
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} |
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static void TAG(EvalPoint2)( GLint a, GLint b ) |
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{ |
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PRE_LOOPBACK( EvalPoint2 ); |
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glEvalPoint2( a, b ); |
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} |
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static void TAG(FogCoordfEXT)( GLfloat a ) |
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{ |
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PRE_LOOPBACK( FogCoordfEXT ); |
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glFogCordfEXT( a ); |
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} |
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static void TAG(FogCoordfvEXT)( const GLfloat *v ) |
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{ |
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PRE_LOOPBACK( FogCoordfvEXT ); |
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glFogCoordfvEXT( v ); |
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} |
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static void TAG(Indexi)( GLint a ) |
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{ |
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PRE_LOOPBACK( Indexi ); |
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glIndexi( a ); |
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} |
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static void TAG(Indexiv)( const GLint *v ) |
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{ |
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PRE_LOOPBACK( Indexiv ); |
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glIndexiv( v ); |
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} |
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static void TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v ) |
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{ |
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PRE_LOOPBACK( Materialfv ); |
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glMaterialfv( face, pname, v ); |
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} |
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static void TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a ); |
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{ |
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PRE_LOOPBACK( MultiTexCoord1fARB ); |
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glMultiTexCoord1fARB( target, a ); |
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} |
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static void TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc ) |
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{ |
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PRE_LOOPBACK( MultiTexCoord1fvARB ); |
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glMultiTexCoord1fvARB( target, tc ); |
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} |
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static void TAG(MultiTexCoord2fARB)( GLenum target, GLfloat a, GLfloat b ) |
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{ |
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PRE_LOOPBACK( MultiTexCoord2fARB ); |
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glMultiTexCoord2fARB( target, a, b ); |
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} |
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static void TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc ) |
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{ |
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PRE_LOOPBACK( MultiTexCoord2fvARB ); |
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glMultiTexCoord2fvARB( target, tc ); |
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} |
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static void TAG(MultiTexCoord3fARB)( GLenum target, GLfloat a, |
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GLfloat b, GLfloat c ) |
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{ |
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PRE_LOOPBACK( MultiTexCoord3fARB ); |
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glMultiTexCoord3fARB( target, a, b, c ); |
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} |
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static void TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc ) |
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{ |
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PRE_LOOPBACK( MultiTexCoord3fvARB ); |
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glMultiTexCoord3fvARB( target, tc ); |
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} |
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static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat a, |
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GLfloat b, GLfloat c, GLfloat d ) |
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{ |
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PRE_LOOPBACK( MultiTexCoord4fARB ); |
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glMultiTexCoord4fARB( target, a, b, c, d ); |
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} |
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static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc ) |
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{ |
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PRE_LOOPBACK( MultiTexCoord4fvARB ); |
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glMultiTexCoord4fvARB( target, tc ); |
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} |
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static void TAG(TexCoord1f)( GLfloat a ) |
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{ |
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PRE_LOOPBACK( TexCoord1f ); |
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glTexCoord1f( a ); |
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} |
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static void TAG(TexCoord1fv)( const GLfloat *tc ) |
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{ |
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PRE_LOOPBACK( TexCoord1fv ); |
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glTexCoord1fv( tc ); |
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} |
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static void TAG(TexCoord2f)( GLfloat a, GLfloat b ) |
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{ |
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PRE_LOOPBACK( TexCoord2f ); |
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glTexCoord2f( a, b ); |
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} |
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static void TAG(TexCoord2fv)( const GLfloat *tc ) |
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{ |
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PRE_LOOPBACK( TexCoord2fv ); |
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glTexCoord2fv( tc ); |
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} |
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static void TAG(TexCoord3f)( GLfloat a, GLfloat b, GLfloat c ) |
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{ |
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PRE_LOOPBACK( TexCoord3f ); |
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glTexCoord3f( a, b, c ); |
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} |
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static void TAG(TexCoord3fv)( const GLfloat *tc ) |
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{ |
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PRE_LOOPBACK( TexCoord3fv ); |
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glTexCoord3fv( tc ); |
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} |
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static void TAG(TexCoord4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) |
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{ |
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PRE_LOOPBACK( TexCoord4f ); |
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glTexCoord4f( a, b, c, d ); |
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} |
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static void TAG(TexCoord4fv)( const GLfloat *tc ) |
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{ |
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PRE_LOOPBACK( TexCoord4fv ); |
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glTexCoord4fv( tc ); |
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} |
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static void TAG(Vertex2f)( GLfloat a, GLfloat b ) |
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{ |
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PRE_LOOPBACK( Vertex2f ); |
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glVertex2f( a, b ); |
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} |
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static void TAG(Vertex2fv)( const GLfloat *obj ) |
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{ |
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PRE_LOOPBACK( Vertex2fv ); |
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glVertex2fv( obj ); |
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} |
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static void TAG(Vertex3f)( GLfloat a, GLfloat b, GLfloat c ) |
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{ |
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PRE_LOOPBACK( Vertex3f ); |
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glVertex3f( a, b, c ); |
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} |
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static void TAG(Vertex3fv)( const GLfloat *obj ) |
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{ |
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PRE_LOOPBACK( Vertex3fv ); |
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glVertex3fv( obj ); |
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} |
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static void TAG(Vertex4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) |
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{ |
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PRE_LOOPBACK( Vertex4f ); |
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glVertex4f( a, b, c, d ); |
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} |
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static void TAG(Vertex4fv)( const GLfloat *obj ) |
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{ |
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PRE_LOOPBACK( Vertex4fv ); |
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glVertex4fv( obj ); |
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} |
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static void TAG(CallList)( GLuint i ) |
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{ |
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PRE_LOOPBACK( CallList ); |
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glCallList( i ); |
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} |
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static void TAG(Begin)( GLenum mode ) |
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{ |
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PRE_LOOPBACK( Begin ); |
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glBegin( mode ); |
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} |
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static void TAG(End)( void ) |
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{ |
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PRE_LOOPBACK( End ); |
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glEnd(); |
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} |
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static void TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count ) |
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{ |
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PRE_LOOPBACK( DrawArrays ); |
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glDrawArrays( mode, start, count ); |
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} |
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static void TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type, |
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const void *indices ) |
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{ |
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PRE_LOOPBACK( DrawElements ); |
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glDrawElements( mode, count, type, indices ); |
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} |
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static void TAG(DrawRangeElements)( GLenum mode, GLuint start, |
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GLuint end, GLsizei count, |
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GLenum type, const void *indices ) |
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{ |
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PRE_LOOPBACK( DrawRangeElements ); |
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glDrawRangeElements( mode, start, end, count, type, indices ); |
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} |
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static void TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 ) |
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{ |
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PRE_LOOPBACK( EvalMesh1 ); |
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glEvalMesh1( mode, i1, i2 ); |
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} |
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static void TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2, |
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GLint j1, GLint j2 ) |
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{ |
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PRE_LOOPBACK( EvalMesh2 ); |
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glEvalMesh2( mode, i1, i2, j1, j2 ); |
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} |
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/* Hack from hell: |
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* Call or reference this function to stop unused symbol warnings... |
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*/ |
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static void TAG(silence_compiler)( void ) |
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{ |
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(void)TAG(ArrayElement); |
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(void)TAG(Color3f); |
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(void)TAG(Color3fv); |
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(void)TAG(Color3ub); |
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(void)TAG(Color3ubv); |
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(void)TAG(Color4f); |
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(void)TAG(Color4fv); |
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(void)TAG(Color4ub); |
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(void)TAG(Color4ubv); |
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(void)TAG(EdgeFlag); |
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(void)TAG(EdgeFlagv); |
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(void)TAG(EvalCoord1f); |
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(void)TAG(EvalCoord1fv); |
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(void)TAG(EvalCoord2f); |
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(void)TAG(EvalCoord2fv); |
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(void)TAG(EvalPoint1); |
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(void)TAG(EvalPoint2); |
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(void)TAG(FogCoordfEXT); |
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(void)TAG(FogCoordfvEXT); |
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(void)TAG(Indexi); |
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(void)TAG(Indexiv); |
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(void)TAG(Materialfv); |
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(void)TAG(MultiTexCoord1fARB); |
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(void)TAG(MultiTexCoord1fvARB); |
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(void)TAG(MultiTexCoord2fARB); |
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(void)TAG(MultiTexCoord2fvARB); |
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(void)TAG(MultiTexCoord3fARB); |
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(void)TAG(MultiTexCoord3fvARB); |
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(void)TAG(MultiTexCoord4fARB); |
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(void)TAG(MultiTexCoord4fvARB); |
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(void)TAG(Normal3f); |
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(void)TAG(Normal3fv); |
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(void)TAG(SecondaryColor3fEXT); |
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(void)TAG(SecondaryColor3fvEXT); |
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(void)TAG(SecondaryColor3ubEXT); |
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(void)TAG(SecondaryColor3ubvEXT); |
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(void)TAG(TexCoord1f); |
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(void)TAG(TexCoord1fv); |
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(void)TAG(TexCoord2f); |
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(void)TAG(TexCoord2fv); |
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(void)TAG(TexCoord3f); |
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(void)TAG(TexCoord3fv); |
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(void)TAG(TexCoord4f); |
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(void)TAG(TexCoord4fv); |
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(void)TAG(Vertex2f); |
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(void)TAG(Vertex2fv); |
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(void)TAG(Vertex3f); |
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(void)TAG(Vertex3fv); |
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(void)TAG(Vertex4f); |
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(void)TAG(Vertex4fv); |
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(void)TAG(CallList); |
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(void)TAG(Begin); |
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(void)TAG(End); |
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(void)TAG(Rectf); |
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(void)TAG(DrawArrays); |
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(void)TAG(DrawElements); |
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(void)TAG(DrawRangeElements); |
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(void)TAG(EvalMesh1); |
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(void)TAG(EvalMesh2); |
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} |
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#undef TAG |
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#undef PRE_LOOPBACK |