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iris: Move iris_debug_recompile calls before uploading.

Order of operations is important, otherwise we'll find the program we
just uploaded as the "old" compile and get confused why nothing is
different between the two keys.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
tags/19.1-branchpoint
Kenneth Graunke 6 anni fa
parent
commit
4c3c417b00
1 ha cambiato i file con 33 aggiunte e 33 eliminazioni
  1. 33
    33
      src/gallium/drivers/iris/iris_program.c

+ 33
- 33
src/gallium/drivers/iris/iris_program.c Vedi File

@@ -594,6 +594,12 @@ iris_compile_vs(struct iris_context *ice,
return false;
}

if (ish->compiled_once) {
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
} else {
ish->compiled_once = true;
}

uint32_t *so_decls =
ice->vtbl.create_so_decl_list(&ish->stream_output,
&vue_prog_data->vue_map);
@@ -603,12 +609,6 @@ iris_compile_vs(struct iris_context *ice,
prog_data, so_decls, system_values, num_system_values,
num_cbufs);

if (ish->compiled_once) {
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
} else {
ish->compiled_once = true;
}

ralloc_free(mem_ctx);
return shader;
}
@@ -787,11 +787,6 @@ iris_compile_tcs(struct iris_context *ice,
return false;
}

struct iris_compiled_shader *shader =
iris_upload_shader(ice, IRIS_CACHE_TCS, sizeof(*key), key, program,
prog_data, NULL, system_values, num_system_values,
num_cbufs);

if (ish) {
if (ish->compiled_once) {
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
@@ -800,6 +795,11 @@ iris_compile_tcs(struct iris_context *ice,
}
}

struct iris_compiled_shader *shader =
iris_upload_shader(ice, IRIS_CACHE_TCS, sizeof(*key), key, program,
prog_data, NULL, system_values, num_system_values,
num_cbufs);

ralloc_free(mem_ctx);
return shader;
}
@@ -886,6 +886,12 @@ iris_compile_tes(struct iris_context *ice,
return false;
}

if (ish->compiled_once) {
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
} else {
ish->compiled_once = true;
}

uint32_t *so_decls =
ice->vtbl.create_so_decl_list(&ish->stream_output,
&vue_prog_data->vue_map);
@@ -896,12 +902,6 @@ iris_compile_tes(struct iris_context *ice,
prog_data, so_decls, system_values, num_system_values,
num_cbufs);

if (ish->compiled_once) {
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
} else {
ish->compiled_once = true;
}

ralloc_free(mem_ctx);
return shader;
}
@@ -987,6 +987,12 @@ iris_compile_gs(struct iris_context *ice,
return false;
}

if (ish->compiled_once) {
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
} else {
ish->compiled_once = true;
}

uint32_t *so_decls =
ice->vtbl.create_so_decl_list(&ish->stream_output,
&vue_prog_data->vue_map);
@@ -996,12 +1002,6 @@ iris_compile_gs(struct iris_context *ice,
prog_data, so_decls, system_values, num_system_values,
num_cbufs);

if (ish->compiled_once) {
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
} else {
ish->compiled_once = true;
}

ralloc_free(mem_ctx);
return shader;
}
@@ -1081,17 +1081,17 @@ iris_compile_fs(struct iris_context *ice,
return false;
}

struct iris_compiled_shader *shader =
iris_upload_shader(ice, IRIS_CACHE_FS, sizeof(*key), key, program,
prog_data, NULL, system_values, num_system_values,
num_cbufs);

if (ish->compiled_once) {
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
} else {
ish->compiled_once = true;
}

struct iris_compiled_shader *shader =
iris_upload_shader(ice, IRIS_CACHE_FS, sizeof(*key), key, program,
prog_data, NULL, system_values, num_system_values,
num_cbufs);

ralloc_free(mem_ctx);
return shader;
}
@@ -1315,17 +1315,17 @@ iris_compile_cs(struct iris_context *ice,
return false;
}

struct iris_compiled_shader *shader =
iris_upload_shader(ice, IRIS_CACHE_CS, sizeof(*key), key, program,
prog_data, NULL, system_values, num_system_values,
num_cbufs);

if (ish->compiled_once) {
iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
} else {
ish->compiled_once = true;
}

struct iris_compiled_shader *shader =
iris_upload_shader(ice, IRIS_CACHE_CS, sizeof(*key), key, program,
prog_data, NULL, system_values, num_system_values,
num_cbufs);

ralloc_free(mem_ctx);
return shader;
}

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