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- /*
- * Copyright © 2017 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
- /**
- * @file iris_program.c
- *
- * This file contains the driver interface for compiling shaders.
- *
- * See iris_program_cache.c for the in-memory program cache where the
- * compiled shaders are stored.
- */
-
- #include <stdio.h>
- #include <errno.h>
- #include "pipe/p_defines.h"
- #include "pipe/p_state.h"
- #include "pipe/p_context.h"
- #include "pipe/p_screen.h"
- #include "util/u_atomic.h"
- #include "compiler/nir/nir.h"
- #include "compiler/nir/nir_builder.h"
- #include "intel/compiler/brw_compiler.h"
- #include "intel/compiler/brw_nir.h"
- #include "iris_context.h"
- #include "nir/tgsi_to_nir.h"
-
- #define KEY_INIT_NO_ID(gen) \
- .tex.swizzles[0 ... MAX_SAMPLERS - 1] = 0x688, \
- .tex.compressed_multisample_layout_mask = ~0, \
- .tex.msaa_16 = (gen >= 9 ? ~0 : 0)
- #define KEY_INIT(gen) .program_string_id = ish->program_id, KEY_INIT_NO_ID(gen)
-
- static unsigned
- get_new_program_id(struct iris_screen *screen)
- {
- return p_atomic_inc_return(&screen->program_id);
- }
-
- /**
- * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
- * It primarily contains the NIR for the shader.
- *
- * Each API-facing shader can be compiled into multiple shader variants,
- * based on non-orthogonal state dependencies, recorded in the shader key.
- *
- * See iris_compiled_shader, which represents a compiled shader variant.
- */
- struct iris_uncompiled_shader {
- nir_shader *nir;
-
- struct pipe_stream_output_info stream_output;
-
- unsigned program_id;
-
- /** Bitfield of (1 << IRIS_NOS_*) flags. */
- unsigned nos;
-
- /** Have any shader variants been compiled yet? */
- bool compiled_once;
- };
-
- static nir_ssa_def *
- get_aoa_deref_offset(nir_builder *b,
- nir_deref_instr *deref,
- unsigned elem_size)
- {
- unsigned array_size = elem_size;
- nir_ssa_def *offset = nir_imm_int(b, 0);
-
- while (deref->deref_type != nir_deref_type_var) {
- assert(deref->deref_type == nir_deref_type_array);
-
- /* This level's element size is the previous level's array size */
- nir_ssa_def *index = nir_ssa_for_src(b, deref->arr.index, 1);
- assert(deref->arr.index.ssa);
- offset = nir_iadd(b, offset,
- nir_imul(b, index, nir_imm_int(b, array_size)));
-
- deref = nir_deref_instr_parent(deref);
- assert(glsl_type_is_array(deref->type));
- array_size *= glsl_get_length(deref->type);
- }
-
- /* Accessing an invalid surface index with the dataport can result in a
- * hang. According to the spec "if the index used to select an individual
- * element is negative or greater than or equal to the size of the array,
- * the results of the operation are undefined but may not lead to
- * termination" -- which is one of the possible outcomes of the hang.
- * Clamp the index to prevent access outside of the array bounds.
- */
- return nir_umin(b, offset, nir_imm_int(b, array_size - elem_size));
- }
-
- static void
- iris_lower_storage_image_derefs(nir_shader *nir)
- {
- nir_function_impl *impl = nir_shader_get_entrypoint(nir);
-
- nir_builder b;
- nir_builder_init(&b, impl);
-
- nir_foreach_block(block, impl) {
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
- switch (intrin->intrinsic) {
- case nir_intrinsic_image_deref_load:
- case nir_intrinsic_image_deref_store:
- case nir_intrinsic_image_deref_atomic_add:
- case nir_intrinsic_image_deref_atomic_min:
- case nir_intrinsic_image_deref_atomic_max:
- case nir_intrinsic_image_deref_atomic_and:
- case nir_intrinsic_image_deref_atomic_or:
- case nir_intrinsic_image_deref_atomic_xor:
- case nir_intrinsic_image_deref_atomic_exchange:
- case nir_intrinsic_image_deref_atomic_comp_swap:
- case nir_intrinsic_image_deref_size:
- case nir_intrinsic_image_deref_samples:
- case nir_intrinsic_image_deref_load_raw_intel:
- case nir_intrinsic_image_deref_store_raw_intel: {
- nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
- nir_variable *var = nir_deref_instr_get_variable(deref);
-
- b.cursor = nir_before_instr(&intrin->instr);
- nir_ssa_def *index =
- nir_iadd(&b, nir_imm_int(&b, var->data.driver_location),
- get_aoa_deref_offset(&b, deref, 1));
- nir_rewrite_image_intrinsic(intrin, index, false);
- break;
- }
-
- default:
- break;
- }
- }
- }
- }
-
- // XXX: need unify_interfaces() at link time...
-
- /**
- * Fix an uncompiled shader's stream output info.
- *
- * Core Gallium stores output->register_index as a "slot" number, where
- * slots are assigned consecutively to all outputs in info->outputs_written.
- * This naive packing of outputs doesn't work for us - we too have slots,
- * but the layout is defined by the VUE map, which we won't have until we
- * compile a specific shader variant. So, we remap these and simply store
- * VARYING_SLOT_* in our copy's output->register_index fields.
- *
- * We also fix up VARYING_SLOT_{LAYER,VIEWPORT,PSIZ} to select the Y/Z/W
- * components of our VUE header. See brw_vue_map.c for the layout.
- */
- static void
- update_so_info(struct pipe_stream_output_info *so_info,
- uint64_t outputs_written)
- {
- uint8_t reverse_map[64] = {};
- unsigned slot = 0;
- while (outputs_written) {
- reverse_map[slot++] = u_bit_scan64(&outputs_written);
- }
-
- for (unsigned i = 0; i < so_info->num_outputs; i++) {
- struct pipe_stream_output *output = &so_info->output[i];
-
- /* Map Gallium's condensed "slots" back to real VARYING_SLOT_* enums */
- output->register_index = reverse_map[output->register_index];
-
- /* The VUE header contains three scalar fields packed together:
- * - gl_PointSize is stored in VARYING_SLOT_PSIZ.w
- * - gl_Layer is stored in VARYING_SLOT_PSIZ.y
- * - gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
- */
- switch (output->register_index) {
- case VARYING_SLOT_LAYER:
- assert(output->num_components == 1);
- output->register_index = VARYING_SLOT_PSIZ;
- output->start_component = 1;
- break;
- case VARYING_SLOT_VIEWPORT:
- assert(output->num_components == 1);
- output->register_index = VARYING_SLOT_PSIZ;
- output->start_component = 2;
- break;
- case VARYING_SLOT_PSIZ:
- assert(output->num_components == 1);
- output->start_component = 3;
- break;
- }
-
- //info->outputs_written |= 1ull << output->register_index;
- }
- }
-
- /**
- * Sets up the starting offsets for the groups of binding table entries
- * common to all pipeline stages.
- *
- * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
- * unused but also make sure that addition of small offsets to them will
- * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
- */
- static uint32_t
- assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
- const struct nir_shader *nir,
- struct brw_stage_prog_data *prog_data,
- uint32_t next_binding_table_offset,
- unsigned num_system_values,
- unsigned num_cbufs)
- {
- const struct shader_info *info = &nir->info;
-
- unsigned num_textures = util_last_bit(info->textures_used);
-
- if (num_textures) {
- prog_data->binding_table.texture_start = next_binding_table_offset;
- prog_data->binding_table.gather_texture_start = next_binding_table_offset;
- next_binding_table_offset += num_textures;
- } else {
- prog_data->binding_table.texture_start = 0xd0d0d0d0;
- prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
- }
-
- if (info->num_images) {
- prog_data->binding_table.image_start = next_binding_table_offset;
- next_binding_table_offset += info->num_images;
- } else {
- prog_data->binding_table.image_start = 0xd0d0d0d0;
- }
-
- if (num_cbufs) {
- //assert(info->num_ubos <= BRW_MAX_UBO);
- prog_data->binding_table.ubo_start = next_binding_table_offset;
- next_binding_table_offset += num_cbufs;
- } else {
- prog_data->binding_table.ubo_start = 0xd0d0d0d0;
- }
-
- if (info->num_ssbos || info->num_abos) {
- prog_data->binding_table.ssbo_start = next_binding_table_offset;
- // XXX: see iris_state "wasting 16 binding table slots for ABOs" comment
- next_binding_table_offset += IRIS_MAX_ABOS + info->num_ssbos;
- } else {
- prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
- }
-
- prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
-
- /* Plane 0 is just the regular texture section */
- prog_data->binding_table.plane_start[0] = prog_data->binding_table.texture_start;
-
- prog_data->binding_table.plane_start[1] = next_binding_table_offset;
- next_binding_table_offset += num_textures;
-
- prog_data->binding_table.plane_start[2] = next_binding_table_offset;
- next_binding_table_offset += num_textures;
-
- /* Set the binding table size */
- prog_data->binding_table.size_bytes = next_binding_table_offset * 4;
-
- return next_binding_table_offset;
- }
-
- static void
- setup_vec4_image_sysval(uint32_t *sysvals, uint32_t idx,
- unsigned offset, unsigned n)
- {
- assert(offset % sizeof(uint32_t) == 0);
-
- for (unsigned i = 0; i < n; ++i)
- sysvals[i] = BRW_PARAM_IMAGE(idx, offset / sizeof(uint32_t) + i);
-
- for (unsigned i = n; i < 4; ++i)
- sysvals[i] = BRW_PARAM_BUILTIN_ZERO;
- }
-
- /**
- * Associate NIR uniform variables with the prog_data->param[] mechanism
- * used by the backend. Also, decide which UBOs we'd like to push in an
- * ideal situation (though the backend can reduce this).
- */
- static void
- iris_setup_uniforms(const struct brw_compiler *compiler,
- void *mem_ctx,
- nir_shader *nir,
- struct brw_stage_prog_data *prog_data,
- enum brw_param_builtin **out_system_values,
- unsigned *out_num_system_values,
- unsigned *out_num_cbufs)
- {
- UNUSED const struct gen_device_info *devinfo = compiler->devinfo;
-
- /* The intel compiler assumes that num_uniforms is in bytes. For
- * scalar that means 4 bytes per uniform slot.
- *
- * Ref: brw_nir_lower_uniforms, type_size_scalar_bytes.
- */
- nir->num_uniforms *= 4;
-
- const unsigned IRIS_MAX_SYSTEM_VALUES =
- PIPE_MAX_SHADER_IMAGES * BRW_IMAGE_PARAM_SIZE;
- enum brw_param_builtin *system_values =
- rzalloc_array(mem_ctx, enum brw_param_builtin, IRIS_MAX_SYSTEM_VALUES);
- unsigned num_system_values = 0;
-
- unsigned patch_vert_idx = -1;
- unsigned ucp_idx[IRIS_MAX_CLIP_PLANES];
- unsigned img_idx[PIPE_MAX_SHADER_IMAGES];
- memset(ucp_idx, -1, sizeof(ucp_idx));
- memset(img_idx, -1, sizeof(img_idx));
-
- nir_function_impl *impl = nir_shader_get_entrypoint(nir);
-
- nir_builder b;
- nir_builder_init(&b, impl);
-
- b.cursor = nir_before_block(nir_start_block(impl));
- nir_ssa_def *temp_ubo_name = nir_ssa_undef(&b, 1, 32);
-
- /* Turn system value intrinsics into uniforms */
- nir_foreach_block(block, impl) {
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
- nir_ssa_def *offset;
-
- switch (intrin->intrinsic) {
- case nir_intrinsic_load_user_clip_plane: {
- unsigned ucp = nir_intrinsic_ucp_id(intrin);
-
- if (ucp_idx[ucp] == -1) {
- ucp_idx[ucp] = num_system_values;
- num_system_values += 4;
- }
-
- for (int i = 0; i < 4; i++) {
- system_values[ucp_idx[ucp] + i] =
- BRW_PARAM_BUILTIN_CLIP_PLANE(ucp, i);
- }
-
- b.cursor = nir_before_instr(instr);
- offset = nir_imm_int(&b, ucp_idx[ucp] * sizeof(uint32_t));
- break;
- }
- case nir_intrinsic_load_patch_vertices_in:
- if (patch_vert_idx == -1)
- patch_vert_idx = num_system_values++;
-
- system_values[patch_vert_idx] =
- BRW_PARAM_BUILTIN_PATCH_VERTICES_IN;
-
- b.cursor = nir_before_instr(instr);
- offset = nir_imm_int(&b, patch_vert_idx * sizeof(uint32_t));
- break;
- case nir_intrinsic_image_deref_load_param_intel: {
- assert(devinfo->gen < 9);
- nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
- nir_variable *var = nir_deref_instr_get_variable(deref);
-
- /* XXX: var->data.binding is not set properly. We need to run
- * some form of gl_nir_lower_samplers_as_deref() to get it.
- * This breaks tests which use more than one image.
- */
- if (img_idx[var->data.binding] == -1) {
- /* GL only allows arrays of arrays of images. */
- assert(glsl_type_is_image(glsl_without_array(var->type)));
- unsigned num_images = MAX2(1, glsl_get_aoa_size(var->type));
-
- for (int i = 0; i < num_images; i++) {
- const unsigned img = var->data.binding + i;
-
- img_idx[img] = num_system_values;
- num_system_values += BRW_IMAGE_PARAM_SIZE;
-
- uint32_t *img_sv = &system_values[img_idx[img]];
-
- setup_vec4_image_sysval(
- img_sv + BRW_IMAGE_PARAM_OFFSET_OFFSET, img,
- offsetof(struct brw_image_param, offset), 2);
- setup_vec4_image_sysval(
- img_sv + BRW_IMAGE_PARAM_SIZE_OFFSET, img,
- offsetof(struct brw_image_param, size), 3);
- setup_vec4_image_sysval(
- img_sv + BRW_IMAGE_PARAM_STRIDE_OFFSET, img,
- offsetof(struct brw_image_param, stride), 4);
- setup_vec4_image_sysval(
- img_sv + BRW_IMAGE_PARAM_TILING_OFFSET, img,
- offsetof(struct brw_image_param, tiling), 3);
- setup_vec4_image_sysval(
- img_sv + BRW_IMAGE_PARAM_SWIZZLING_OFFSET, img,
- offsetof(struct brw_image_param, swizzling), 2);
- }
- }
-
- b.cursor = nir_before_instr(instr);
- offset = nir_iadd(&b,
- get_aoa_deref_offset(&b, deref, BRW_IMAGE_PARAM_SIZE * 4),
- nir_imm_int(&b, img_idx[var->data.binding] * 4 +
- nir_intrinsic_base(intrin) * 16));
- break;
- }
- default:
- continue;
- }
-
- unsigned comps = nir_intrinsic_dest_components(intrin);
-
- nir_intrinsic_instr *load =
- nir_intrinsic_instr_create(nir, nir_intrinsic_load_ubo);
- load->num_components = comps;
- load->src[0] = nir_src_for_ssa(temp_ubo_name);
- load->src[1] = nir_src_for_ssa(offset);
- nir_ssa_dest_init(&load->instr, &load->dest, comps, 32, NULL);
- nir_builder_instr_insert(&b, &load->instr);
- nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
- nir_src_for_ssa(&load->dest.ssa));
- nir_instr_remove(instr);
- }
- }
-
- nir_validate_shader(nir, "before remapping");
-
- /* Place the new params at the front of constant buffer 0. */
- if (num_system_values > 0) {
- nir->num_uniforms += num_system_values * sizeof(uint32_t);
-
- system_values = reralloc(mem_ctx, system_values, enum brw_param_builtin,
- num_system_values);
-
- nir_foreach_block(block, impl) {
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
-
- if (load->intrinsic != nir_intrinsic_load_ubo)
- continue;
-
- b.cursor = nir_before_instr(instr);
-
- assert(load->src[0].is_ssa);
-
- if (load->src[0].ssa == temp_ubo_name) {
- nir_instr_rewrite_src(instr, &load->src[0],
- nir_src_for_ssa(nir_imm_int(&b, 0)));
- } else if (nir_src_as_uint(load->src[0]) == 0) {
- nir_ssa_def *offset =
- nir_iadd(&b, load->src[1].ssa,
- nir_imm_int(&b, 4 * num_system_values));
- nir_instr_rewrite_src(instr, &load->src[1],
- nir_src_for_ssa(offset));
- }
- }
- }
-
- /* We need to fold the new iadds for brw_nir_analyze_ubo_ranges */
- nir_opt_constant_folding(nir);
- } else {
- ralloc_free(system_values);
- system_values = NULL;
- }
-
- nir_validate_shader(nir, "after remap");
-
- if (nir->info.stage != MESA_SHADER_COMPUTE)
- brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
-
- /* We don't use params[], but fs_visitor::nir_setup_uniforms() asserts
- * about it for compute shaders, so go ahead and make some fake ones
- * which the backend will dead code eliminate.
- */
- prog_data->nr_params = nir->num_uniforms / 4;
- prog_data->param = rzalloc_array(mem_ctx, uint32_t, prog_data->nr_params);
-
- /* System values and uniforms are stored in constant buffer 0, the
- * user-facing UBOs are indexed by one. So if any constant buffer is
- * needed, the constant buffer 0 will be needed, so account for it.
- */
- unsigned num_cbufs = nir->info.num_ubos;
- if (num_cbufs || num_system_values || nir->num_uniforms)
- num_cbufs++;
-
- *out_system_values = system_values;
- *out_num_system_values = num_system_values;
- *out_num_cbufs = num_cbufs;
- }
-
- static void
- iris_debug_recompile(struct iris_context *ice,
- struct shader_info *info,
- unsigned program_string_id,
- const void *key)
- {
- struct iris_screen *screen = (struct iris_screen *) ice->ctx.screen;
- const struct brw_compiler *c = screen->compiler;
-
- if (!info)
- return;
-
- c->shader_perf_log(&ice->dbg, "Recompiling %s shader for program %s: %s\n",
- _mesa_shader_stage_to_string(info->stage),
- info->name ? info->name : "(no identifier)",
- info->label ? info->label : "");
-
- const void *old_key =
- iris_find_previous_compile(ice, info->stage, program_string_id);
-
- brw_debug_key_recompile(c, &ice->dbg, info->stage, old_key, key);
- }
-
-
- /**
- * Compile a vertex shader, and upload the assembly.
- */
- static struct iris_compiled_shader *
- iris_compile_vs(struct iris_context *ice,
- struct iris_uncompiled_shader *ish,
- const struct brw_vs_prog_key *key)
- {
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct brw_compiler *compiler = screen->compiler;
- const struct gen_device_info *devinfo = &screen->devinfo;
- void *mem_ctx = ralloc_context(NULL);
- struct brw_vs_prog_data *vs_prog_data =
- rzalloc(mem_ctx, struct brw_vs_prog_data);
- struct brw_vue_prog_data *vue_prog_data = &vs_prog_data->base;
- struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
- enum brw_param_builtin *system_values;
- unsigned num_system_values;
- unsigned num_cbufs;
-
- nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
-
- if (key->nr_userclip_plane_consts) {
- nir_function_impl *impl = nir_shader_get_entrypoint(nir);
- nir_lower_clip_vs(nir, (1 << key->nr_userclip_plane_consts) - 1, true);
- nir_lower_io_to_temporaries(nir, impl, true, false);
- nir_lower_global_vars_to_local(nir);
- nir_lower_vars_to_ssa(nir);
- nir_shader_gather_info(nir, impl);
- }
-
- if (nir->info.name && strncmp(nir->info.name, "ARB", 3) == 0)
- prog_data->use_alt_mode = true;
-
- iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
- &num_system_values, &num_cbufs);
-
- assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
- num_system_values, num_cbufs);
-
- brw_compute_vue_map(devinfo,
- &vue_prog_data->vue_map, nir->info.outputs_written,
- nir->info.separate_shader);
-
- /* Don't tell the backend about our clip plane constants, we've already
- * lowered them in NIR and we don't want it doing it again.
- */
- struct brw_vs_prog_key key_no_ucp = *key;
- key_no_ucp.nr_userclip_plane_consts = 0;
-
- char *error_str = NULL;
- const unsigned *program =
- brw_compile_vs(compiler, &ice->dbg, mem_ctx, &key_no_ucp, vs_prog_data,
- nir, -1, &error_str);
- if (program == NULL) {
- dbg_printf("Failed to compile vertex shader: %s\n", error_str);
- ralloc_free(mem_ctx);
- return false;
- }
-
- if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
- } else {
- ish->compiled_once = true;
- }
-
- uint32_t *so_decls =
- ice->vtbl.create_so_decl_list(&ish->stream_output,
- &vue_prog_data->vue_map);
-
- struct iris_compiled_shader *shader =
- iris_upload_shader(ice, IRIS_CACHE_VS, sizeof(*key), key, program,
- prog_data, so_decls, system_values, num_system_values,
- num_cbufs);
-
- ralloc_free(mem_ctx);
- return shader;
- }
-
- /**
- * Update the current vertex shader variant.
- *
- * Fill out the key, look in the cache, compile and bind if needed.
- */
- static void
- iris_update_compiled_vs(struct iris_context *ice)
- {
- struct iris_uncompiled_shader *ish =
- ice->shaders.uncompiled[MESA_SHADER_VERTEX];
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
-
- struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) };
- ice->vtbl.populate_vs_key(ice, &ish->nir->info, &key);
-
- struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_VS];
- struct iris_compiled_shader *shader =
- iris_find_cached_shader(ice, IRIS_CACHE_VS, sizeof(key), &key);
-
- if (!shader)
- shader = iris_compile_vs(ice, ish, &key);
-
- if (old != shader) {
- ice->shaders.prog[IRIS_CACHE_VS] = shader;
- ice->state.dirty |= IRIS_DIRTY_VS |
- IRIS_DIRTY_BINDINGS_VS |
- IRIS_DIRTY_CONSTANTS_VS |
- IRIS_DIRTY_VF_SGVS;
- const struct brw_vs_prog_data *vs_prog_data =
- (void *) shader->prog_data;
- const bool uses_draw_params = vs_prog_data->uses_firstvertex ||
- vs_prog_data->uses_baseinstance;
- const bool uses_derived_draw_params = vs_prog_data->uses_drawid ||
- vs_prog_data->uses_is_indexed_draw;
- const bool needs_sgvs_element = uses_draw_params ||
- vs_prog_data->uses_instanceid ||
- vs_prog_data->uses_vertexid;
- bool needs_edge_flag = false;
- nir_foreach_variable(var, &ish->nir->inputs) {
- if (var->data.location == VERT_ATTRIB_EDGEFLAG)
- needs_edge_flag = true;
- }
-
- if (ice->state.vs_uses_draw_params != uses_draw_params ||
- ice->state.vs_uses_derived_draw_params != uses_derived_draw_params ||
- ice->state.vs_needs_edge_flag != needs_edge_flag) {
- ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
- IRIS_DIRTY_VERTEX_ELEMENTS;
- }
- ice->state.vs_uses_draw_params = uses_draw_params;
- ice->state.vs_uses_derived_draw_params = uses_derived_draw_params;
- ice->state.vs_needs_sgvs_element = needs_sgvs_element;
- ice->state.vs_needs_edge_flag = needs_edge_flag;
- }
- }
-
- /**
- * Get the shader_info for a given stage, or NULL if the stage is disabled.
- */
- const struct shader_info *
- iris_get_shader_info(const struct iris_context *ice, gl_shader_stage stage)
- {
- const struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[stage];
-
- if (!ish)
- return NULL;
-
- const nir_shader *nir = ish->nir;
- return &nir->info;
- }
-
- /**
- * Get the union of TCS output and TES input slots.
- *
- * TCS and TES need to agree on a common URB entry layout. In particular,
- * the data for all patch vertices is stored in a single URB entry (unlike
- * GS which has one entry per input vertex). This means that per-vertex
- * array indexing needs a stride.
- *
- * SSO requires locations to match, but doesn't require the number of
- * outputs/inputs to match (in fact, the TCS often has extra outputs).
- * So, we need to take the extra step of unifying these on the fly.
- */
- static void
- get_unified_tess_slots(const struct iris_context *ice,
- uint64_t *per_vertex_slots,
- uint32_t *per_patch_slots)
- {
- const struct shader_info *tcs =
- iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL);
- const struct shader_info *tes =
- iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL);
-
- *per_vertex_slots = tes->inputs_read;
- *per_patch_slots = tes->patch_inputs_read;
-
- if (tcs) {
- *per_vertex_slots |= tcs->outputs_written;
- *per_patch_slots |= tcs->patch_outputs_written;
- }
- }
-
- /**
- * Compile a tessellation control shader, and upload the assembly.
- */
- static struct iris_compiled_shader *
- iris_compile_tcs(struct iris_context *ice,
- struct iris_uncompiled_shader *ish,
- const struct brw_tcs_prog_key *key)
- {
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct brw_compiler *compiler = screen->compiler;
- const struct nir_shader_compiler_options *options =
- compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].NirOptions;
- const struct gen_device_info *devinfo = &screen->devinfo;
- void *mem_ctx = ralloc_context(NULL);
- struct brw_tcs_prog_data *tcs_prog_data =
- rzalloc(mem_ctx, struct brw_tcs_prog_data);
- struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base;
- struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
- enum brw_param_builtin *system_values = NULL;
- unsigned num_system_values = 0;
- unsigned num_cbufs = 0;
-
- nir_shader *nir;
-
- if (ish) {
- nir = nir_shader_clone(mem_ctx, ish->nir);
-
- iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
- &num_system_values, &num_cbufs);
- assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
- num_system_values, num_cbufs);
- } else {
- nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key);
-
- /* Reserve space for passing the default tess levels as constants. */
- num_system_values = 8;
- system_values =
- rzalloc_array(mem_ctx, enum brw_param_builtin, num_system_values);
- prog_data->param = rzalloc_array(mem_ctx, uint32_t, num_system_values);
- prog_data->nr_params = num_system_values;
-
- if (key->tes_primitive_mode == GL_QUADS) {
- for (int i = 0; i < 4; i++)
- system_values[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i;
-
- system_values[3] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X;
- system_values[2] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y;
- } else if (key->tes_primitive_mode == GL_TRIANGLES) {
- for (int i = 0; i < 3; i++)
- system_values[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i;
-
- system_values[4] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X;
- } else {
- assert(key->tes_primitive_mode == GL_ISOLINES);
- system_values[7] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y;
- system_values[6] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X;
- }
-
- prog_data->ubo_ranges[0].length = 1;
- }
-
- char *error_str = NULL;
- const unsigned *program =
- brw_compile_tcs(compiler, &ice->dbg, mem_ctx, key, tcs_prog_data, nir,
- -1, &error_str);
- if (program == NULL) {
- dbg_printf("Failed to compile control shader: %s\n", error_str);
- ralloc_free(mem_ctx);
- return false;
- }
-
- if (ish) {
- if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
- } else {
- ish->compiled_once = true;
- }
- }
-
- struct iris_compiled_shader *shader =
- iris_upload_shader(ice, IRIS_CACHE_TCS, sizeof(*key), key, program,
- prog_data, NULL, system_values, num_system_values,
- num_cbufs);
-
- ralloc_free(mem_ctx);
- return shader;
- }
-
- /**
- * Update the current tessellation control shader variant.
- *
- * Fill out the key, look in the cache, compile and bind if needed.
- */
- static void
- iris_update_compiled_tcs(struct iris_context *ice)
- {
- struct iris_uncompiled_shader *tcs =
- ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL];
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
-
- const struct shader_info *tes_info =
- iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL);
- struct brw_tcs_prog_key key = {
- KEY_INIT_NO_ID(devinfo->gen),
- .program_string_id = tcs ? tcs->program_id : 0,
- .tes_primitive_mode = tes_info->tess.primitive_mode,
- .input_vertices = ice->state.vertices_per_patch,
- };
- get_unified_tess_slots(ice, &key.outputs_written,
- &key.patch_outputs_written);
- ice->vtbl.populate_tcs_key(ice, &key);
-
- struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TCS];
- struct iris_compiled_shader *shader =
- iris_find_cached_shader(ice, IRIS_CACHE_TCS, sizeof(key), &key);
-
- if (!shader)
- shader = iris_compile_tcs(ice, tcs, &key);
-
- if (old != shader) {
- ice->shaders.prog[IRIS_CACHE_TCS] = shader;
- ice->state.dirty |= IRIS_DIRTY_TCS |
- IRIS_DIRTY_BINDINGS_TCS |
- IRIS_DIRTY_CONSTANTS_TCS;
- }
- }
-
- /**
- * Compile a tessellation evaluation shader, and upload the assembly.
- */
- static struct iris_compiled_shader *
- iris_compile_tes(struct iris_context *ice,
- struct iris_uncompiled_shader *ish,
- const struct brw_tes_prog_key *key)
- {
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct brw_compiler *compiler = screen->compiler;
- const struct gen_device_info *devinfo = &screen->devinfo;
- void *mem_ctx = ralloc_context(NULL);
- struct brw_tes_prog_data *tes_prog_data =
- rzalloc(mem_ctx, struct brw_tes_prog_data);
- struct brw_vue_prog_data *vue_prog_data = &tes_prog_data->base;
- struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
- enum brw_param_builtin *system_values;
- unsigned num_system_values;
- unsigned num_cbufs;
-
- nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
-
- iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
- &num_system_values, &num_cbufs);
-
- assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
- num_system_values, num_cbufs);
-
- struct brw_vue_map input_vue_map;
- brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
- key->patch_inputs_read);
-
- char *error_str = NULL;
- const unsigned *program =
- brw_compile_tes(compiler, &ice->dbg, mem_ctx, key, &input_vue_map,
- tes_prog_data, nir, NULL, -1, &error_str);
- if (program == NULL) {
- dbg_printf("Failed to compile evaluation shader: %s\n", error_str);
- ralloc_free(mem_ctx);
- return false;
- }
-
- if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
- } else {
- ish->compiled_once = true;
- }
-
- uint32_t *so_decls =
- ice->vtbl.create_so_decl_list(&ish->stream_output,
- &vue_prog_data->vue_map);
-
-
- struct iris_compiled_shader *shader =
- iris_upload_shader(ice, IRIS_CACHE_TES, sizeof(*key), key, program,
- prog_data, so_decls, system_values, num_system_values,
- num_cbufs);
-
- ralloc_free(mem_ctx);
- return shader;
- }
-
- /**
- * Update the current tessellation evaluation shader variant.
- *
- * Fill out the key, look in the cache, compile and bind if needed.
- */
- static void
- iris_update_compiled_tes(struct iris_context *ice)
- {
- struct iris_uncompiled_shader *ish =
- ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
-
- struct brw_tes_prog_key key = { KEY_INIT(devinfo->gen) };
- get_unified_tess_slots(ice, &key.inputs_read, &key.patch_inputs_read);
- ice->vtbl.populate_tes_key(ice, &key);
-
- struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_TES];
- struct iris_compiled_shader *shader =
- iris_find_cached_shader(ice, IRIS_CACHE_TES, sizeof(key), &key);
-
- if (!shader)
- shader = iris_compile_tes(ice, ish, &key);
-
- if (old != shader) {
- ice->shaders.prog[IRIS_CACHE_TES] = shader;
- ice->state.dirty |= IRIS_DIRTY_TES |
- IRIS_DIRTY_BINDINGS_TES |
- IRIS_DIRTY_CONSTANTS_TES;
- }
-
- /* TODO: Could compare and avoid flagging this. */
- const struct shader_info *tes_info = &ish->nir->info;
- if (tes_info->system_values_read & (1ull << SYSTEM_VALUE_VERTICES_IN)) {
- ice->state.dirty |= IRIS_DIRTY_CONSTANTS_TES;
- ice->state.shaders[MESA_SHADER_TESS_EVAL].cbuf0_needs_upload = true;
- }
- }
-
- /**
- * Compile a geometry shader, and upload the assembly.
- */
- static struct iris_compiled_shader *
- iris_compile_gs(struct iris_context *ice,
- struct iris_uncompiled_shader *ish,
- const struct brw_gs_prog_key *key)
- {
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct brw_compiler *compiler = screen->compiler;
- const struct gen_device_info *devinfo = &screen->devinfo;
- void *mem_ctx = ralloc_context(NULL);
- struct brw_gs_prog_data *gs_prog_data =
- rzalloc(mem_ctx, struct brw_gs_prog_data);
- struct brw_vue_prog_data *vue_prog_data = &gs_prog_data->base;
- struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
- enum brw_param_builtin *system_values;
- unsigned num_system_values;
- unsigned num_cbufs;
-
- nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
-
- iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
- &num_system_values, &num_cbufs);
-
- assign_common_binding_table_offsets(devinfo, nir, prog_data, 0,
- num_system_values, num_cbufs);
-
- brw_compute_vue_map(devinfo,
- &vue_prog_data->vue_map, nir->info.outputs_written,
- nir->info.separate_shader);
-
- char *error_str = NULL;
- const unsigned *program =
- brw_compile_gs(compiler, &ice->dbg, mem_ctx, key, gs_prog_data, nir,
- NULL, -1, &error_str);
- if (program == NULL) {
- dbg_printf("Failed to compile geometry shader: %s\n", error_str);
- ralloc_free(mem_ctx);
- return false;
- }
-
- if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
- } else {
- ish->compiled_once = true;
- }
-
- uint32_t *so_decls =
- ice->vtbl.create_so_decl_list(&ish->stream_output,
- &vue_prog_data->vue_map);
-
- struct iris_compiled_shader *shader =
- iris_upload_shader(ice, IRIS_CACHE_GS, sizeof(*key), key, program,
- prog_data, so_decls, system_values, num_system_values,
- num_cbufs);
-
- ralloc_free(mem_ctx);
- return shader;
- }
-
- /**
- * Update the current geometry shader variant.
- *
- * Fill out the key, look in the cache, compile and bind if needed.
- */
- static void
- iris_update_compiled_gs(struct iris_context *ice)
- {
- struct iris_uncompiled_shader *ish =
- ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
- struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_GS];
- struct iris_compiled_shader *shader = NULL;
-
- if (ish) {
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };
- ice->vtbl.populate_gs_key(ice, &key);
-
- shader =
- iris_find_cached_shader(ice, IRIS_CACHE_GS, sizeof(key), &key);
-
- if (!shader)
- shader = iris_compile_gs(ice, ish, &key);
- }
-
- if (old != shader) {
- ice->shaders.prog[IRIS_CACHE_GS] = shader;
- ice->state.dirty |= IRIS_DIRTY_GS |
- IRIS_DIRTY_BINDINGS_GS |
- IRIS_DIRTY_CONSTANTS_GS;
- }
- }
-
- /**
- * Compile a fragment (pixel) shader, and upload the assembly.
- */
- static struct iris_compiled_shader *
- iris_compile_fs(struct iris_context *ice,
- struct iris_uncompiled_shader *ish,
- const struct brw_wm_prog_key *key,
- struct brw_vue_map *vue_map)
- {
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct brw_compiler *compiler = screen->compiler;
- const struct gen_device_info *devinfo = &screen->devinfo;
- void *mem_ctx = ralloc_context(NULL);
- struct brw_wm_prog_data *fs_prog_data =
- rzalloc(mem_ctx, struct brw_wm_prog_data);
- struct brw_stage_prog_data *prog_data = &fs_prog_data->base;
- enum brw_param_builtin *system_values;
- unsigned num_system_values;
- unsigned num_cbufs;
-
- nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
-
- if (nir->info.name && strncmp(nir->info.name, "ARB", 3) == 0)
- prog_data->use_alt_mode = true;
-
- iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
- &num_system_values, &num_cbufs);
-
- assign_common_binding_table_offsets(devinfo, nir, prog_data,
- MAX2(key->nr_color_regions, 1),
- num_system_values, num_cbufs);
- char *error_str = NULL;
- const unsigned *program =
- brw_compile_fs(compiler, &ice->dbg, mem_ctx, key, fs_prog_data,
- nir, NULL, -1, -1, -1, true, false, vue_map, &error_str);
- if (program == NULL) {
- dbg_printf("Failed to compile fragment shader: %s\n", error_str);
- ralloc_free(mem_ctx);
- return false;
- }
-
- if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
- } else {
- ish->compiled_once = true;
- }
-
- struct iris_compiled_shader *shader =
- iris_upload_shader(ice, IRIS_CACHE_FS, sizeof(*key), key, program,
- prog_data, NULL, system_values, num_system_values,
- num_cbufs);
-
- ralloc_free(mem_ctx);
- return shader;
- }
-
- /**
- * Update the current fragment shader variant.
- *
- * Fill out the key, look in the cache, compile and bind if needed.
- */
- static void
- iris_update_compiled_fs(struct iris_context *ice)
- {
- struct iris_uncompiled_shader *ish =
- ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_wm_prog_key key = { KEY_INIT(devinfo->gen) };
- ice->vtbl.populate_fs_key(ice, &key);
-
- if (ish->nos & (1ull << IRIS_NOS_LAST_VUE_MAP))
- key.input_slots_valid = ice->shaders.last_vue_map->slots_valid;
-
- struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_FS];
- struct iris_compiled_shader *shader =
- iris_find_cached_shader(ice, IRIS_CACHE_FS, sizeof(key), &key);
-
- if (!shader)
- shader = iris_compile_fs(ice, ish, &key, ice->shaders.last_vue_map);
-
- if (old != shader) {
- // XXX: only need to flag CLIP if barycentric has NONPERSPECTIVE
- // toggles. might be able to avoid flagging SBE too.
- ice->shaders.prog[IRIS_CACHE_FS] = shader;
- ice->state.dirty |= IRIS_DIRTY_FS |
- IRIS_DIRTY_BINDINGS_FS |
- IRIS_DIRTY_CONSTANTS_FS |
- IRIS_DIRTY_WM |
- IRIS_DIRTY_CLIP |
- IRIS_DIRTY_SBE;
- }
- }
-
- /**
- * Get the compiled shader for the last enabled geometry stage.
- *
- * This stage is the one which will feed stream output and the rasterizer.
- */
- static gl_shader_stage
- last_vue_stage(struct iris_context *ice)
- {
- if (ice->shaders.prog[MESA_SHADER_GEOMETRY])
- return MESA_SHADER_GEOMETRY;
-
- if (ice->shaders.prog[MESA_SHADER_TESS_EVAL])
- return MESA_SHADER_TESS_EVAL;
-
- return MESA_SHADER_VERTEX;
- }
-
- /**
- * Update the last enabled stage's VUE map.
- *
- * When the shader feeding the rasterizer's output interface changes, we
- * need to re-emit various packets.
- */
- static void
- update_last_vue_map(struct iris_context *ice,
- struct brw_stage_prog_data *prog_data)
- {
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
- struct brw_vue_map *vue_map = &vue_prog_data->vue_map;
- struct brw_vue_map *old_map = ice->shaders.last_vue_map;
- const uint64_t changed_slots =
- (old_map ? old_map->slots_valid : 0ull) ^ vue_map->slots_valid;
-
- if (changed_slots & VARYING_BIT_VIEWPORT) {
- // XXX: could use ctx->Const.MaxViewports for old API efficiency
- ice->state.num_viewports =
- (vue_map->slots_valid & VARYING_BIT_VIEWPORT) ? IRIS_MAX_VIEWPORTS : 1;
- ice->state.dirty |= IRIS_DIRTY_CLIP |
- IRIS_DIRTY_SF_CL_VIEWPORT |
- IRIS_DIRTY_CC_VIEWPORT |
- IRIS_DIRTY_SCISSOR_RECT |
- IRIS_DIRTY_UNCOMPILED_FS |
- ice->state.dirty_for_nos[IRIS_NOS_LAST_VUE_MAP];
- // XXX: CC_VIEWPORT?
- }
-
- if (changed_slots || (old_map && old_map->separate != vue_map->separate)) {
- ice->state.dirty |= IRIS_DIRTY_SBE;
- }
-
- ice->shaders.last_vue_map = &vue_prog_data->vue_map;
- }
-
- /**
- * Get the prog_data for a given stage, or NULL if the stage is disabled.
- */
- static struct brw_vue_prog_data *
- get_vue_prog_data(struct iris_context *ice, gl_shader_stage stage)
- {
- if (!ice->shaders.prog[stage])
- return NULL;
-
- return (void *) ice->shaders.prog[stage]->prog_data;
- }
-
- // XXX: iris_compiled_shaders are space-leaking :(
- // XXX: do remember to unbind them if deleting them.
-
- /**
- * Update the current shader variants for the given state.
- *
- * This should be called on every draw call to ensure that the correct
- * shaders are bound. It will also flag any dirty state triggered by
- * swapping out those shaders.
- */
- void
- iris_update_compiled_shaders(struct iris_context *ice)
- {
- const uint64_t dirty = ice->state.dirty;
-
- struct brw_vue_prog_data *old_prog_datas[4];
- if (!(dirty & IRIS_DIRTY_URB)) {
- for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++)
- old_prog_datas[i] = get_vue_prog_data(ice, i);
- }
-
- if (dirty & (IRIS_DIRTY_UNCOMPILED_TCS | IRIS_DIRTY_UNCOMPILED_TES)) {
- struct iris_uncompiled_shader *tes =
- ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
- if (tes) {
- iris_update_compiled_tcs(ice);
- iris_update_compiled_tes(ice);
- } else {
- ice->shaders.prog[IRIS_CACHE_TCS] = NULL;
- ice->shaders.prog[IRIS_CACHE_TES] = NULL;
- ice->state.dirty |=
- IRIS_DIRTY_TCS | IRIS_DIRTY_TES |
- IRIS_DIRTY_BINDINGS_TCS | IRIS_DIRTY_BINDINGS_TES |
- IRIS_DIRTY_CONSTANTS_TCS | IRIS_DIRTY_CONSTANTS_TES;
- }
- }
-
- if (dirty & IRIS_DIRTY_UNCOMPILED_VS)
- iris_update_compiled_vs(ice);
- if (dirty & IRIS_DIRTY_UNCOMPILED_GS)
- iris_update_compiled_gs(ice);
-
- gl_shader_stage last_stage = last_vue_stage(ice);
- struct iris_compiled_shader *shader = ice->shaders.prog[last_stage];
- struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage];
- update_last_vue_map(ice, shader->prog_data);
- if (ice->state.streamout != shader->streamout) {
- ice->state.streamout = shader->streamout;
- ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST | IRIS_DIRTY_STREAMOUT;
- }
-
- if (ice->state.streamout_active) {
- for (int i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
- struct iris_stream_output_target *so =
- (void *) ice->state.so_target[i];
- if (so)
- so->stride = ish->stream_output.stride[i];
- }
- }
-
- if (dirty & IRIS_DIRTY_UNCOMPILED_FS)
- iris_update_compiled_fs(ice);
- // ...
-
- /* Changing shader interfaces may require a URB configuration. */
- if (!(dirty & IRIS_DIRTY_URB)) {
- for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
- struct brw_vue_prog_data *old = old_prog_datas[i];
- struct brw_vue_prog_data *new = get_vue_prog_data(ice, i);
- if (!!old != !!new ||
- (new && new->urb_entry_size != old->urb_entry_size)) {
- ice->state.dirty |= IRIS_DIRTY_URB;
- break;
- }
- }
- }
- }
-
- static struct iris_compiled_shader *
- iris_compile_cs(struct iris_context *ice,
- struct iris_uncompiled_shader *ish,
- const struct brw_cs_prog_key *key)
- {
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct brw_compiler *compiler = screen->compiler;
- const struct gen_device_info *devinfo = &screen->devinfo;
- void *mem_ctx = ralloc_context(NULL);
- struct brw_cs_prog_data *cs_prog_data =
- rzalloc(mem_ctx, struct brw_cs_prog_data);
- struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
- enum brw_param_builtin *system_values;
- unsigned num_system_values;
- unsigned num_cbufs;
-
- nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
-
- cs_prog_data->binding_table.work_groups_start = 0;
-
- prog_data->total_shared = nir->info.cs.shared_size;
-
- iris_setup_uniforms(compiler, mem_ctx, nir, prog_data, &system_values,
- &num_system_values, &num_cbufs);
-
- assign_common_binding_table_offsets(devinfo, nir, prog_data, 1,
- num_system_values, num_cbufs);
-
- char *error_str = NULL;
- const unsigned *program =
- brw_compile_cs(compiler, &ice->dbg, mem_ctx, key, cs_prog_data,
- nir, -1, &error_str);
- if (program == NULL) {
- dbg_printf("Failed to compile compute shader: %s\n", error_str);
- ralloc_free(mem_ctx);
- return false;
- }
-
- if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, key->program_string_id, key);
- } else {
- ish->compiled_once = true;
- }
-
- struct iris_compiled_shader *shader =
- iris_upload_shader(ice, IRIS_CACHE_CS, sizeof(*key), key, program,
- prog_data, NULL, system_values, num_system_values,
- num_cbufs);
-
- ralloc_free(mem_ctx);
- return shader;
- }
-
- void
- iris_update_compiled_compute_shader(struct iris_context *ice)
- {
- struct iris_uncompiled_shader *ish =
- ice->shaders.uncompiled[MESA_SHADER_COMPUTE];
-
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) };
- ice->vtbl.populate_cs_key(ice, &key);
-
- struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_CS];
- struct iris_compiled_shader *shader =
- iris_find_cached_shader(ice, IRIS_CACHE_CS, sizeof(key), &key);
-
- if (!shader)
- shader = iris_compile_cs(ice, ish, &key);
-
- if (old != shader) {
- ice->shaders.prog[IRIS_CACHE_CS] = shader;
- ice->state.dirty |= IRIS_DIRTY_CS |
- IRIS_DIRTY_BINDINGS_CS |
- IRIS_DIRTY_CONSTANTS_CS;
- }
- }
-
- void
- iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
- uint32_t *dst)
- {
- assert(cs_prog_data->push.total.size > 0);
- assert(cs_prog_data->push.cross_thread.size == 0);
- assert(cs_prog_data->push.per_thread.dwords == 1);
- assert(cs_prog_data->base.param[0] == BRW_PARAM_BUILTIN_SUBGROUP_ID);
- for (unsigned t = 0; t < cs_prog_data->threads; t++)
- dst[8 * t] = t;
- }
-
- /**
- * Allocate scratch BOs as needed for the given per-thread size and stage.
- */
- struct iris_bo *
- iris_get_scratch_space(struct iris_context *ice,
- unsigned per_thread_scratch,
- gl_shader_stage stage)
- {
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- struct iris_bufmgr *bufmgr = screen->bufmgr;
- const struct gen_device_info *devinfo = &screen->devinfo;
-
- unsigned encoded_size = ffs(per_thread_scratch) - 11;
- assert(encoded_size < (1 << 16));
-
- struct iris_bo **bop = &ice->shaders.scratch_bos[encoded_size][stage];
-
- /* The documentation for 3DSTATE_PS "Scratch Space Base Pointer" says:
- *
- * "Scratch Space per slice is computed based on 4 sub-slices. SW
- * must allocate scratch space enough so that each slice has 4
- * slices allowed."
- *
- * According to the other driver team, this applies to compute shaders
- * as well. This is not currently documented at all.
- *
- * This hack is no longer necessary on Gen11+.
- */
- unsigned subslice_total = screen->subslice_total;
- if (devinfo->gen < 11)
- subslice_total = 4 * devinfo->num_slices;
- assert(subslice_total >= screen->subslice_total);
-
- if (!*bop) {
- unsigned scratch_ids_per_subslice = devinfo->max_cs_threads;
- uint32_t max_threads[] = {
- [MESA_SHADER_VERTEX] = devinfo->max_vs_threads,
- [MESA_SHADER_TESS_CTRL] = devinfo->max_tcs_threads,
- [MESA_SHADER_TESS_EVAL] = devinfo->max_tes_threads,
- [MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads,
- [MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads,
- [MESA_SHADER_COMPUTE] = scratch_ids_per_subslice * subslice_total,
- };
-
- uint32_t size = per_thread_scratch * max_threads[stage];
-
- *bop = iris_bo_alloc(bufmgr, "scratch", size, IRIS_MEMZONE_SHADER);
- }
-
- return *bop;
- }
-
- /* ------------------------------------------------------------------- */
-
- /**
- * The pipe->create_[stage]_state() driver hooks.
- *
- * Performs basic NIR preprocessing, records any state dependencies, and
- * returns an iris_uncompiled_shader as the Gallium CSO.
- *
- * Actual shader compilation to assembly happens later, at first use.
- */
- static void *
- iris_create_uncompiled_shader(struct pipe_context *ctx,
- nir_shader *nir,
- const struct pipe_stream_output_info *so_info)
- {
- struct iris_screen *screen = (struct iris_screen *)ctx->screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
-
- struct iris_uncompiled_shader *ish =
- calloc(1, sizeof(struct iris_uncompiled_shader));
- if (!ish)
- return NULL;
-
- nir = brw_preprocess_nir(screen->compiler, nir, NULL);
-
- NIR_PASS_V(nir, brw_nir_lower_image_load_store, devinfo);
- NIR_PASS_V(nir, iris_lower_storage_image_derefs);
-
- ish->program_id = get_new_program_id(screen);
- ish->nir = nir;
- if (so_info) {
- memcpy(&ish->stream_output, so_info, sizeof(*so_info));
- update_so_info(&ish->stream_output, nir->info.outputs_written);
- }
-
- return ish;
- }
-
- static struct iris_uncompiled_shader *
- iris_create_shader_state(struct pipe_context *ctx,
- const struct pipe_shader_state *state)
- {
- struct nir_shader *nir;
-
- if (state->type == PIPE_SHADER_IR_TGSI)
- nir = tgsi_to_nir(state->tokens, ctx->screen);
- else
- nir = state->ir.nir;
-
- return iris_create_uncompiled_shader(ctx, nir, &state->stream_output);
- }
-
- static void *
- iris_create_vs_state(struct pipe_context *ctx,
- const struct pipe_shader_state *state)
- {
- struct iris_context *ice = (void *) ctx;
- struct iris_screen *screen = (void *) ctx->screen;
- struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
-
- /* User clip planes */
- if (ish->nir->info.clip_distance_array_size == 0)
- ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
-
- if (screen->precompile) {
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) };
-
- iris_compile_vs(ice, ish, &key);
- }
-
- return ish;
- }
-
- static void *
- iris_create_tcs_state(struct pipe_context *ctx,
- const struct pipe_shader_state *state)
- {
- struct iris_context *ice = (void *) ctx;
- struct iris_screen *screen = (void *) ctx->screen;
- struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
- struct shader_info *info = &ish->nir->info;
-
- // XXX: NOS?
-
- if (screen->precompile) {
- const unsigned _GL_TRIANGLES = 0x0004;
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_tcs_prog_key key = {
- KEY_INIT(devinfo->gen),
- // XXX: make sure the linker fills this out from the TES...
- .tes_primitive_mode =
- info->tess.primitive_mode ? info->tess.primitive_mode
- : _GL_TRIANGLES,
- .outputs_written = info->outputs_written,
- .patch_outputs_written = info->patch_outputs_written,
- };
-
- iris_compile_tcs(ice, ish, &key);
- }
-
- return ish;
- }
-
- static void *
- iris_create_tes_state(struct pipe_context *ctx,
- const struct pipe_shader_state *state)
- {
- struct iris_context *ice = (void *) ctx;
- struct iris_screen *screen = (void *) ctx->screen;
- struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
- struct shader_info *info = &ish->nir->info;
-
- // XXX: NOS?
-
- if (screen->precompile) {
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_tes_prog_key key = {
- KEY_INIT(devinfo->gen),
- // XXX: not ideal, need TCS output/TES input unification
- .inputs_read = info->inputs_read,
- .patch_inputs_read = info->patch_inputs_read,
- };
-
- iris_compile_tes(ice, ish, &key);
- }
-
- return ish;
- }
-
- static void *
- iris_create_gs_state(struct pipe_context *ctx,
- const struct pipe_shader_state *state)
- {
- struct iris_context *ice = (void *) ctx;
- struct iris_screen *screen = (void *) ctx->screen;
- struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
-
- // XXX: NOS?
-
- if (screen->precompile) {
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };
-
- iris_compile_gs(ice, ish, &key);
- }
-
- return ish;
- }
-
- static void *
- iris_create_fs_state(struct pipe_context *ctx,
- const struct pipe_shader_state *state)
- {
- struct iris_context *ice = (void *) ctx;
- struct iris_screen *screen = (void *) ctx->screen;
- struct iris_uncompiled_shader *ish = iris_create_shader_state(ctx, state);
- struct shader_info *info = &ish->nir->info;
-
- ish->nos |= (1ull << IRIS_NOS_FRAMEBUFFER) |
- (1ull << IRIS_NOS_DEPTH_STENCIL_ALPHA) |
- (1ull << IRIS_NOS_RASTERIZER) |
- (1ull << IRIS_NOS_BLEND);
-
- /* The program key needs the VUE map if there are > 16 inputs */
- if (util_bitcount64(ish->nir->info.inputs_read &
- BRW_FS_VARYING_INPUT_MASK) > 16) {
- ish->nos |= (1ull << IRIS_NOS_LAST_VUE_MAP);
- }
-
- if (screen->precompile) {
- const uint64_t color_outputs = info->outputs_written &
- ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
- BITFIELD64_BIT(FRAG_RESULT_STENCIL) |
- BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
-
- bool can_rearrange_varyings =
- util_bitcount64(info->inputs_read & BRW_FS_VARYING_INPUT_MASK) <= 16;
-
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_wm_prog_key key = {
- KEY_INIT(devinfo->gen),
- .nr_color_regions = util_bitcount(color_outputs),
- .coherent_fb_fetch = true,
- .input_slots_valid =
- can_rearrange_varyings ? 0 : info->inputs_read | VARYING_BIT_POS,
- };
-
- iris_compile_fs(ice, ish, &key, NULL);
- }
-
- return ish;
- }
-
- static void *
- iris_create_compute_state(struct pipe_context *ctx,
- const struct pipe_compute_state *state)
- {
- assert(state->ir_type == PIPE_SHADER_IR_NIR);
-
- struct iris_context *ice = (void *) ctx;
- struct iris_screen *screen = (void *) ctx->screen;
- struct iris_uncompiled_shader *ish =
- iris_create_uncompiled_shader(ctx, (void *) state->prog, NULL);
-
- // XXX: disallow more than 64KB of shared variables
-
- if (screen->precompile) {
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) };
-
- iris_compile_cs(ice, ish, &key);
- }
-
- return ish;
- }
-
- /**
- * The pipe->delete_[stage]_state() driver hooks.
- *
- * Frees the iris_uncompiled_shader.
- */
- static void
- iris_delete_shader_state(struct pipe_context *ctx, void *state, gl_shader_stage stage)
- {
- struct iris_uncompiled_shader *ish = state;
- struct iris_context *ice = (void *) ctx;
-
- if (ice->shaders.uncompiled[stage] == ish) {
- ice->shaders.uncompiled[stage] = NULL;
- ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_VS << stage;
- }
-
- ralloc_free(ish->nir);
- free(ish);
- }
-
- static void
- iris_delete_vs_state(struct pipe_context *ctx, void *state)
- {
- iris_delete_shader_state(ctx, state, MESA_SHADER_VERTEX);
- }
-
- static void
- iris_delete_tcs_state(struct pipe_context *ctx, void *state)
- {
- iris_delete_shader_state(ctx, state, MESA_SHADER_TESS_CTRL);
- }
-
- static void
- iris_delete_tes_state(struct pipe_context *ctx, void *state)
- {
- iris_delete_shader_state(ctx, state, MESA_SHADER_TESS_EVAL);
- }
-
- static void
- iris_delete_gs_state(struct pipe_context *ctx, void *state)
- {
- iris_delete_shader_state(ctx, state, MESA_SHADER_GEOMETRY);
- }
-
- static void
- iris_delete_fs_state(struct pipe_context *ctx, void *state)
- {
- iris_delete_shader_state(ctx, state, MESA_SHADER_FRAGMENT);
- }
-
- static void
- iris_delete_cs_state(struct pipe_context *ctx, void *state)
- {
- iris_delete_shader_state(ctx, state, MESA_SHADER_COMPUTE);
- }
-
- /**
- * The pipe->bind_[stage]_state() driver hook.
- *
- * Binds an uncompiled shader as the current one for a particular stage.
- * Updates dirty tracking to account for the shader's NOS.
- */
- static void
- bind_state(struct iris_context *ice,
- struct iris_uncompiled_shader *ish,
- gl_shader_stage stage)
- {
- uint64_t dirty_bit = IRIS_DIRTY_UNCOMPILED_VS << stage;
- const uint64_t nos = ish ? ish->nos : 0;
-
- const struct shader_info *old_info = iris_get_shader_info(ice, stage);
- const struct shader_info *new_info = ish ? &ish->nir->info : NULL;
-
- if ((old_info ? util_last_bit(old_info->textures_used) : 0) !=
- (new_info ? util_last_bit(new_info->textures_used) : 0)) {
- ice->state.dirty |= IRIS_DIRTY_SAMPLER_STATES_VS << stage;
- }
-
- ice->shaders.uncompiled[stage] = ish;
- ice->state.dirty |= dirty_bit;
-
- /* Record that CSOs need to mark IRIS_DIRTY_UNCOMPILED_XS when they change
- * (or that they no longer need to do so).
- */
- for (int i = 0; i < IRIS_NOS_COUNT; i++) {
- if (nos & (1 << i))
- ice->state.dirty_for_nos[i] |= dirty_bit;
- else
- ice->state.dirty_for_nos[i] &= ~dirty_bit;
- }
- }
-
- static void
- iris_bind_vs_state(struct pipe_context *ctx, void *state)
- {
- bind_state((void *) ctx, state, MESA_SHADER_VERTEX);
- }
-
- static void
- iris_bind_tcs_state(struct pipe_context *ctx, void *state)
- {
- bind_state((void *) ctx, state, MESA_SHADER_TESS_CTRL);
- }
-
- static void
- iris_bind_tes_state(struct pipe_context *ctx, void *state)
- {
- struct iris_context *ice = (struct iris_context *)ctx;
-
- /* Enabling/disabling optional stages requires a URB reconfiguration. */
- if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
- ice->state.dirty |= IRIS_DIRTY_URB;
-
- bind_state((void *) ctx, state, MESA_SHADER_TESS_EVAL);
- }
-
- static void
- iris_bind_gs_state(struct pipe_context *ctx, void *state)
- {
- struct iris_context *ice = (struct iris_context *)ctx;
-
- /* Enabling/disabling optional stages requires a URB reconfiguration. */
- if (!!state != !!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
- ice->state.dirty |= IRIS_DIRTY_URB;
-
- bind_state((void *) ctx, state, MESA_SHADER_GEOMETRY);
- }
-
- static void
- iris_bind_fs_state(struct pipe_context *ctx, void *state)
- {
- struct iris_context *ice = (struct iris_context *) ctx;
- struct iris_uncompiled_shader *old_ish =
- ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
- struct iris_uncompiled_shader *new_ish = state;
-
- const unsigned color_bits =
- BITFIELD64_BIT(FRAG_RESULT_COLOR) |
- BITFIELD64_RANGE(FRAG_RESULT_DATA0, BRW_MAX_DRAW_BUFFERS);
-
- /* Fragment shader outputs influence HasWriteableRT */
- if (!old_ish || !new_ish ||
- (old_ish->nir->info.outputs_written & color_bits) !=
- (new_ish->nir->info.outputs_written & color_bits))
- ice->state.dirty |= IRIS_DIRTY_PS_BLEND;
-
- bind_state((void *) ctx, state, MESA_SHADER_FRAGMENT);
- }
-
- static void
- iris_bind_cs_state(struct pipe_context *ctx, void *state)
- {
- bind_state((void *) ctx, state, MESA_SHADER_COMPUTE);
- }
-
- void
- iris_init_program_functions(struct pipe_context *ctx)
- {
- ctx->create_vs_state = iris_create_vs_state;
- ctx->create_tcs_state = iris_create_tcs_state;
- ctx->create_tes_state = iris_create_tes_state;
- ctx->create_gs_state = iris_create_gs_state;
- ctx->create_fs_state = iris_create_fs_state;
- ctx->create_compute_state = iris_create_compute_state;
-
- ctx->delete_vs_state = iris_delete_vs_state;
- ctx->delete_tcs_state = iris_delete_tcs_state;
- ctx->delete_tes_state = iris_delete_tes_state;
- ctx->delete_gs_state = iris_delete_gs_state;
- ctx->delete_fs_state = iris_delete_fs_state;
- ctx->delete_compute_state = iris_delete_cs_state;
-
- ctx->bind_vs_state = iris_bind_vs_state;
- ctx->bind_tcs_state = iris_bind_tcs_state;
- ctx->bind_tes_state = iris_bind_tes_state;
- ctx->bind_gs_state = iris_bind_gs_state;
- ctx->bind_fs_state = iris_bind_fs_state;
- ctx->bind_compute_state = iris_bind_cs_state;
- }
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