Explorar el Código

ilo: switch to ilo states for SOL stage

Define and use

 struct ilo_so_state;

in ilo_context.
tags/mesa-9.2-rc1
Chia-I Wu hace 12 años
padre
commit
3bc8289f49

+ 1
- 2
src/gallium/drivers/ilo/ilo_3d_pipeline.c Ver fichero

@@ -152,11 +152,10 @@ ilo_3d_pipeline_emit_draw(struct ilo_3d_pipeline *p,
const struct pipe_draw_info *info,
int *prim_generated, int *prim_emitted)
{
const bool so_enabled = (ilo->stream_output_targets.num_targets > 0);
bool success;

if (ilo->dirty & ILO_DIRTY_STREAM_OUTPUT_TARGETS &&
so_enabled && !ilo->stream_output_targets.append_bitmask) {
ilo->so.enabled && !ilo->so.append_bitmask) {
/*
* We keep track of the SVBI in the driver, so that we can restore it
* when the HW context is invalidated (by another process). The value

+ 3
- 4
src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c Ver fichero

@@ -525,7 +525,7 @@ gen6_pipeline_update_max_svbi(struct ilo_3d_pipeline *p,
for (i = 0; i < so_info->num_outputs; i++) {
const int output_buffer = so_info->output[i].output_buffer;
const struct pipe_stream_output_target *so =
ilo->stream_output_targets.targets[output_buffer];
ilo->so.states[output_buffer];
const int struct_size = so_info->stride[output_buffer] * 4;
const int elem_size = so_info->output[i].num_components * 4;
int buf_size, count;
@@ -901,9 +901,8 @@ gen6_pipeline_state_surfaces_so(struct ilo_3d_pipeline *p,
const struct ilo_shader_state *vs = ilo->vs;
const struct ilo_shader_state *gs = ilo->gs;
const struct pipe_stream_output_target **so_targets =
(const struct pipe_stream_output_target **)
ilo->stream_output_targets.targets;
const int num_so_targets = ilo->stream_output_targets.num_targets;
(const struct pipe_stream_output_target **) ilo->so.states;
const int num_so_targets = ilo->so.count;

if (p->dev->gen != ILO_GEN(6))
return;

+ 5
- 7
src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c Ver fichero

@@ -394,11 +394,10 @@ gen7_pipeline_sol(struct ilo_3d_pipeline *p,
gen6_pipeline_update_max_svbi(p, ilo, session);

/* 3DSTATE_SO_BUFFER */
if ((DIRTY(STREAM_OUTPUT_TARGETS) || dirty_sh) &&
ilo->stream_output_targets.num_targets) {
if ((DIRTY(STREAM_OUTPUT_TARGETS) || dirty_sh) && ilo->so.enabled) {
int i;

for (i = 0; i < ilo->stream_output_targets.num_targets; i++) {
for (i = 0; i < ilo->so.count; i++) {
const int stride = so_info->stride[i] * 4; /* in bytes */
int base = 0;

@@ -409,7 +408,7 @@ gen7_pipeline_sol(struct ilo_3d_pipeline *p,
}

p->gen7_3DSTATE_SO_BUFFER(p->dev, i, base, stride,
ilo->stream_output_targets.targets[i], p->cp);
ilo->so.states[i], p->cp);
}

for (; i < 4; i++)
@@ -417,13 +416,12 @@ gen7_pipeline_sol(struct ilo_3d_pipeline *p,
}

/* 3DSTATE_SO_DECL_LIST */
if (dirty_sh && ilo->stream_output_targets.num_targets)
if (dirty_sh && ilo->so.enabled)
p->gen7_3DSTATE_SO_DECL_LIST(p->dev, so_info, sh, p->cp);

/* 3DSTATE_STREAMOUT */
if (DIRTY(STREAM_OUTPUT_TARGETS) || DIRTY(RASTERIZER) || dirty_sh) {
const unsigned buffer_mask =
(1 << ilo->stream_output_targets.num_targets) - 1;
const unsigned buffer_mask = (1 << ilo->so.count) - 1;

p->gen7_3DSTATE_STREAMOUT(p->dev, buffer_mask, sh->out.count,
ilo->rasterizer->rasterizer_discard, p->cp);

+ 1
- 3
src/gallium/drivers/ilo/ilo_blit.c Ver fichero

@@ -546,9 +546,7 @@ ilo_blitter_begin(struct ilo_context *ilo, enum ilo_blitter_op op)
util_blitter_save_vertex_elements(ilo->blitter, (void *) ilo->ve);
util_blitter_save_vertex_shader(ilo->blitter, ilo->vs);
util_blitter_save_geometry_shader(ilo->blitter, ilo->gs);
util_blitter_save_so_targets(ilo->blitter,
ilo->stream_output_targets.num_targets,
ilo->stream_output_targets.targets);
util_blitter_save_so_targets(ilo->blitter, ilo->so.count, ilo->so.states);

util_blitter_save_fragment_shader(ilo->blitter, ilo->fs);
util_blitter_save_depth_stencil_alpha(ilo->blitter,

+ 2
- 6
src/gallium/drivers/ilo/ilo_context.h Ver fichero

@@ -60,6 +60,8 @@ struct ilo_context {
const struct ilo_ve_state *ve;
struct ilo_ib_state ib;

struct ilo_so_state so;

struct pipe_blend_state *blend;
struct pipe_rasterizer_state *rasterizer;
struct pipe_depth_stencil_alpha_state *depth_stencil_alpha;
@@ -91,12 +93,6 @@ struct ilo_context {
unsigned num_buffers;
} constant_buffers[PIPE_SHADER_TYPES];

struct {
struct pipe_stream_output_target *targets[ILO_MAX_SO_BUFFERS];
unsigned num_targets;
unsigned append_bitmask;
} stream_output_targets;

struct {
struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
unsigned num_surfaces;

+ 8
- 0
src/gallium/drivers/ilo/ilo_gpe.h Ver fichero

@@ -66,4 +66,12 @@ struct ilo_ve_state {
unsigned count;
};

struct ilo_so_state {
struct pipe_stream_output_target *states[ILO_MAX_SO_BUFFERS];
unsigned count;
unsigned append_bitmask;

bool enabled;
};

#endif /* ILO_GPE_H */

+ 9
- 8
src/gallium/drivers/ilo/ilo_state.c Ver fichero

@@ -785,15 +785,16 @@ ilo_set_stream_output_targets(struct pipe_context *pipe,
if (!targets)
num_targets = 0;

for (i = 0; i < num_targets; i++) {
pipe_so_target_reference(&ilo->stream_output_targets.targets[i],
targets[i]);
}
for (; i < ilo->stream_output_targets.num_targets; i++)
pipe_so_target_reference(&ilo->stream_output_targets.targets[i], NULL);
for (i = 0; i < num_targets; i++)
pipe_so_target_reference(&ilo->so.states[i], targets[i]);

for (; i < ilo->so.count; i++)
pipe_so_target_reference(&ilo->so.states[i], NULL);

ilo->so.count = num_targets;
ilo->so.append_bitmask = append_bitmask;

ilo->stream_output_targets.num_targets = num_targets;
ilo->stream_output_targets.append_bitmask = append_bitmask;
ilo->so.enabled = (ilo->so.count > 0);

ilo->dirty |= ILO_DIRTY_STREAM_OUTPUT_TARGETS;
}

Cargando…
Cancelar
Guardar