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i915g: Use X tiling for textures

This is what the classic driver does, and it allows faster
texture uploads.
tags/gles3-fmt-v1
Stéphane Marchesin 13 anos atrás
pai
commit
2acc719374
1 arquivos alterados com 2 adições e 7 exclusões
  1. 2
    7
      src/gallium/drivers/i915/i915_resource_texture.c

+ 2
- 7
src/gallium/drivers/i915/i915_resource_texture.c Ver arquivo

@@ -181,13 +181,8 @@ i915_texture_tiling(struct i915_screen *is, struct i915_texture *tex)
if (tex->b.b.target == PIPE_TEXTURE_1D)
return I915_TILE_NONE;

if (util_format_is_s3tc(tex->b.b.format))
return I915_TILE_X;

if (is->debug.use_blitter)
return I915_TILE_X;
else
return I915_TILE_Y;
/* Use X tiling for 2D, 3D and compressed textures */
return I915_TILE_X;
}



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