This is what the classic driver does, and it allows faster texture uploads.tags/gles3-fmt-v1
| @@ -181,13 +181,8 @@ i915_texture_tiling(struct i915_screen *is, struct i915_texture *tex) | |||
| if (tex->b.b.target == PIPE_TEXTURE_1D) | |||
| return I915_TILE_NONE; | |||
| if (util_format_is_s3tc(tex->b.b.format)) | |||
| return I915_TILE_X; | |||
| if (is->debug.use_blitter) | |||
| return I915_TILE_X; | |||
| else | |||
| return I915_TILE_Y; | |||
| /* Use X tiling for 2D, 3D and compressed textures */ | |||
| return I915_TILE_X; | |||
| } | |||