|  |  | @@ -100,8 +100,13 @@ copy_constant_to_storage(union gl_constant_value *storage, | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | /** | 
		
	
		
			
			|  |  |  | * Initialize an opaque uniform from the value of an explicit binding | 
		
	
		
			
			|  |  |  | * qualifier specified in the shader.  Atomic counters are different because | 
		
	
		
			
			|  |  |  | * they have no storage and should be handled elsewhere. | 
		
	
		
			
			|  |  |  | */ | 
		
	
		
			
			|  |  |  | void | 
		
	
		
			
			|  |  |  | set_sampler_binding(gl_shader_program *prog, const char *name, int binding) | 
		
	
		
			
			|  |  |  | set_opaque_binding(gl_shader_program *prog, const char *name, int binding) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | struct gl_uniform_storage *const storage = | 
		
	
		
			
			|  |  |  | get_storage(prog->UniformStorage, prog->NumUniformStorage, name); | 
		
	
	
		
			
			|  |  | @@ -127,11 +132,20 @@ set_sampler_binding(gl_shader_program *prog, const char *name, int binding) | 
		
	
		
			
			|  |  |  | for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { | 
		
	
		
			
			|  |  |  | gl_shader *shader = prog->_LinkedShaders[sh]; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | if (shader && storage->sampler[sh].active) { | 
		
	
		
			
			|  |  |  | for (unsigned i = 0; i < elements; i++) { | 
		
	
		
			
			|  |  |  | unsigned index = storage->sampler[sh].index + i; | 
		
	
		
			
			|  |  |  | if (shader) { | 
		
	
		
			
			|  |  |  | if (storage->type->base_type == GLSL_TYPE_SAMPLER && | 
		
	
		
			
			|  |  |  | storage->sampler[sh].active) { | 
		
	
		
			
			|  |  |  | for (unsigned i = 0; i < elements; i++) { | 
		
	
		
			
			|  |  |  | const unsigned index = storage->sampler[sh].index + i; | 
		
	
		
			
			|  |  |  | shader->SamplerUnits[index] = storage->storage[i].i; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | shader->SamplerUnits[index] = storage->storage[i].i; | 
		
	
		
			
			|  |  |  | } else if (storage->type->base_type == GLSL_TYPE_IMAGE && | 
		
	
		
			
			|  |  |  | storage->image[sh].active) { | 
		
	
		
			
			|  |  |  | for (unsigned i = 0; i < elements; i++) { | 
		
	
		
			
			|  |  |  | const unsigned index = storage->image[sh].index + i; | 
		
	
		
			
			|  |  |  | shader->ImageUnits[index] = storage->storage[i].i; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
			|  |  | @@ -267,8 +281,9 @@ link_set_uniform_initializers(struct gl_shader_program *prog, | 
		
	
		
			
			|  |  |  | if (var->data.explicit_binding) { | 
		
	
		
			
			|  |  |  | const glsl_type *const type = var->type; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | if (type->without_array()->is_sampler()) { | 
		
	
		
			
			|  |  |  | linker::set_sampler_binding(prog, var->name, var->data.binding); | 
		
	
		
			
			|  |  |  | if (type->without_array()->is_sampler() || | 
		
	
		
			
			|  |  |  | type->without_array()->is_image()) { | 
		
	
		
			
			|  |  |  | linker::set_opaque_binding(prog, var->name, var->data.binding); | 
		
	
		
			
			|  |  |  | } else if (var->is_in_buffer_block()) { | 
		
	
		
			
			|  |  |  | const glsl_type *const iface_type = var->get_interface_type(); | 
		
	
		
			
			|  |  |  | 
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