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@@ -100,8 +100,13 @@ copy_constant_to_storage(union gl_constant_value *storage, |
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} |
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} |
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/** |
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* Initialize an opaque uniform from the value of an explicit binding |
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* qualifier specified in the shader. Atomic counters are different because |
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* they have no storage and should be handled elsewhere. |
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*/ |
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void |
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set_sampler_binding(gl_shader_program *prog, const char *name, int binding) |
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set_opaque_binding(gl_shader_program *prog, const char *name, int binding) |
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{ |
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struct gl_uniform_storage *const storage = |
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get_storage(prog->UniformStorage, prog->NumUniformStorage, name); |
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@@ -127,11 +132,20 @@ set_sampler_binding(gl_shader_program *prog, const char *name, int binding) |
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for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { |
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gl_shader *shader = prog->_LinkedShaders[sh]; |
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if (shader && storage->sampler[sh].active) { |
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for (unsigned i = 0; i < elements; i++) { |
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unsigned index = storage->sampler[sh].index + i; |
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if (shader) { |
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if (storage->type->base_type == GLSL_TYPE_SAMPLER && |
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storage->sampler[sh].active) { |
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for (unsigned i = 0; i < elements; i++) { |
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const unsigned index = storage->sampler[sh].index + i; |
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shader->SamplerUnits[index] = storage->storage[i].i; |
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} |
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shader->SamplerUnits[index] = storage->storage[i].i; |
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} else if (storage->type->base_type == GLSL_TYPE_IMAGE && |
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storage->image[sh].active) { |
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for (unsigned i = 0; i < elements; i++) { |
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const unsigned index = storage->image[sh].index + i; |
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shader->ImageUnits[index] = storage->storage[i].i; |
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} |
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} |
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} |
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} |
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@@ -267,8 +281,9 @@ link_set_uniform_initializers(struct gl_shader_program *prog, |
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if (var->data.explicit_binding) { |
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const glsl_type *const type = var->type; |
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if (type->without_array()->is_sampler()) { |
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linker::set_sampler_binding(prog, var->name, var->data.binding); |
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if (type->without_array()->is_sampler() || |
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type->without_array()->is_image()) { |
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linker::set_opaque_binding(prog, var->name, var->data.binding); |
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} else if (var->is_in_buffer_block()) { |
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const glsl_type *const iface_type = var->get_interface_type(); |
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