Browse Source

nir: Add a pass to lower outputs to temporary variables

This pass can be used as a helper for NIR producers so they don't have to
worry about creating the temporaries themselves.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
tags/11.1-branchpoint
Jason Ekstrand 10 years ago
parent
commit
1dbe4af9c9
3 changed files with 130 additions and 0 deletions
  1. 1
    0
      src/glsl/Makefile.sources
  2. 2
    0
      src/glsl/nir/nir.h
  3. 127
    0
      src/glsl/nir/nir_lower_outputs_to_temporaries.c

+ 1
- 0
src/glsl/Makefile.sources View File

@@ -40,6 +40,7 @@ NIR_FILES = \
nir/nir_lower_locals_to_regs.c \
nir/nir_lower_idiv.c \
nir/nir_lower_io.c \
nir/nir_lower_outputs_to_temporaries.c \
nir/nir_lower_phis_to_scalar.c \
nir/nir_lower_samplers.cpp \
nir/nir_lower_system_values.c \

+ 2
- 0
src/glsl/nir/nir.h View File

@@ -1786,6 +1786,8 @@ void nir_lower_global_vars_to_local(nir_shader *shader);

void nir_lower_locals_to_regs(nir_shader *shader);

void nir_lower_outputs_to_temporaries(nir_shader *shader);

void nir_assign_var_locations(struct exec_list *var_list,
unsigned *size,
int (*type_size)(const struct glsl_type *));

+ 127
- 0
src/glsl/nir/nir_lower_outputs_to_temporaries.c View File

@@ -0,0 +1,127 @@
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/

/*
* Implements a pass that lowers output variables to a temporary plus an
* output variable with a single copy at each exit point of the shader.
* This way the output variable is only ever written.
*
* Because valid NIR requires that output variables are never read, this
* pass is more of a helper for NIR producers and must be run before the
* shader is ever validated.
*/

#include "nir.h"

struct lower_outputs_state {
nir_shader *shader;
struct exec_list old_outputs;
};

static void
emit_output_copies(nir_cursor cursor, struct lower_outputs_state *state)
{
assert(exec_list_length(&state->shader->outputs) ==
exec_list_length(&state->old_outputs));

foreach_two_lists(out_node, &state->shader->outputs,
temp_node, &state->old_outputs) {
nir_variable *output = exec_node_data(nir_variable, out_node, node);
nir_variable *temp = exec_node_data(nir_variable, temp_node, node);

nir_intrinsic_instr *copy =
nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
copy->variables[0] = nir_deref_var_create(copy, output);
copy->variables[1] = nir_deref_var_create(copy, temp);

nir_instr_insert(cursor, &copy->instr);
}
}

static bool
emit_output_copies_block(nir_block *block, void *state)
{
nir_foreach_instr(block, instr) {
if (instr->type != nir_instr_type_intrinsic)
continue;

nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic == nir_intrinsic_emit_vertex)
emit_output_copies(nir_before_instr(&intrin->instr), state);
}

return true;
}

void
nir_lower_outputs_to_temporaries(nir_shader *shader)
{
struct lower_outputs_state state;

state.shader = shader;
exec_list_move_nodes_to(&shader->outputs, &state.old_outputs);

/* Walk over all of the outputs turn each output into a temporary and
* make a new variable for the actual output.
*/
foreach_list_typed(nir_variable, var, node, &state.old_outputs) {
nir_variable *output = ralloc(shader, nir_variable);
memcpy(output, var, sizeof *output);

/* The orignal is now the temporary */
nir_variable *temp = var;

/* Give the output a new name with @out-temp appended */
temp->name = ralloc_asprintf(var, "%s@out-temp", output->name);
temp->data.mode = nir_var_global;
temp->constant_initializer = NULL;

exec_list_push_tail(&shader->outputs, &output->node);
}

nir_foreach_overload(shader, overload) {
if (overload->impl == NULL)
continue;

if (shader->stage == MESA_SHADER_GEOMETRY) {
/* For geometry shaders, we have to emit the output copies right
* before each EmitVertex call.
*/
nir_foreach_block(overload->impl, emit_output_copies_block, &state);
} else if (strcmp(overload->function->name, "main") == 0) {
/* For all other shader types, we need to do the copies right before
* the jumps to the end block.
*/
struct set_entry *block_entry;
set_foreach(overload->impl->end_block->predecessors, block_entry) {
struct nir_block *block = (void *)block_entry->key;
emit_output_copies(nir_after_block_before_jump(block), &state);
}
}

nir_metadata_preserve(overload->impl, nir_metadata_block_index |
nir_metadata_dominance);
}

exec_list_append(&shader->globals, &state.old_outputs);
}

Loading…
Cancel
Save