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/* |
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* Copyright © 2015 Intel Corporation |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the next |
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* paragraph) shall be included in all copies or substantial portions of the |
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* Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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* IN THE SOFTWARE. |
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*/ |
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/* |
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* Implements a pass that lowers output variables to a temporary plus an |
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* output variable with a single copy at each exit point of the shader. |
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* This way the output variable is only ever written. |
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* |
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* Because valid NIR requires that output variables are never read, this |
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* pass is more of a helper for NIR producers and must be run before the |
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* shader is ever validated. |
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*/ |
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#include "nir.h" |
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struct lower_outputs_state { |
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nir_shader *shader; |
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struct exec_list old_outputs; |
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}; |
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static void |
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emit_output_copies(nir_cursor cursor, struct lower_outputs_state *state) |
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{ |
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assert(exec_list_length(&state->shader->outputs) == |
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exec_list_length(&state->old_outputs)); |
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foreach_two_lists(out_node, &state->shader->outputs, |
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temp_node, &state->old_outputs) { |
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nir_variable *output = exec_node_data(nir_variable, out_node, node); |
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nir_variable *temp = exec_node_data(nir_variable, temp_node, node); |
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nir_intrinsic_instr *copy = |
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nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var); |
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copy->variables[0] = nir_deref_var_create(copy, output); |
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copy->variables[1] = nir_deref_var_create(copy, temp); |
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nir_instr_insert(cursor, ©->instr); |
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} |
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} |
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static bool |
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emit_output_copies_block(nir_block *block, void *state) |
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{ |
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nir_foreach_instr(block, instr) { |
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if (instr->type != nir_instr_type_intrinsic) |
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continue; |
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); |
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if (intrin->intrinsic == nir_intrinsic_emit_vertex) |
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emit_output_copies(nir_before_instr(&intrin->instr), state); |
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} |
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return true; |
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} |
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void |
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nir_lower_outputs_to_temporaries(nir_shader *shader) |
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{ |
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struct lower_outputs_state state; |
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state.shader = shader; |
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exec_list_move_nodes_to(&shader->outputs, &state.old_outputs); |
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/* Walk over all of the outputs turn each output into a temporary and |
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* make a new variable for the actual output. |
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*/ |
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foreach_list_typed(nir_variable, var, node, &state.old_outputs) { |
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nir_variable *output = ralloc(shader, nir_variable); |
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memcpy(output, var, sizeof *output); |
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/* The orignal is now the temporary */ |
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nir_variable *temp = var; |
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/* Give the output a new name with @out-temp appended */ |
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temp->name = ralloc_asprintf(var, "%s@out-temp", output->name); |
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temp->data.mode = nir_var_global; |
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temp->constant_initializer = NULL; |
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exec_list_push_tail(&shader->outputs, &output->node); |
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} |
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nir_foreach_overload(shader, overload) { |
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if (overload->impl == NULL) |
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continue; |
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if (shader->stage == MESA_SHADER_GEOMETRY) { |
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/* For geometry shaders, we have to emit the output copies right |
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* before each EmitVertex call. |
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*/ |
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nir_foreach_block(overload->impl, emit_output_copies_block, &state); |
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} else if (strcmp(overload->function->name, "main") == 0) { |
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/* For all other shader types, we need to do the copies right before |
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* the jumps to the end block. |
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*/ |
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struct set_entry *block_entry; |
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set_foreach(overload->impl->end_block->predecessors, block_entry) { |
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struct nir_block *block = (void *)block_entry->key; |
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emit_output_copies(nir_after_block_before_jump(block), &state); |
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} |
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} |
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nir_metadata_preserve(overload->impl, nir_metadata_block_index | |
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nir_metadata_dominance); |
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} |
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exec_list_append(&shader->globals, &state.old_outputs); |
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} |