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tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP

This adds support for shadow cubemap texture sampling instructions.

This is required for GL 3.0.

Signed-off-by: Dave Airlie <airlied@redhat.com>
tags/mesa-8.0-rc1
Dave Airlie hace 14 años
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commit
0ec30805a4

+ 2
- 0
src/gallium/auxiliary/tgsi/tgsi_exec.c Ver fichero

&r[0], &r[1], &r[2], &r[3]); /* outputs */ &r[0], &r[1], &r[2], &r[3]); /* outputs */
break; break;
case TGSI_TEXTURE_SHADOW2D_ARRAY: case TGSI_TEXTURE_SHADOW2D_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE:
FETCH(&r[0], 0, CHAN_X); FETCH(&r[0], 0, CHAN_X);
FETCH(&r[1], 0, CHAN_Y); FETCH(&r[1], 0, CHAN_Y);
FETCH(&r[2], 0, CHAN_Z); FETCH(&r[2], 0, CHAN_Z);
break; break;


case TGSI_TEXTURE_SHADOW2D_ARRAY: case TGSI_TEXTURE_SHADOW2D_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE:
FETCH(&r[0], 0, CHAN_X); FETCH(&r[0], 0, CHAN_X);
FETCH(&r[1], 0, CHAN_Y); FETCH(&r[1], 0, CHAN_Y);
FETCH(&r[2], 0, CHAN_Z); FETCH(&r[2], 0, CHAN_Z);

+ 1
- 0
src/gallium/auxiliary/tgsi/tgsi_strings.c Ver fichero

"2DARRAY", "2DARRAY",
"SHADOW1DARRAY", "SHADOW1DARRAY",
"SHADOW2DARRAY", "SHADOW2DARRAY",
"SHADOWCUBE"
}; };


const char *tgsi_property_names[TGSI_PROPERTY_COUNT] = const char *tgsi_property_names[TGSI_PROPERTY_COUNT] =

+ 1
- 0
src/gallium/auxiliary/tgsi/tgsi_util.c Ver fichero

read_mask = TGSI_WRITEMASK_XYZ; read_mask = TGSI_WRITEMASK_XYZ;
break; break;
case TGSI_TEXTURE_SHADOW2D_ARRAY: case TGSI_TEXTURE_SHADOW2D_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE:
read_mask = TGSI_WRITEMASK_XYZW; read_mask = TGSI_WRITEMASK_XYZW;
break; break;
default: default:

+ 2
- 1
src/gallium/include/pipe/p_shader_tokens.h Ver fichero

#define TGSI_TEXTURE_2D_ARRAY 10 #define TGSI_TEXTURE_2D_ARRAY 10
#define TGSI_TEXTURE_SHADOW1D_ARRAY 11 #define TGSI_TEXTURE_SHADOW1D_ARRAY 11
#define TGSI_TEXTURE_SHADOW2D_ARRAY 12 #define TGSI_TEXTURE_SHADOW2D_ARRAY 12
#define TGSI_TEXTURE_COUNT 13
#define TGSI_TEXTURE_SHADOWCUBE 13
#define TGSI_TEXTURE_COUNT 14


struct tgsi_instruction_texture struct tgsi_instruction_texture
{ {

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