This adds support for shadow cubemap texture sampling instructions. This is required for GL 3.0. Signed-off-by: Dave Airlie <airlied@redhat.com>tags/mesa-8.0-rc1
| @@ -1865,6 +1865,7 @@ exec_tex(struct tgsi_exec_machine *mach, | |||
| &r[0], &r[1], &r[2], &r[3]); /* outputs */ | |||
| break; | |||
| case TGSI_TEXTURE_SHADOW2D_ARRAY: | |||
| case TGSI_TEXTURE_SHADOWCUBE: | |||
| FETCH(&r[0], 0, CHAN_X); | |||
| FETCH(&r[1], 0, CHAN_Y); | |||
| FETCH(&r[2], 0, CHAN_Z); | |||
| @@ -2182,6 +2183,7 @@ exec_sample(struct tgsi_exec_machine *mach, | |||
| break; | |||
| case TGSI_TEXTURE_SHADOW2D_ARRAY: | |||
| case TGSI_TEXTURE_SHADOWCUBE: | |||
| FETCH(&r[0], 0, CHAN_X); | |||
| FETCH(&r[1], 0, CHAN_Y); | |||
| FETCH(&r[2], 0, CHAN_Z); | |||
| @@ -90,6 +90,7 @@ const char *tgsi_texture_names[TGSI_TEXTURE_COUNT] = | |||
| "2DARRAY", | |||
| "SHADOW1DARRAY", | |||
| "SHADOW2DARRAY", | |||
| "SHADOWCUBE" | |||
| }; | |||
| const char *tgsi_property_names[TGSI_PROPERTY_COUNT] = | |||
| @@ -284,6 +284,7 @@ tgsi_util_get_inst_usage_mask(const struct tgsi_full_instruction *inst, | |||
| read_mask = TGSI_WRITEMASK_XYZ; | |||
| break; | |||
| case TGSI_TEXTURE_SHADOW2D_ARRAY: | |||
| case TGSI_TEXTURE_SHADOWCUBE: | |||
| read_mask = TGSI_WRITEMASK_XYZW; | |||
| break; | |||
| default: | |||
| @@ -454,7 +454,8 @@ struct tgsi_instruction_label | |||
| #define TGSI_TEXTURE_2D_ARRAY 10 | |||
| #define TGSI_TEXTURE_SHADOW1D_ARRAY 11 | |||
| #define TGSI_TEXTURE_SHADOW2D_ARRAY 12 | |||
| #define TGSI_TEXTURE_COUNT 13 | |||
| #define TGSI_TEXTURE_SHADOWCUBE 13 | |||
| #define TGSI_TEXTURE_COUNT 14 | |||
| struct tgsi_instruction_texture | |||
| { | |||