소스 검색

gen7 depth surface: calculate LOD being rendered to

This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
undefined
Jordan Justen 12 년 전
부모
커밋
08ef1dde1b
2개의 변경된 파일6개의 추가작업 그리고 0개의 파일을 삭제
  1. 3
    0
      src/mesa/drivers/dri/i965/gen7_blorp.cpp
  2. 3
    0
      src/mesa/drivers/dri/i965/gen7_misc_state.c

+ 3
- 0
src/mesa/drivers/dri/i965/gen7_blorp.cpp 파일 보기

@@ -666,6 +666,7 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
uint32_t surftype;
unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
GLenum gl_target = params->depth.mt->target;
unsigned int lod;

brw_get_depthstencil_tile_masks(params->depth.mt,
params->depth.level,
@@ -688,6 +689,8 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
break;
}

lod = params->depth.level - params->depth.mt->first_level;

/* 3DSTATE_DEPTH_BUFFER */
{
uint32_t tile_x = draw_x & tile_mask_x;

+ 3
- 0
src/mesa/drivers/dri/i965/gen7_misc_state.c 파일 보기

@@ -46,6 +46,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
uint32_t surftype;
unsigned int depth = 1;
GLenum gl_target = GL_TEXTURE_2D;
unsigned int lod;
const struct intel_renderbuffer *irb = NULL;
const struct gl_renderbuffer *rb = NULL;

@@ -78,6 +79,8 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
break;
}

lod = irb ? irb->mt_level - irb->mt->first_level : 0;

/* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */
BEGIN_BATCH(7);
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));

Loading…
취소
저장