Wine's d3d9 visual.c testcase tries this a lot, so I've added some piglit tests (fbo-nodepth-test, fbo-nostencil-test, fbo-stencil-only) and enabled it.tags/7.8-rc1
| @@ -291,6 +291,12 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) | |||
| FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); | |||
| } | |||
| /* If we have a (packed) stencil buffer attached but no depth buffer, | |||
| * we still need to set up the shared depth/stencil state so we can use it. | |||
| */ | |||
| if (depthRegion == NULL && irbStencil && irbStencil->region) | |||
| depthRegion = irbStencil->region; | |||
| /* | |||
| * Update depth and stencil test state | |||
| */ | |||
| @@ -591,7 +591,7 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) | |||
| intel_get_renderbuffer(fb, BUFFER_STENCIL); | |||
| int i; | |||
| if (stencilRb && stencilRb != depthRb) { | |||
| if (depthRb && stencilRb && stencilRb != depthRb) { | |||
| /* we only support combined depth/stencil buffers, not separate | |||
| * stencil buffers. | |||
| */ | |||