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add specialized interp for backcolor, edgeflags

tags/mesa_3_5
Keith Whitwell 24 年之前
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04a374bd05
共有 3 個文件被更改,包括 129 次插入5 次删除
  1. 5
    1
      src/mesa/drivers/common/t_dd_unfilled.h
  2. 121
    1
      src/mesa/drivers/common/t_dd_vb.c
  3. 3
    3
      src/mesa/drivers/common/t_dd_vbtmp.h

+ 5
- 1
src/mesa/drivers/common/t_dd_unfilled.h 查看文件

@@ -1,4 +1,4 @@
/* $Id: t_dd_unfilled.h,v 1.3 2001/03/12 00:48:44 gareth Exp $ */
/* $Id: t_dd_unfilled.h,v 1.4 2001/04/28 15:26:43 keithw Exp $ */

/*
* Mesa 3-D graphics library
@@ -75,6 +75,10 @@ static void TAG(unfilled_tri)( GLcontext *ctx,
}
}

/* fprintf(stderr, "%s %s %d %d %d\n", __FUNCTION__, */
/* _mesa_lookup_enum_by_nr( mode ), */
/* ef[e0], ef[e1], ef[e2]); */

if (mode == GL_POINT) {
RASTERIZE(GL_POINTS);
if (ef[e0]) POINT( v[0] );

+ 121
- 1
src/mesa/drivers/common/t_dd_vb.c 查看文件

@@ -1,4 +1,4 @@
/* $Id: t_dd_vb.c,v 1.8 2001/03/30 00:39:02 keithw Exp $ */
/* $Id: t_dd_vb.c,v 1.9 2001/04/28 15:26:43 keithw Exp $ */

/*
* Mesa 3-D graphics library
@@ -26,6 +26,7 @@
* Authors:
* Keith Whitwell <keithw@valinux.com>
*/
#include "math/m_translate.h"

#if (HAVE_HW_VIEWPORT)
#define UNVIEWPORT_VARS
@@ -212,5 +213,124 @@ void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v )
fprintf(stderr, "\n");
}

static void do_import( struct vertex_buffer *VB,
struct gl_client_array *to,
struct gl_client_array *from )
{
GLuint count = VB->Count;

if (!to->Ptr) {
to->Ptr = ALIGN_MALLOC( VB->Size * 4 * sizeof(GLubyte), 32 );
to->Type = GL_UNSIGNED_BYTE;
}

/* No need to transform the same value 3000 times.
*/
if (!from->StrideB) {
to->StrideB = 0;
count = 1;
}
else
to->StrideB = 4 * sizeof(GLubyte);
_math_trans_4ub( (GLubyte (*)[4]) to->Ptr,
from->Ptr,
from->StrideB,
from->Type,
from->Size,
0,
count);
}

#ifndef IMPORT_QUALIFIER
#define IMPORT_QUALIFIER static
#endif

IMPORT_QUALIFIER void TAG(import_float_colors)( GLcontext *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct gl_client_array *to = GET_UBYTE_COLOR_STORE();
do_import( VB, to, VB->ColorPtr[0] );
VB->ColorPtr[0] = to;
}

IMPORT_QUALIFIER void TAG(import_float_spec_colors)( GLcontext *ctx )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct gl_client_array *to = GET_UBYTE_SPEC_COLOR_STORE();
do_import( VB, to, VB->SecondaryColorPtr[0] );
VB->SecondaryColorPtr[0] = to;
}

/* Interpolate the elements of the VB not included in typical hardware
* vertices.
*
* NOTE: All these arrays are guarenteed by tnl to be writeable and
* have good stride.
*/
#ifndef INTERP_QUALIFIER
#define INTERP_QUALIFIER static
#endif

#define GET_COLOR(ptr, idx) (((GLfloat (*)[4])((ptr)->Ptr))[idx])


INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx,
GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;

fprintf(stderr, "%s\n", __FUNCTION__);

if (VB->ColorPtr[1]) {
INTERP_4F( t,
GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], out),
GET_COLOR(VB->ColorPtr[1], in) );

if (VB->SecondaryColorPtr[1]) {
INTERP_3F( t,
GET_COLOR(VB->SecondaryColorPtr[1], dst),
GET_COLOR(VB->SecondaryColorPtr[1], out),
GET_COLOR(VB->SecondaryColorPtr[1], in) );
}
}

if (VB->EdgeFlag) {
VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary || 1;
}

INTERP_VERTEX(ctx, t, dst, out, in, force_boundary);
}

INTERP_QUALIFIER void TAG(copy_pv_extras)( GLcontext *ctx,
GLuint dst, GLuint src )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;

if (VB->ColorPtr[1]) {
COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], src) );

if (VB->SecondaryColorPtr[1]) {
COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst),
GET_COLOR(VB->SecondaryColorPtr[1], src) );
}
}

COPY_PV_VERTEX(ctx, dst, src);
}


#undef INTERP_QUALIFIER
#undef IMPORT_QUALIFIER
#undef GET_COLOR

#undef IND
#undef TAG

+ 3
- 3
src/mesa/drivers/common/t_dd_vbtmp.h 查看文件

@@ -1,4 +1,4 @@
/* $Id: t_dd_vbtmp.h,v 1.11 2001/04/28 08:39:18 keithw Exp $ */
/* $Id: t_dd_vbtmp.h,v 1.12 2001/04/28 15:26:43 keithw Exp $ */

/*
* Mesa 3-D graphics library
@@ -483,8 +483,8 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
IMPORT_FLOAT_COLORS( ctx );

col = VB->ColorPtr[0]->data;
col_stride = VB->ColorPtr[0]->stride;
col = VB->ColorPtr[0]->Ptr;
col_stride = VB->ColorPtr[0]->StrideB;

if (start)
STRIDE_4UB(col, col_stride * start);

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