This repo contains the source for an applicaiton that renders a triangle using Vulkan, saves the output as a PNG, and outputs the number of shaded fragments via an occlusion query. This applicaiton is used to debug turnip occlusion queries on Chrome OS.
setup_board --board=${BOARD}).emerge vulkan-loader media-libs/mesa libpng && cros deploy ${IP_ADDR} ${PACKAGES}).make shaderstarget={local, atlas (i915), cheza (adreno)} make