# Vulkan occlusion query demo ## Overview This repo contains the source for an applicaiton that renders a triangle using Vulkan, saves the output as a PNG, and outputs the number of shaded fragments via an occlusion query. This applicaiton is used to debug turnip occlusion queries on Chrome OS. ## Instructions - Enter the CrOS chroot and set up the boards you want to test against (`setup_board --board=${BOARD}`). - Emerge Vulkan, mesa, and libpng to the device under test (`emerge vulkan-loader media-libs/mesa libpng && cros deploy ${IP_ADDR} ${PACKAGES}`). - `make shaders` - `target={local, atlas (i915), cheza (adreno)} make`