| @@ -556,7 +556,7 @@ void Draw(VkDevice device, VkQueue queue, VkRenderPass render_pass, VkPipeline p | |||
| vkCmdBeginRenderPass(command_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE); | |||
| vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); | |||
| vkCmdDraw(command_buffer, 3, 1, 0, 0); | |||
| vkCmdDraw(command_buffer, 6, 1, 0, 0); | |||
| vkCmdEndRenderPass(command_buffer); | |||
| EndQuery(command_buffer, query_pool); | |||
| } | |||
| @@ -1,7 +1,9 @@ | |||
| #version 450 | |||
| layout(location = 0) in vec3 fragColor; | |||
| layout(location = 0) out vec4 outColor; | |||
| void main() { | |||
| outColor = vec4(1.0, 0.0, 0.0, 1.0); | |||
| outColor = vec4(fragColor, 1.0); | |||
| } | |||
| @@ -1,11 +1,26 @@ | |||
| #version 450 | |||
| vec2 positions[3] = vec2[]( | |||
| vec2(0.0, -0.5), | |||
| vec2(0.5, 0.5), | |||
| vec2(-0.5, 0.5) | |||
| layout(location = 0) out vec3 fragColor; | |||
| vec3 positions[6] = vec3[]( | |||
| vec3(0.5, -0.5, 1.0), | |||
| vec3(0.5, 0.5, 1.0), | |||
| vec3(-0.5, 0.5, 1.0), | |||
| vec3(-0.5, -0.5, 0.0), | |||
| vec3(0.5, 0.5, 0.0), | |||
| vec3(-0.5, 0.5, 0.0) | |||
| ); | |||
| vec3 colors[6] = vec3[]( | |||
| vec3(1.0, 0.0, 0.0), | |||
| vec3(1.0, 0.0, 0.0), | |||
| vec3(1.0, 0.0, 0.0), | |||
| vec3(0.0, 1.0, 0.0), | |||
| vec3(0.0, 1.0, 0.0), | |||
| vec3(0.0, 1.0, 0.0) | |||
| ); | |||
| void main() { | |||
| gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); | |||
| gl_Position = vec4(positions[gl_VertexIndex], 1.0); | |||
| fragColor = colors[gl_VertexIndex]; | |||
| } | |||