12345678910111213141516171819202122232425262728 |
- #version 310 es
-
- precision mediump float;
-
- layout(location = 0) out vec3 fragColor;
-
- vec3 positions[6] = vec3[](
- vec3(0.5, -0.5, 0.5),
- vec3(0.5, 0.5, 0.5),
- vec3(-0.5, 0.5, 0.5),
- vec3(-0.5, -0.5, 0.6),
- vec3(0.5, 0.5, 0.6),
- vec3(-0.5, 0.5, 0.6)
- );
-
- vec3 colors[6] = vec3[](
- vec3(1.0, 0.0, 0.0),
- vec3(1.0, 0.0, 0.0),
- vec3(1.0, 0.0, 0.0),
- vec3(0.0, 1.0, 0.0),
- vec3(0.0, 1.0, 0.0),
- vec3(0.0, 1.0, 0.0)
- );
-
- void main() {
- gl_Position = vec4(positions[gl_VertexID], 1.0);
- fragColor = colors[gl_VertexID];
- }
|