#version 310 es precision mediump float; layout(location = 0) out vec3 fragColor; vec3 positions[6] = vec3[]( vec3(0.5, -0.5, 0.5), vec3(0.5, 0.5, 0.5), vec3(-0.5, 0.5, 0.5), vec3(-0.5, -0.5, 0.6), vec3(0.5, 0.5, 0.6), vec3(-0.5, 0.5, 0.6) ); vec3 colors[6] = vec3[]( vec3(1.0, 0.0, 0.0), vec3(1.0, 0.0, 0.0), vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 1.0, 0.0) ); void main() { gl_Position = vec4(positions[gl_VertexID], 1.0); fragColor = colors[gl_VertexID]; }