Demo application that renders a triangle using Vulkan on the Pixel 3A.
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triangle.frag 200B

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  1. #version 450
  2. #extension GL_ARB_separate_shader_objects : enable
  3. layout(location = 0) in vec3 fragColor;
  4. layout(location = 0) out vec4 outColor;
  5. void main() {
  6. outColor = vec4(fragColor, 1.0);
  7. }