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  1. #version 450
  2. #extension GL_ARB_separate_shader_objects : enable
  3. layout(quads, equal_spacing, ccw, point_mode) in;
  4. void main() {
  5. float x = (gl_TessCoord.x - 0.5) * 2.0;
  6. float y = (gl_TessCoord.y - 0.5) * 2.0;
  7. gl_Position = vec4(x * 0.9, y * 0.9, 0.5, 1.0);
  8. }