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- /*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
- /**
- * \file ast_to_hir.c
- * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
- *
- * During the conversion to HIR, the majority of the symantic checking is
- * preformed on the program. This includes:
- *
- * * Symbol table management
- * * Type checking
- * * Function binding
- *
- * The majority of this work could be done during parsing, and the parser could
- * probably generate HIR directly. However, this results in frequent changes
- * to the parser code. Since we do not assume that every system this complier
- * is built on will have Flex and Bison installed, we have to store the code
- * generated by these tools in our version control system. In other parts of
- * the system we've seen problems where a parser was changed but the generated
- * code was not committed, merge conflicts where created because two developers
- * had slightly different versions of Bison installed, etc.
- *
- * I have also noticed that running Bison generated parsers in GDB is very
- * irritating. When you get a segfault on '$$ = $1->foo', you can't very
- * well 'print $1' in GDB.
- *
- * As a result, my preference is to put as little C code as possible in the
- * parser (and lexer) sources.
- */
- #include <stdio.h>
- #include "main/imports.h"
- #include "glsl_symbol_table.h"
- #include "glsl_parser_extras.h"
- #include "ast.h"
- #include "glsl_types.h"
- #include "ir.h"
-
- void
- _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
- {
- struct simple_node *ptr;
-
- _mesa_glsl_initialize_variables(instructions, state);
- _mesa_glsl_initialize_constructors(instructions, state);
- _mesa_glsl_initialize_functions(instructions, state);
-
- state->current_function = NULL;
-
- foreach (ptr, & state->translation_unit) {
- ((ast_node *)ptr)->hir(instructions, state);
- }
- }
-
-
- /**
- * If a conversion is available, convert one operand to a different type
- *
- * The \c from \c ir_rvalue is converted "in place".
- *
- * \param to Type that the operand it to be converted to
- * \param from Operand that is being converted
- * \param state GLSL compiler state
- *
- * \return
- * If a conversion is possible (or unnecessary), \c true is returned.
- * Otherwise \c false is returned.
- */
- static bool
- apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
- struct _mesa_glsl_parse_state *state)
- {
- if (to->base_type == from->type->base_type)
- return true;
-
- /* This conversion was added in GLSL 1.20. If the compilation mode is
- * GLSL 1.10, the conversion is skipped.
- */
- if (state->language_version < 120)
- return false;
-
- /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
- *
- * "There are no implicit array or structure conversions. For
- * example, an array of int cannot be implicitly converted to an
- * array of float. There are no implicit conversions between
- * signed and unsigned integers."
- */
- /* FINISHME: The above comment is partially a lie. There is int/uint
- * FINISHME: conversion for immediate constants.
- */
- if (!to->is_float() || !from->type->is_numeric())
- return false;
-
- switch (from->type->base_type) {
- case GLSL_TYPE_INT:
- from = new ir_expression(ir_unop_i2f, to, from, NULL);
- break;
- case GLSL_TYPE_UINT:
- from = new ir_expression(ir_unop_u2f, to, from, NULL);
- break;
- case GLSL_TYPE_BOOL:
- from = new ir_expression(ir_unop_b2f, to, from, NULL);
- break;
- default:
- assert(0);
- }
-
- return true;
- }
-
-
- static const struct glsl_type *
- arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
- bool multiply,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
- {
- const glsl_type *const type_a = value_a->type;
- const glsl_type *const type_b = value_b->type;
-
- /* From GLSL 1.50 spec, page 56:
- *
- * "The arithmetic binary operators add (+), subtract (-),
- * multiply (*), and divide (/) operate on integer and
- * floating-point scalars, vectors, and matrices."
- */
- if (!type_a->is_numeric() || !type_b->is_numeric()) {
- _mesa_glsl_error(loc, state,
- "Operands to arithmetic operators must be numeric");
- return glsl_type::error_type;
- }
-
-
- /* "If one operand is floating-point based and the other is
- * not, then the conversions from Section 4.1.10 "Implicit
- * Conversions" are applied to the non-floating-point-based operand."
- */
- if (!apply_implicit_conversion(type_a, value_b, state)
- && !apply_implicit_conversion(type_b, value_a, state)) {
- _mesa_glsl_error(loc, state,
- "Could not implicitly convert operands to "
- "arithmetic operator");
- return glsl_type::error_type;
- }
-
- /* "If the operands are integer types, they must both be signed or
- * both be unsigned."
- *
- * From this rule and the preceeding conversion it can be inferred that
- * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
- * The is_numeric check above already filtered out the case where either
- * type is not one of these, so now the base types need only be tested for
- * equality.
- */
- if (type_a->base_type != type_b->base_type) {
- _mesa_glsl_error(loc, state,
- "base type mismatch for arithmetic operator");
- return glsl_type::error_type;
- }
-
- /* "All arithmetic binary operators result in the same fundamental type
- * (signed integer, unsigned integer, or floating-point) as the
- * operands they operate on, after operand type conversion. After
- * conversion, the following cases are valid
- *
- * * The two operands are scalars. In this case the operation is
- * applied, resulting in a scalar."
- */
- if (type_a->is_scalar() && type_b->is_scalar())
- return type_a;
-
- /* "* One operand is a scalar, and the other is a vector or matrix.
- * In this case, the scalar operation is applied independently to each
- * component of the vector or matrix, resulting in the same size
- * vector or matrix."
- */
- if (type_a->is_scalar()) {
- if (!type_b->is_scalar())
- return type_b;
- } else if (type_b->is_scalar()) {
- return type_a;
- }
-
- /* All of the combinations of <scalar, scalar>, <vector, scalar>,
- * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
- * handled.
- */
- assert(!type_a->is_scalar());
- assert(!type_b->is_scalar());
-
- /* "* The two operands are vectors of the same size. In this case, the
- * operation is done component-wise resulting in the same size
- * vector."
- */
- if (type_a->is_vector() && type_b->is_vector()) {
- if (type_a == type_b) {
- return type_a;
- } else {
- _mesa_glsl_error(loc, state,
- "vector size mismatch for arithmetic operator");
- return glsl_type::error_type;
- }
- }
-
- /* All of the combinations of <scalar, scalar>, <vector, scalar>,
- * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
- * <vector, vector> have been handled. At least one of the operands must
- * be matrix. Further, since there are no integer matrix types, the base
- * type of both operands must be float.
- */
- assert(type_a->is_matrix() || type_b->is_matrix());
- assert(type_a->base_type == GLSL_TYPE_FLOAT);
- assert(type_b->base_type == GLSL_TYPE_FLOAT);
-
- /* "* The operator is add (+), subtract (-), or divide (/), and the
- * operands are matrices with the same number of rows and the same
- * number of columns. In this case, the operation is done component-
- * wise resulting in the same size matrix."
- * * The operator is multiply (*), where both operands are matrices or
- * one operand is a vector and the other a matrix. A right vector
- * operand is treated as a column vector and a left vector operand as a
- * row vector. In all these cases, it is required that the number of
- * columns of the left operand is equal to the number of rows of the
- * right operand. Then, the multiply (*) operation does a linear
- * algebraic multiply, yielding an object that has the same number of
- * rows as the left operand and the same number of columns as the right
- * operand. Section 5.10 "Vector and Matrix Operations" explains in
- * more detail how vectors and matrices are operated on."
- */
- if (! multiply) {
- if (type_a == type_b)
- return type_a;
- } else {
- if (type_a->is_matrix() && type_b->is_matrix()) {
- /* Matrix multiply. The columns of A must match the rows of B. Given
- * the other previously tested constraints, this means the vector type
- * of a row from A must be the same as the vector type of a column from
- * B.
- */
- if (type_a->row_type() == type_b->column_type()) {
- /* The resulting matrix has the number of columns of matrix B and
- * the number of rows of matrix A. We get the row count of A by
- * looking at the size of a vector that makes up a column. The
- * transpose (size of a row) is done for B.
- */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_a->column_type()->vector_elements,
- type_b->row_type()->vector_elements);
- assert(type != glsl_type::error_type);
-
- return type;
- }
- } else if (type_a->is_matrix()) {
- /* A is a matrix and B is a column vector. Columns of A must match
- * rows of B. Given the other previously tested constraints, this
- * means the vector type of a row from A must be the same as the
- * vector the type of B.
- */
- if (type_a->row_type() == type_b)
- return type_b;
- } else {
- assert(type_b->is_matrix());
-
- /* A is a row vector and B is a matrix. Columns of A must match rows
- * of B. Given the other previously tested constraints, this means
- * the type of A must be the same as the vector type of a column from
- * B.
- */
- if (type_a == type_b->column_type())
- return type_a;
- }
-
- _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
- return glsl_type::error_type;
- }
-
-
- /* "All other cases are illegal."
- */
- _mesa_glsl_error(loc, state, "type mismatch");
- return glsl_type::error_type;
- }
-
-
- static const struct glsl_type *
- unary_arithmetic_result_type(const struct glsl_type *type,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
- {
- /* From GLSL 1.50 spec, page 57:
- *
- * "The arithmetic unary operators negate (-), post- and pre-increment
- * and decrement (-- and ++) operate on integer or floating-point
- * values (including vectors and matrices). All unary operators work
- * component-wise on their operands. These result with the same type
- * they operated on."
- */
- if (!type->is_numeric()) {
- _mesa_glsl_error(loc, state,
- "Operands to arithmetic operators must be numeric");
- return glsl_type::error_type;
- }
-
- return type;
- }
-
-
- static const struct glsl_type *
- modulus_result_type(const struct glsl_type *type_a,
- const struct glsl_type *type_b,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
- {
- /* From GLSL 1.50 spec, page 56:
- * "The operator modulus (%) operates on signed or unsigned integers or
- * integer vectors. The operand types must both be signed or both be
- * unsigned."
- */
- if (!type_a->is_integer() || !type_b->is_integer()
- || (type_a->base_type != type_b->base_type)) {
- _mesa_glsl_error(loc, state, "type mismatch");
- return glsl_type::error_type;
- }
-
- /* "The operands cannot be vectors of differing size. If one operand is
- * a scalar and the other vector, then the scalar is applied component-
- * wise to the vector, resulting in the same type as the vector. If both
- * are vectors of the same size, the result is computed component-wise."
- */
- if (type_a->is_vector()) {
- if (!type_b->is_vector()
- || (type_a->vector_elements == type_b->vector_elements))
- return type_a;
- } else
- return type_b;
-
- /* "The operator modulus (%) is not defined for any other data types
- * (non-integer types)."
- */
- _mesa_glsl_error(loc, state, "type mismatch");
- return glsl_type::error_type;
- }
-
-
- static const struct glsl_type *
- relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
- {
- const glsl_type *const type_a = value_a->type;
- const glsl_type *const type_b = value_b->type;
-
- /* From GLSL 1.50 spec, page 56:
- * "The relational operators greater than (>), less than (<), greater
- * than or equal (>=), and less than or equal (<=) operate only on
- * scalar integer and scalar floating-point expressions."
- */
- if (!type_a->is_numeric()
- || !type_b->is_numeric()
- || !type_a->is_scalar()
- || !type_b->is_scalar()) {
- _mesa_glsl_error(loc, state,
- "Operands to relational operators must be scalar and "
- "numeric");
- return glsl_type::error_type;
- }
-
- /* "Either the operands' types must match, or the conversions from
- * Section 4.1.10 "Implicit Conversions" will be applied to the integer
- * operand, after which the types must match."
- */
- if (!apply_implicit_conversion(type_a, value_b, state)
- && !apply_implicit_conversion(type_b, value_a, state)) {
- _mesa_glsl_error(loc, state,
- "Could not implicitly convert operands to "
- "relational operator");
- return glsl_type::error_type;
- }
-
- if (type_a->base_type != type_b->base_type) {
- _mesa_glsl_error(loc, state, "base type mismatch");
- return glsl_type::error_type;
- }
-
- /* "The result is scalar Boolean."
- */
- return glsl_type::bool_type;
- }
-
-
- /**
- * Validates that a value can be assigned to a location with a specified type
- *
- * Validates that \c rhs can be assigned to some location. If the types are
- * not an exact match but an automatic conversion is possible, \c rhs will be
- * converted.
- *
- * \return
- * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
- * Otherwise the actual RHS to be assigned will be returned. This may be
- * \c rhs, or it may be \c rhs after some type conversion.
- *
- * \note
- * In addition to being used for assignments, this function is used to
- * type-check return values.
- */
- ir_rvalue *
- validate_assignment(const glsl_type *lhs_type, ir_rvalue *rhs)
- {
- const glsl_type *const rhs_type = rhs->type;
-
- /* If there is already some error in the RHS, just return it. Anything
- * else will lead to an avalanche of error message back to the user.
- */
- if (rhs_type->is_error())
- return rhs;
-
- /* If the types are identical, the assignment can trivially proceed.
- */
- if (rhs_type == lhs_type)
- return rhs;
-
- /* If the array element types are the same and the size of the LHS is zero,
- * the assignment is okay.
- *
- * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
- * is handled by ir_dereference::is_lvalue.
- */
- if (lhs_type->is_array() && rhs->type->is_array()
- && (lhs_type->element_type() == rhs->type->element_type())
- && (lhs_type->array_size() == 0)) {
- return rhs;
- }
-
- /* FINISHME: Check for and apply automatic conversions. */
- return NULL;
- }
-
- ir_rvalue *
- do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
- ir_rvalue *lhs, ir_rvalue *rhs,
- YYLTYPE lhs_loc)
- {
- bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
-
- if (!error_emitted) {
- /* FINISHME: This does not handle 'foo.bar.a.b.c[5].d = 5' */
- if (!lhs->is_lvalue()) {
- _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
- error_emitted = true;
- }
- }
-
- ir_rvalue *new_rhs = validate_assignment(lhs->type, rhs);
- if (new_rhs == NULL) {
- _mesa_glsl_error(& lhs_loc, state, "type mismatch");
- } else {
- rhs = new_rhs;
-
- /* If the LHS array was not declared with a size, it takes it size from
- * the RHS. If the LHS is an l-value and a whole array, it must be a
- * dereference of a variable. Any other case would require that the LHS
- * is either not an l-value or not a whole array.
- */
- if (lhs->type->array_size() == 0) {
- ir_dereference *const d = lhs->as_dereference();
-
- assert(d != NULL);
-
- ir_variable *const var = d->var->as_variable();
-
- assert(var != NULL);
-
- if (var->max_array_access >= unsigned(rhs->type->array_size())) {
- /* FINISHME: This should actually log the location of the RHS. */
- _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
- "previous access",
- var->max_array_access);
- }
-
- var->type = glsl_type::get_array_instance(lhs->type->element_type(),
- rhs->type->array_size());
- }
- }
-
- ir_instruction *tmp = new ir_assignment(lhs, rhs, NULL);
- instructions->push_tail(tmp);
-
- return rhs;
- }
-
-
- /**
- * Generate a new temporary and add its declaration to the instruction stream
- */
- static ir_variable *
- generate_temporary(const glsl_type *type, exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- char *name = (char *) malloc(sizeof(char) * 13);
-
- snprintf(name, 13, "tmp_%08X", state->temp_index);
- state->temp_index++;
-
- ir_variable *const var = new ir_variable(type, name);
- instructions->push_tail(var);
-
- return var;
- }
-
-
- static ir_rvalue *
- get_lvalue_copy(exec_list *instructions, struct _mesa_glsl_parse_state *state,
- ir_rvalue *lvalue, YYLTYPE loc)
- {
- ir_variable *var;
- ir_rvalue *var_deref;
-
- /* FINISHME: Give unique names to the temporaries. */
- var = new ir_variable(lvalue->type, "_internal_tmp");
- var->mode = ir_var_auto;
-
- var_deref = new ir_dereference(var);
- do_assignment(instructions, state, var_deref, lvalue, loc);
-
- /* Once we've created this temporary, mark it read only so it's no
- * longer considered an lvalue.
- */
- var->read_only = true;
-
- return var_deref;
- }
-
-
- ir_rvalue *
- ast_node::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- (void) instructions;
- (void) state;
-
- return NULL;
- }
-
-
- ir_rvalue *
- ast_expression::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- static const int operations[AST_NUM_OPERATORS] = {
- -1, /* ast_assign doesn't convert to ir_expression. */
- -1, /* ast_plus doesn't convert to ir_expression. */
- ir_unop_neg,
- ir_binop_add,
- ir_binop_sub,
- ir_binop_mul,
- ir_binop_div,
- ir_binop_mod,
- ir_binop_lshift,
- ir_binop_rshift,
- ir_binop_less,
- ir_binop_greater,
- ir_binop_lequal,
- ir_binop_gequal,
- ir_binop_equal,
- ir_binop_nequal,
- ir_binop_bit_and,
- ir_binop_bit_xor,
- ir_binop_bit_or,
- ir_unop_bit_not,
- ir_binop_logic_and,
- ir_binop_logic_xor,
- ir_binop_logic_or,
- ir_unop_logic_not,
-
- /* Note: The following block of expression types actually convert
- * to multiple IR instructions.
- */
- ir_binop_mul, /* ast_mul_assign */
- ir_binop_div, /* ast_div_assign */
- ir_binop_mod, /* ast_mod_assign */
- ir_binop_add, /* ast_add_assign */
- ir_binop_sub, /* ast_sub_assign */
- ir_binop_lshift, /* ast_ls_assign */
- ir_binop_rshift, /* ast_rs_assign */
- ir_binop_bit_and, /* ast_and_assign */
- ir_binop_bit_xor, /* ast_xor_assign */
- ir_binop_bit_or, /* ast_or_assign */
-
- -1, /* ast_conditional doesn't convert to ir_expression. */
- ir_binop_add, /* ast_pre_inc. */
- ir_binop_sub, /* ast_pre_dec. */
- ir_binop_add, /* ast_post_inc. */
- ir_binop_sub, /* ast_post_dec. */
- -1, /* ast_field_selection doesn't conv to ir_expression. */
- -1, /* ast_array_index doesn't convert to ir_expression. */
- -1, /* ast_function_call doesn't conv to ir_expression. */
- -1, /* ast_identifier doesn't convert to ir_expression. */
- -1, /* ast_int_constant doesn't convert to ir_expression. */
- -1, /* ast_uint_constant doesn't conv to ir_expression. */
- -1, /* ast_float_constant doesn't conv to ir_expression. */
- -1, /* ast_bool_constant doesn't conv to ir_expression. */
- -1, /* ast_sequence doesn't convert to ir_expression. */
- };
- ir_rvalue *result = NULL;
- ir_rvalue *op[2];
- struct simple_node op_list;
- const struct glsl_type *type = glsl_type::error_type;
- bool error_emitted = false;
- YYLTYPE loc;
-
- loc = this->get_location();
- make_empty_list(& op_list);
-
- switch (this->oper) {
- case ast_assign: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- result = do_assignment(instructions, state, op[0], op[1],
- this->subexpressions[0]->get_location());
- error_emitted = result->type->is_error();
- type = result->type;
- break;
- }
-
- case ast_plus:
- op[0] = this->subexpressions[0]->hir(instructions, state);
-
- error_emitted = op[0]->type->is_error();
- if (type->is_error())
- op[0]->type = type;
-
- result = op[0];
- break;
-
- case ast_neg:
- op[0] = this->subexpressions[0]->hir(instructions, state);
-
- type = unary_arithmetic_result_type(op[0]->type, state, & loc);
-
- error_emitted = type->is_error();
-
- result = new ir_expression(operations[this->oper], type,
- op[0], NULL);
- break;
-
- case ast_add:
- case ast_sub:
- case ast_mul:
- case ast_div:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = arithmetic_result_type(op[0], op[1],
- (this->oper == ast_mul),
- state, & loc);
- error_emitted = type->is_error();
-
- result = new ir_expression(operations[this->oper], type,
- op[0], op[1]);
- break;
-
- case ast_mod:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
-
- assert(operations[this->oper] == ir_binop_mod);
-
- result = new ir_expression(operations[this->oper], type,
- op[0], op[1]);
- error_emitted = type->is_error();
- break;
-
- case ast_lshift:
- case ast_rshift:
- _mesa_glsl_error(& loc, state, "FINISHME: implement bit-shift operators");
- error_emitted = true;
- break;
-
- case ast_less:
- case ast_greater:
- case ast_lequal:
- case ast_gequal:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = relational_result_type(op[0], op[1], state, & loc);
-
- /* The relational operators must either generate an error or result
- * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
- */
- assert(type->is_error()
- || ((type->base_type == GLSL_TYPE_BOOL)
- && type->is_scalar()));
-
- result = new ir_expression(operations[this->oper], type,
- op[0], op[1]);
- error_emitted = type->is_error();
- break;
-
- case ast_nequal:
- case ast_equal:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
- *
- * "The equality operators equal (==), and not equal (!=)
- * operate on all types. They result in a scalar Boolean. If
- * the operand types do not match, then there must be a
- * conversion from Section 4.1.10 "Implicit Conversions"
- * applied to one operand that can make them match, in which
- * case this conversion is done."
- */
- if ((!apply_implicit_conversion(op[0]->type, op[1], state)
- && !apply_implicit_conversion(op[1]->type, op[0], state))
- || (op[0]->type != op[1]->type)) {
- _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
- "type", (this->oper == ast_equal) ? "==" : "!=");
- error_emitted = true;
- } else if ((state->language_version <= 110)
- && (op[0]->type->is_array() || op[1]->type->is_array())) {
- _mesa_glsl_error(& loc, state, "array comparisons forbidden in "
- "GLSL 1.10");
- error_emitted = true;
- }
-
- result = new ir_expression(operations[this->oper], glsl_type::bool_type,
- op[0], op[1]);
- type = glsl_type::bool_type;
-
- assert(result->type == glsl_type::bool_type);
- break;
-
- case ast_bit_and:
- case ast_bit_xor:
- case ast_bit_or:
- case ast_bit_not:
- _mesa_glsl_error(& loc, state, "FINISHME: implement bit-wise operators");
- error_emitted = true;
- break;
-
- case ast_logic_and:
- case ast_logic_xor:
- case ast_logic_or:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
- YYLTYPE loc = this->subexpressions[0]->get_location();
-
- _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
- operator_string(this->oper));
- error_emitted = true;
- }
-
- if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
- YYLTYPE loc = this->subexpressions[1]->get_location();
-
- _mesa_glsl_error(& loc, state, "RHS of `%s' must be scalar boolean",
- operator_string(this->oper));
- error_emitted = true;
- }
-
- result = new ir_expression(operations[this->oper], glsl_type::bool_type,
- op[0], op[1]);
- type = glsl_type::bool_type;
- break;
-
- case ast_logic_not:
- op[0] = this->subexpressions[0]->hir(instructions, state);
-
- if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
- YYLTYPE loc = this->subexpressions[0]->get_location();
-
- _mesa_glsl_error(& loc, state,
- "operand of `!' must be scalar boolean");
- error_emitted = true;
- }
-
- result = new ir_expression(operations[this->oper], glsl_type::bool_type,
- op[0], NULL);
- type = glsl_type::bool_type;
- break;
-
- case ast_mul_assign:
- case ast_div_assign:
- case ast_add_assign:
- case ast_sub_assign: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = arithmetic_result_type(op[0], op[1],
- (this->oper == ast_mul_assign),
- state, & loc);
-
- ir_rvalue *temp_rhs = new ir_expression(operations[this->oper], type,
- op[0], op[1]);
-
- result = do_assignment(instructions, state, op[0], temp_rhs,
- this->subexpressions[0]->get_location());
- type = result->type;
- error_emitted = (op[0]->type->is_error());
-
- /* GLSL 1.10 does not allow array assignment. However, we don't have to
- * explicitly test for this because none of the binary expression
- * operators allow array operands either.
- */
-
- break;
- }
-
- case ast_mod_assign: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
-
- assert(operations[this->oper] == ir_binop_mod);
-
- struct ir_rvalue *temp_rhs;
- temp_rhs = new ir_expression(operations[this->oper], type,
- op[0], op[1]);
-
- result = do_assignment(instructions, state, op[0], temp_rhs,
- this->subexpressions[0]->get_location());
- type = result->type;
- error_emitted = type->is_error();
- break;
- }
-
- case ast_ls_assign:
- case ast_rs_assign:
- _mesa_glsl_error(& loc, state,
- "FINISHME: implement bit-shift assignment operators");
- error_emitted = true;
- break;
-
- case ast_and_assign:
- case ast_xor_assign:
- case ast_or_assign:
- _mesa_glsl_error(& loc, state,
- "FINISHME: implement logic assignment operators");
- error_emitted = true;
- break;
-
- case ast_conditional: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
-
- /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
- *
- * "The ternary selection operator (?:). It operates on three
- * expressions (exp1 ? exp2 : exp3). This operator evaluates the
- * first expression, which must result in a scalar Boolean."
- */
- if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
- YYLTYPE loc = this->subexpressions[0]->get_location();
-
- _mesa_glsl_error(& loc, state, "?: condition must be scalar boolean");
- error_emitted = true;
- }
-
- /* The :? operator is implemented by generating an anonymous temporary
- * followed by an if-statement. The last instruction in each branch of
- * the if-statement assigns a value to the anonymous temporary. This
- * temporary is the r-value of the expression.
- */
- ir_variable *const tmp = generate_temporary(glsl_type::error_type,
- instructions, state);
-
- ir_if *const stmt = new ir_if(op[0]);
- instructions->push_tail(stmt);
-
- op[1] = this->subexpressions[1]->hir(& stmt->then_instructions, state);
- ir_dereference *const then_deref = new ir_dereference(tmp);
- ir_assignment *const then_assign =
- new ir_assignment(then_deref, op[1], NULL);
- stmt->then_instructions.push_tail(then_assign);
-
- op[2] = this->subexpressions[2]->hir(& stmt->else_instructions, state);
- ir_dereference *const else_deref = new ir_dereference(tmp);
- ir_assignment *const else_assign =
- new ir_assignment(else_deref, op[2], NULL);
- stmt->else_instructions.push_tail(else_assign);
-
- /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
- *
- * "The second and third expressions can be any type, as
- * long their types match, or there is a conversion in
- * Section 4.1.10 "Implicit Conversions" that can be applied
- * to one of the expressions to make their types match. This
- * resulting matching type is the type of the entire
- * expression."
- */
- if ((!apply_implicit_conversion(op[1]->type, op[2], state)
- && !apply_implicit_conversion(op[2]->type, op[1], state))
- || (op[1]->type != op[2]->type)) {
- YYLTYPE loc = this->subexpressions[1]->get_location();
-
- _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
- "operator must have matching types.");
- error_emitted = true;
- } else {
- tmp->type = op[1]->type;
- }
-
- result = new ir_dereference(tmp);
- type = tmp->type;
- break;
- }
-
- case ast_pre_inc:
- case ast_pre_dec: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
- op[1] = new ir_constant(1.0f);
- else
- op[1] = new ir_constant(1);
-
- type = arithmetic_result_type(op[0], op[1], false, state, & loc);
-
- struct ir_rvalue *temp_rhs;
- temp_rhs = new ir_expression(operations[this->oper], type,
- op[0], op[1]);
-
- result = do_assignment(instructions, state, op[0], temp_rhs,
- this->subexpressions[0]->get_location());
- type = result->type;
- error_emitted = op[0]->type->is_error();
- break;
- }
-
- case ast_post_inc:
- case ast_post_dec: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
- op[1] = new ir_constant(1.0f);
- else
- op[1] = new ir_constant(1);
-
- error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
-
- type = arithmetic_result_type(op[0], op[1], false, state, & loc);
-
- struct ir_rvalue *temp_rhs;
- temp_rhs = new ir_expression(operations[this->oper], type,
- op[0], op[1]);
-
- /* Get a temporary of a copy of the lvalue before it's modified.
- * This may get thrown away later.
- */
- result = get_lvalue_copy(instructions, state, op[0],
- this->subexpressions[0]->get_location());
-
- (void)do_assignment(instructions, state, op[0], temp_rhs,
- this->subexpressions[0]->get_location());
-
- type = result->type;
- error_emitted = op[0]->type->is_error();
- break;
- }
-
- case ast_field_selection:
- result = _mesa_ast_field_selection_to_hir(this, instructions, state);
- type = result->type;
- break;
-
- case ast_array_index: {
- YYLTYPE index_loc = subexpressions[1]->get_location();
-
- op[0] = subexpressions[0]->hir(instructions, state);
- op[1] = subexpressions[1]->hir(instructions, state);
-
- error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
-
- ir_dereference *const lhs = op[0]->as_dereference();
- ir_instruction *array;
- if ((lhs != NULL)
- && (lhs->mode == ir_dereference::ir_reference_variable)) {
- result = new ir_dereference(lhs->var, op[1]);
-
- delete op[0];
- array = lhs->var;
- } else {
- result = new ir_dereference(op[0], op[1]);
- array = op[0];
- }
-
- /* Do not use op[0] after this point. Use array.
- */
- op[0] = NULL;
-
-
- if (error_emitted)
- break;
-
- if (!array->type->is_array()
- && !array->type->is_matrix()
- && !array->type->is_vector()) {
- _mesa_glsl_error(& index_loc, state,
- "cannot dereference non-array / non-matrix / "
- "non-vector");
- error_emitted = true;
- }
-
- if (!op[1]->type->is_integer()) {
- _mesa_glsl_error(& index_loc, state,
- "array index must be integer type");
- error_emitted = true;
- } else if (!op[1]->type->is_scalar()) {
- _mesa_glsl_error(& index_loc, state,
- "array index must be scalar");
- error_emitted = true;
- }
-
- /* If the array index is a constant expression and the array has a
- * declared size, ensure that the access is in-bounds. If the array
- * index is not a constant expression, ensure that the array has a
- * declared size.
- */
- ir_constant *const const_index = op[1]->constant_expression_value();
- if (const_index != NULL) {
- const int idx = const_index->value.i[0];
- const char *type_name;
- unsigned bound = 0;
-
- if (array->type->is_matrix()) {
- type_name = "matrix";
- } else if (array->type->is_vector()) {
- type_name = "vector";
- } else {
- type_name = "array";
- }
-
- /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
- *
- * "It is illegal to declare an array with a size, and then
- * later (in the same shader) index the same array with an
- * integral constant expression greater than or equal to the
- * declared size. It is also illegal to index an array with a
- * negative constant expression."
- */
- if (array->type->is_matrix()) {
- if (array->type->row_type()->vector_elements <= idx) {
- bound = array->type->row_type()->vector_elements;
- }
- } else if (array->type->is_vector()) {
- if (array->type->vector_elements <= idx) {
- bound = array->type->vector_elements;
- }
- } else {
- if ((array->type->array_size() > 0)
- && (array->type->array_size() <= idx)) {
- bound = array->type->array_size();
- }
- }
-
- if (bound > 0) {
- _mesa_glsl_error(& loc, state, "%s index must be < %u",
- type_name, bound);
- error_emitted = true;
- } else if (idx < 0) {
- _mesa_glsl_error(& loc, state, "%s index must be >= 0",
- type_name);
- error_emitted = true;
- }
-
- if (array->type->is_array()) {
- ir_variable *const v = array->as_variable();
- if ((v != NULL) && (unsigned(idx) > v->max_array_access))
- v->max_array_access = idx;
- }
- }
-
- if (error_emitted)
- result->type = glsl_type::error_type;
-
- type = result->type;
- break;
- }
-
- case ast_function_call:
- /* Should *NEVER* get here. ast_function_call should always be handled
- * by ast_function_expression::hir.
- */
- assert(0);
- break;
-
- case ast_identifier: {
- /* ast_identifier can appear several places in a full abstract syntax
- * tree. This particular use must be at location specified in the grammar
- * as 'variable_identifier'.
- */
- ir_variable *var =
- state->symbols->get_variable(this->primary_expression.identifier);
-
- result = new ir_dereference(var);
-
- if (var != NULL) {
- type = result->type;
- } else {
- _mesa_glsl_error(& loc, state, "`%s' undeclared",
- this->primary_expression.identifier);
-
- error_emitted = true;
- }
- break;
- }
-
- case ast_int_constant:
- type = glsl_type::int_type;
- result = new ir_constant(type, & this->primary_expression);
- break;
-
- case ast_uint_constant:
- type = glsl_type::uint_type;
- result = new ir_constant(type, & this->primary_expression);
- break;
-
- case ast_float_constant:
- type = glsl_type::float_type;
- result = new ir_constant(type, & this->primary_expression);
- break;
-
- case ast_bool_constant:
- type = glsl_type::bool_type;
- result = new ir_constant(type, & this->primary_expression);
- break;
-
- case ast_sequence: {
- struct simple_node *ptr;
-
- /* It should not be possible to generate a sequence in the AST without
- * any expressions in it.
- */
- assert(!is_empty_list(&this->expressions));
-
- /* The r-value of a sequence is the last expression in the sequence. If
- * the other expressions in the sequence do not have side-effects (and
- * therefore add instructions to the instruction list), they get dropped
- * on the floor.
- */
- foreach (ptr, &this->expressions)
- result = ((ast_node *)ptr)->hir(instructions, state);
-
- type = result->type;
-
- /* Any errors should have already been emitted in the loop above.
- */
- error_emitted = true;
- break;
- }
- }
-
- if (type->is_error() && !error_emitted)
- _mesa_glsl_error(& loc, state, "type mismatch");
-
- return result;
- }
-
-
- ir_rvalue *
- ast_expression_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- /* It is possible to have expression statements that don't have an
- * expression. This is the solitary semicolon:
- *
- * for (i = 0; i < 5; i++)
- * ;
- *
- * In this case the expression will be NULL. Test for NULL and don't do
- * anything in that case.
- */
- if (expression != NULL)
- expression->hir(instructions, state);
-
- /* Statements do not have r-values.
- */
- return NULL;
- }
-
-
- ir_rvalue *
- ast_compound_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- struct simple_node *ptr;
-
-
- if (new_scope)
- state->symbols->push_scope();
-
- foreach (ptr, &statements)
- ((ast_node *)ptr)->hir(instructions, state);
-
- if (new_scope)
- state->symbols->pop_scope();
-
- /* Compound statements do not have r-values.
- */
- return NULL;
- }
-
-
- static const glsl_type *
- process_array_type(const glsl_type *base, ast_node *array_size,
- struct _mesa_glsl_parse_state *state)
- {
- unsigned length = 0;
-
- /* FINISHME: Reject delcarations of multidimensional arrays. */
-
- if (array_size != NULL) {
- exec_list dummy_instructions;
- ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
- YYLTYPE loc = array_size->get_location();
-
- /* FINISHME: Verify that the grammar forbids side-effects in array
- * FINISHME: sizes. i.e., 'vec4 [x = 12] data'
- */
- assert(dummy_instructions.is_empty());
-
- if (ir != NULL) {
- if (!ir->type->is_integer()) {
- _mesa_glsl_error(& loc, state, "array size must be integer type");
- } else if (!ir->type->is_scalar()) {
- _mesa_glsl_error(& loc, state, "array size must be scalar type");
- } else {
- ir_constant *const size = ir->constant_expression_value();
-
- if (size == NULL) {
- _mesa_glsl_error(& loc, state, "array size must be a "
- "constant valued expression");
- } else if (size->value.i[0] <= 0) {
- _mesa_glsl_error(& loc, state, "array size must be > 0");
- } else {
- assert(size->type == ir->type);
- length = size->value.u[0];
- }
- }
- }
- }
-
- return glsl_type::get_array_instance(base, length);
- }
-
-
- const glsl_type *
- ast_type_specifier::glsl_type(const char **name,
- struct _mesa_glsl_parse_state *state) const
- {
- const struct glsl_type *type;
-
- if (this->type_specifier == ast_struct) {
- /* FINISHME: Handle annonymous structures. */
- type = NULL;
- } else {
- type = state->symbols->get_type(this->type_name);
- *name = this->type_name;
-
- if (this->is_array) {
- type = process_array_type(type, this->array_size, state);
- }
- }
-
- return type;
- }
-
-
- static void
- apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
- struct ir_variable *var,
- struct _mesa_glsl_parse_state *state,
- YYLTYPE *loc)
- {
- if (qual->invariant)
- var->invariant = 1;
-
- /* FINISHME: Mark 'in' variables at global scope as read-only. */
- if (qual->constant || qual->attribute || qual->uniform
- || (qual->varying && (state->target == fragment_shader)))
- var->read_only = 1;
-
- if (qual->centroid)
- var->centroid = 1;
-
- if (qual->attribute && state->target != vertex_shader) {
- var->type = glsl_type::error_type;
- _mesa_glsl_error(loc, state,
- "`attribute' variables may not be declared in the "
- "%s shader",
- _mesa_glsl_shader_target_name(state->target));
- }
-
- /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
- *
- * "The varying qualifier can be used only with the data types
- * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
- * these."
- */
- if (qual->varying && var->type->base_type != GLSL_TYPE_FLOAT) {
- var->type = glsl_type::error_type;
- _mesa_glsl_error(loc, state,
- "varying variables must be of base type float");
- }
-
- if (qual->in && qual->out)
- var->mode = ir_var_inout;
- else if (qual->attribute || qual->in
- || (qual->varying && (state->target == fragment_shader)))
- var->mode = ir_var_in;
- else if (qual->out || (qual->varying && (state->target == vertex_shader)))
- var->mode = ir_var_out;
- else if (qual->uniform)
- var->mode = ir_var_uniform;
- else
- var->mode = ir_var_auto;
-
- if (qual->flat)
- var->interpolation = ir_var_flat;
- else if (qual->noperspective)
- var->interpolation = ir_var_noperspective;
- else
- var->interpolation = ir_var_smooth;
-
- if (var->type->is_array() && (state->language_version >= 120)) {
- var->array_lvalue = true;
- }
- }
-
-
- ir_rvalue *
- ast_declarator_list::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- struct simple_node *ptr;
- const struct glsl_type *decl_type;
- const char *type_name = NULL;
-
-
- /* FINISHME: Handle vertex shader "invariant" declarations that do not
- * FINISHME: include a type. These re-declare built-in variables to be
- * FINISHME: invariant.
- */
-
- decl_type = this->type->specifier->glsl_type(& type_name, state);
-
- foreach (ptr, &this->declarations) {
- struct ast_declaration *const decl = (struct ast_declaration * )ptr;
- const struct glsl_type *var_type;
- struct ir_variable *var;
- YYLTYPE loc = this->get_location();
-
- /* FINISHME: Emit a warning if a variable declaration shadows a
- * FINISHME: declaration at a higher scope.
- */
-
- if ((decl_type == NULL) || decl_type->is_void()) {
- if (type_name != NULL) {
- _mesa_glsl_error(& loc, state,
- "invalid type `%s' in declaration of `%s'",
- type_name, decl->identifier);
- } else {
- _mesa_glsl_error(& loc, state,
- "invalid type in declaration of `%s'",
- decl->identifier);
- }
- continue;
- }
-
- if (decl->is_array) {
- var_type = process_array_type(decl_type, decl->array_size, state);
- } else {
- var_type = decl_type;
- }
-
- var = new ir_variable(var_type, decl->identifier);
-
- /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
- *
- * "Global variables can only use the qualifiers const,
- * attribute, uni form, or varying. Only one may be
- * specified.
- *
- * Local variables can only use the qualifier const."
- *
- * This is relaxed in GLSL 1.30.
- */
- if (state->language_version < 120) {
- if (this->type->qualifier.out) {
- _mesa_glsl_error(& loc, state,
- "`out' qualifier in declaration of `%s' "
- "only valid for function parameters in GLSL 1.10.",
- decl->identifier);
- }
- if (this->type->qualifier.in) {
- _mesa_glsl_error(& loc, state,
- "`in' qualifier in declaration of `%s' "
- "only valid for function parameters in GLSL 1.10.",
- decl->identifier);
- }
- /* FINISHME: Test for other invalid qualifiers. */
- }
-
- apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
- & loc);
-
- /* Attempt to add the variable to the symbol table. If this fails, it
- * means the variable has already been declared at this scope. Arrays
- * fudge this rule a little bit.
- *
- * From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
- *
- * "It is legal to declare an array without a size and then
- * later re-declare the same name as an array of the same
- * type and specify a size."
- */
- if (state->symbols->name_declared_this_scope(decl->identifier)) {
- ir_variable *const earlier =
- state->symbols->get_variable(decl->identifier);
-
- if ((earlier != NULL)
- && (earlier->type->array_size() == 0)
- && var->type->is_array()
- && (var->type->element_type() == earlier->type->element_type())) {
- /* FINISHME: This doesn't match the qualifiers on the two
- * FINISHME: declarations. It's not 100% clear whether this is
- * FINISHME: required or not.
- */
-
- if (var->type->array_size() <= (int)earlier->max_array_access) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "array size must be > %u due to "
- "previous access",
- earlier->max_array_access);
- }
-
- earlier->type = var->type;
- delete var;
- var = NULL;
- } else {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "`%s' redeclared",
- decl->identifier);
- }
-
- continue;
- }
-
- /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
- *
- * "Identifiers starting with "gl_" are reserved for use by
- * OpenGL, and may not be declared in a shader as either a
- * variable or a function."
- */
- if (strncmp(decl->identifier, "gl_", 3) == 0) {
- /* FINISHME: This should only trigger if we're not redefining
- * FINISHME: a builtin (to add a qualifier, for example).
- */
- _mesa_glsl_error(& loc, state,
- "identifier `%s' uses reserved `gl_' prefix",
- decl->identifier);
- }
-
- instructions->push_tail(var);
-
- if (state->current_function != NULL) {
- const char *mode = NULL;
- const char *extra = "";
-
- /* There is no need to check for 'inout' here because the parser will
- * only allow that in function parameter lists.
- */
- if (this->type->qualifier.attribute) {
- mode = "attribute";
- } else if (this->type->qualifier.uniform) {
- mode = "uniform";
- } else if (this->type->qualifier.varying) {
- mode = "varying";
- } else if (this->type->qualifier.in) {
- mode = "in";
- extra = " or in function parameter list";
- } else if (this->type->qualifier.out) {
- mode = "out";
- extra = " or in function parameter list";
- }
-
- if (mode) {
- _mesa_glsl_error(& loc, state,
- "%s variable `%s' must be declared at "
- "global scope%s",
- mode, var->name, extra);
- }
- } else if (var->mode == ir_var_in) {
- if (state->target == vertex_shader) {
- bool error_emitted = false;
-
- /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
- *
- * "Vertex shader inputs can only be float, floating-point
- * vectors, matrices, signed and unsigned integers and integer
- * vectors. Vertex shader inputs can also form arrays of these
- * types, but not structures."
- *
- * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
- *
- * "Vertex shader inputs can only be float, floating-point
- * vectors, matrices, signed and unsigned integers and integer
- * vectors. They cannot be arrays or structures."
- *
- * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
- *
- * "The attribute qualifier can be used only with float,
- * floating-point vectors, and matrices. Attribute variables
- * cannot be declared as arrays or structures."
- */
- const glsl_type *check_type = var->type->is_array()
- ? var->type->fields.array : var->type;
-
- switch (check_type->base_type) {
- case GLSL_TYPE_FLOAT:
- break;
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- if (state->language_version > 120)
- break;
- /* FALLTHROUGH */
- default:
- _mesa_glsl_error(& loc, state,
- "vertex shader input / attribute cannot have "
- "type %s`%s'",
- var->type->is_array() ? "array of " : "",
- check_type->name);
- error_emitted = true;
- }
-
- if (!error_emitted && (state->language_version <= 130)
- && var->type->is_array()) {
- _mesa_glsl_error(& loc, state,
- "vertex shader input / attribute cannot have "
- "array type");
- error_emitted = true;
- }
- }
- }
-
- if (decl->initializer != NULL) {
- YYLTYPE initializer_loc = decl->initializer->get_location();
-
- /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "All uniform variables are read-only and are initialized either
- * directly by an application via API commands, or indirectly by
- * OpenGL."
- */
- if ((state->language_version <= 110)
- && (var->mode == ir_var_uniform)) {
- _mesa_glsl_error(& initializer_loc, state,
- "cannot initialize uniforms in GLSL 1.10");
- }
-
- if (var->type->is_sampler()) {
- _mesa_glsl_error(& initializer_loc, state,
- "cannot initialize samplers");
- }
-
- if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
- _mesa_glsl_error(& initializer_loc, state,
- "cannot initialize %s shader input / %s",
- _mesa_glsl_shader_target_name(state->target),
- (state->target == vertex_shader)
- ? "attribute" : "varying");
- }
-
- ir_dereference *const lhs = new ir_dereference(var);
- ir_rvalue *rhs = decl->initializer->hir(instructions, state);
-
- /* Calculate the constant value if this is a const
- * declaration.
- */
- if (this->type->qualifier.constant) {
- ir_constant *constant_value = rhs->constant_expression_value();
- if (!constant_value) {
- _mesa_glsl_error(& initializer_loc, state,
- "initializer of const variable `%s' must be a "
- "constant expression",
- decl->identifier);
- } else {
- rhs = constant_value;
- var->constant_value = constant_value;
- }
- }
-
- if (rhs && !rhs->type->is_error()) {
- bool temp = var->read_only;
- if (this->type->qualifier.constant)
- var->read_only = false;
- (void) do_assignment(instructions, state, lhs, rhs,
- this->get_location());
- var->read_only = temp;
- }
- }
-
- /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
- *
- * "It is an error to write to a const variable outside of
- * its declaration, so they must be initialized when
- * declared."
- */
- if (this->type->qualifier.constant && decl->initializer == NULL) {
- _mesa_glsl_error(& loc, state,
- "const declaration of `%s' must be initialized");
- }
-
- /* Add the vairable to the symbol table after processing the initializer.
- * This differs from most C-like languages, but it follows the GLSL
- * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
- * spec:
- *
- * "Within a declaration, the scope of a name starts immediately
- * after the initializer if present or immediately after the name
- * being declared if not."
- */
- const bool added_variable =
- state->symbols->add_variable(decl->identifier, var);
- assert(added_variable);
- }
-
- /* Variable declarations do not have r-values.
- */
- return NULL;
- }
-
-
- ir_rvalue *
- ast_parameter_declarator::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- const struct glsl_type *type;
- const char *name = NULL;
- YYLTYPE loc = this->get_location();
-
- type = this->type->specifier->glsl_type(& name, state);
-
- if (type == NULL) {
- if (name != NULL) {
- _mesa_glsl_error(& loc, state,
- "invalid type `%s' in declaration of `%s'",
- name, this->identifier);
- } else {
- _mesa_glsl_error(& loc, state,
- "invalid type in declaration of `%s'",
- this->identifier);
- }
-
- type = glsl_type::error_type;
- }
-
- /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
- *
- * "Functions that accept no input arguments need not use void in the
- * argument list because prototypes (or definitions) are required and
- * therefore there is no ambiguity when an empty argument list "( )" is
- * declared. The idiom "(void)" as a parameter list is provided for
- * convenience."
- *
- * Placing this check here prevents a void parameter being set up
- * for a function, which avoids tripping up checks for main taking
- * parameters and lookups of an unnamed symbol.
- */
- if (type->is_void()) {
- if (this->identifier != NULL)
- _mesa_glsl_error(& loc, state,
- "named parameter cannot have type `void'");
-
- is_void = true;
- return NULL;
- }
-
- if (formal_parameter && (this->identifier == NULL)) {
- _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
- return NULL;
- }
-
- is_void = false;
- ir_variable *var = new ir_variable(type, this->identifier);
-
- /* FINISHME: Handle array declarations. Note that this requires
- * FINISHME: complete handling of constant expressions.
- */
-
- /* Apply any specified qualifiers to the parameter declaration. Note that
- * for function parameters the default mode is 'in'.
- */
- apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc);
- if (var->mode == ir_var_auto)
- var->mode = ir_var_in;
-
- instructions->push_tail(var);
-
- /* Parameter declarations do not have r-values.
- */
- return NULL;
- }
-
-
- void
- ast_parameter_declarator::parameters_to_hir(struct simple_node *ast_parameters,
- bool formal,
- exec_list *ir_parameters,
- _mesa_glsl_parse_state *state)
- {
- struct simple_node *ptr;
- ast_parameter_declarator *void_param = NULL;
- unsigned count = 0;
-
- foreach (ptr, ast_parameters) {
- ast_parameter_declarator *param = (ast_parameter_declarator *)ptr;
- param->formal_parameter = formal;
- param->hir(ir_parameters, state);
-
- if (param->is_void)
- void_param = param;
-
- count++;
- }
-
- if ((void_param != NULL) && (count > 1)) {
- YYLTYPE loc = void_param->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`void' parameter must be only parameter");
- }
- }
-
-
- static bool
- parameter_lists_match(exec_list *list_a, exec_list *list_b)
- {
- exec_list_iterator iter_a = list_a->iterator();
- exec_list_iterator iter_b = list_b->iterator();
-
- while (iter_a.has_next()) {
- ir_variable *a = (ir_variable *)iter_a.get();
- ir_variable *b = (ir_variable *)iter_b.get();
-
- /* If all of the parameters from the other parameter list have been
- * exhausted, the lists have different length and, by definition,
- * do not match.
- */
- if (!iter_b.has_next())
- return false;
-
- /* If the types of the parameters do not match, the parameters lists
- * are different.
- */
- if (a->type != b->type)
- return false;
-
- iter_a.next();
- iter_b.next();
- }
-
- return true;
- }
-
-
- ir_rvalue *
- ast_function::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- ir_function *f = NULL;
- ir_function_signature *sig = NULL;
- exec_list hir_parameters;
-
-
- /* The prototype part of a function does not generate anything in the IR
- * instruction stream.
- */
- (void) instructions;
-
- /* Convert the list of function parameters to HIR now so that they can be
- * used below to compare this function's signature with previously seen
- * signatures for functions with the same name.
- */
- ast_parameter_declarator::parameters_to_hir(& this->parameters,
- is_definition,
- & hir_parameters, state);
-
- const char *return_type_name;
- const glsl_type *return_type =
- this->return_type->specifier->glsl_type(& return_type_name, state);
-
- assert(return_type != NULL);
-
- /* Verify that this function's signature either doesn't match a previously
- * seen signature for a function with the same name, or, if a match is found,
- * that the previously seen signature does not have an associated definition.
- */
- const char *const name = identifier;
- f = state->symbols->get_function(name);
- if (f != NULL) {
- foreach_iter(exec_list_iterator, iter, *f) {
- sig = (struct ir_function_signature *) iter.get();
-
- /* Compare the parameter list of the function being defined to the
- * existing function. If the parameter lists match, then the return
- * type must also match and the existing function must not have a
- * definition.
- */
- if (parameter_lists_match(& hir_parameters, & sig->parameters)) {
- /* FINISHME: Compare return types. */
-
- if (is_definition && (sig->definition != NULL)) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
- sig = NULL;
- break;
- }
- }
-
- sig = NULL;
- }
-
- } else if (state->symbols->name_declared_this_scope(name)) {
- /* This function name shadows a non-function use of the same name.
- */
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "function name `%s' conflicts with "
- "non-function", name);
- sig = NULL;
- } else {
- f = new ir_function(name);
- state->symbols->add_function(f->name, f);
- }
-
- /* Verify the return type of main() */
- if (strcmp(name, "main") == 0) {
- if (! return_type->is_void()) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "main() must return void");
- }
-
- if (!hir_parameters.is_empty()) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "main() must not take any parameters");
- }
- }
-
- /* Finish storing the information about this new function in its signature.
- */
- if (sig == NULL) {
- sig = new ir_function_signature(return_type);
- f->add_signature(sig);
- } else if (is_definition) {
- /* Destroy all of the previous parameter information. The previous
- * parameter information comes from the function prototype, and it can
- * either include invalid parameter names or may not have names at all.
- */
- foreach_iter(exec_list_iterator, iter, sig->parameters) {
- assert(((ir_instruction *) iter.get())->as_variable() != NULL);
-
- iter.remove();
- delete iter.get();
- }
- }
-
- hir_parameters.move_nodes_to(& sig->parameters);
- signature = sig;
-
- /* Function declarations (prototypes) do not have r-values.
- */
- return NULL;
- }
-
-
- ir_rvalue *
- ast_function_definition::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- prototype->is_definition = true;
- prototype->hir(instructions, state);
-
- ir_function_signature *signature = prototype->signature;
-
- assert(state->current_function == NULL);
- state->current_function = signature;
-
- ir_label *label = new ir_label(signature->function_name(), signature);
- if (signature->definition == NULL) {
- signature->definition = label;
- }
- instructions->push_tail(label);
-
- /* Duplicate parameters declared in the prototype as concrete variables.
- * Add these to the symbol table.
- */
- state->symbols->push_scope();
- foreach_iter(exec_list_iterator, iter, signature->parameters) {
- ir_variable *const var = ((ir_instruction *) iter.get())->as_variable();
-
- assert(var != NULL);
-
- /* The only way a parameter would "exist" is if two parameters have
- * the same name.
- */
- if (state->symbols->name_declared_this_scope(var->name)) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
- } else {
- state->symbols->add_variable(var->name, var);
- }
- }
-
- /* Convert the body of the function to HIR, and append the resulting
- * instructions to the list that currently consists of the function label
- * and the function parameters.
- */
- this->body->hir(&signature->body, state);
-
- state->symbols->pop_scope();
-
- assert(state->current_function == signature);
- state->current_function = NULL;
-
- /* Function definitions do not have r-values.
- */
- return NULL;
- }
-
-
- ir_rvalue *
- ast_jump_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
-
- switch (mode) {
- case ast_return: {
- ir_return *inst;
- assert(state->current_function);
-
- if (opt_return_value) {
- if (state->current_function->return_type->base_type ==
- GLSL_TYPE_VOID) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`return` with a value, in function `%s' "
- "returning void",
- state->current_function->definition->label);
- }
-
- ir_expression *const ret = (ir_expression *)
- opt_return_value->hir(instructions, state);
- assert(ret != NULL);
-
- /* FINISHME: Make sure the type of the return value matches the return
- * FINISHME: type of the enclosing function.
- */
-
- inst = new ir_return(ret);
- } else {
- if (state->current_function->return_type->base_type !=
- GLSL_TYPE_VOID) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`return' with no value, in function %s returning "
- "non-void",
- state->current_function->definition->label);
- }
- inst = new ir_return;
- }
-
- instructions->push_tail(inst);
- break;
- }
-
- case ast_discard:
- /* FINISHME: discard support */
- if (state->target != fragment_shader) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`discard' may only appear in a fragment shader");
- }
- break;
-
- case ast_break:
- case ast_continue:
- /* FINISHME: Handle switch-statements. They cannot contain 'continue',
- * FINISHME: and they use a different IR instruction for 'break'.
- */
- /* FINISHME: Correctly handle the nesting. If a switch-statement is
- * FINISHME: inside a loop, a 'continue' is valid and will bind to the
- * FINISHME: loop.
- */
- if (state->loop_or_switch_nesting == NULL) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`%s' may only appear in a loop",
- (mode == ast_break) ? "break" : "continue");
- } else {
- ir_loop *const loop = state->loop_or_switch_nesting->as_loop();
-
- if (loop != NULL) {
- ir_loop_jump *const jump =
- new ir_loop_jump(loop,
- (mode == ast_break)
- ? ir_loop_jump::jump_break
- : ir_loop_jump::jump_continue);
- instructions->push_tail(jump);
- }
- }
-
- break;
- }
-
- /* Jump instructions do not have r-values.
- */
- return NULL;
- }
-
-
- ir_rvalue *
- ast_selection_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- ir_rvalue *const condition = this->condition->hir(instructions, state);
-
- /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
- *
- * "Any expression whose type evaluates to a Boolean can be used as the
- * conditional expression bool-expression. Vector types are not accepted
- * as the expression to if."
- *
- * The checks are separated so that higher quality diagnostics can be
- * generated for cases where both rules are violated.
- */
- if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
- YYLTYPE loc = this->condition->get_location();
-
- _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
- "boolean");
- }
-
- ir_if *const stmt = new ir_if(condition);
-
- if (then_statement != NULL) {
- ast_node *node = (ast_node *) then_statement;
- do {
- node->hir(& stmt->then_instructions, state);
- node = (ast_node *) node->next;
- } while (node != then_statement);
- }
-
- if (else_statement != NULL) {
- ast_node *node = (ast_node *) else_statement;
- do {
- node->hir(& stmt->else_instructions, state);
- node = (ast_node *) node->next;
- } while (node != else_statement);
- }
-
- instructions->push_tail(stmt);
-
- /* if-statements do not have r-values.
- */
- return NULL;
- }
-
-
- void
- ast_iteration_statement::condition_to_hir(ir_loop *stmt,
- struct _mesa_glsl_parse_state *state)
- {
- if (condition != NULL) {
- ir_rvalue *const cond =
- condition->hir(& stmt->body_instructions, state);
-
- if ((cond == NULL)
- || !cond->type->is_boolean() || !cond->type->is_scalar()) {
- YYLTYPE loc = condition->get_location();
-
- _mesa_glsl_error(& loc, state,
- "loop condition must be scalar boolean");
- } else {
- /* As the first code in the loop body, generate a block that looks
- * like 'if (!condition) break;' as the loop termination condition.
- */
- ir_rvalue *const not_cond =
- new ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond,
- NULL);
-
- ir_if *const if_stmt = new ir_if(not_cond);
-
- ir_jump *const break_stmt =
- new ir_loop_jump(stmt, ir_loop_jump::jump_break);
-
- if_stmt->then_instructions.push_tail(break_stmt);
- stmt->body_instructions.push_tail(if_stmt);
- }
- }
- }
-
-
- ir_rvalue *
- ast_iteration_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- /* For loops start a new scope, but while and do-while loops do not.
- */
- if (mode == ast_for)
- state->symbols->push_scope();
-
- if (init_statement != NULL)
- init_statement->hir(instructions, state);
-
- ir_loop *const stmt = new ir_loop();
- instructions->push_tail(stmt);
-
- /* Track the current loop and / or switch-statement nesting.
- */
- ir_instruction *const nesting = state->loop_or_switch_nesting;
- state->loop_or_switch_nesting = stmt;
-
- if (mode != ast_do_while)
- condition_to_hir(stmt, state);
-
- if (body != NULL) {
- ast_node *node = (ast_node *) body;
- do {
- node->hir(& stmt->body_instructions, state);
- node = (ast_node *) node->next;
- } while (node != body);
- }
-
- if (rest_expression != NULL)
- rest_expression->hir(& stmt->body_instructions, state);
-
- if (mode == ast_do_while)
- condition_to_hir(stmt, state);
-
- if (mode == ast_for)
- state->symbols->pop_scope();
-
- /* Restore previous nesting before returning.
- */
- state->loop_or_switch_nesting = nesting;
-
- /* Loops do not have r-values.
- */
- return NULL;
- }
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