Clone of mesa.
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  1. /*
  2. * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * on the rights to use, copy, modify, merge, publish, distribute, sub
  8. * license, and/or sell copies of the Software, and to permit persons to whom
  9. * the Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice (including the next
  12. * paragraph) shall be included in all copies or substantial portions of the
  13. * Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  18. * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
  19. * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  20. * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  21. * USE OR OTHER DEALINGS IN THE SOFTWARE. */
  22. #ifndef R300_CONTEXT_H
  23. #define R300_CONTEXT_H
  24. #include "draw/draw_context.h"
  25. #include "draw/draw_vertex.h"
  26. #include "pipe/p_context.h"
  27. #include "tgsi/tgsi_scan.h"
  28. #include "util/u_memory.h"
  29. #include "util/u_simple_list.h"
  30. #include "r300_clear.h"
  31. #include "r300_query.h"
  32. #include "r300_screen.h"
  33. #include "r300_winsys.h"
  34. struct r300_fragment_shader;
  35. struct r300_vertex_shader;
  36. struct r300_blend_state {
  37. uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
  38. uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
  39. uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
  40. uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
  41. };
  42. struct r300_blend_color_state {
  43. /* RV515 and earlier */
  44. uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
  45. /* R520 and newer */
  46. uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
  47. uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
  48. };
  49. struct r300_dsa_state {
  50. uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
  51. uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
  52. uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
  53. uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
  54. uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
  55. uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
  56. uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
  57. };
  58. struct r300_rs_state {
  59. /* Draw-specific rasterizer state */
  60. struct pipe_rasterizer_state rs;
  61. /* Whether or not to enable the VTE. This is referenced at the very
  62. * last moment during emission of VTE state, to decide whether or not
  63. * the VTE should be used for transformation. */
  64. boolean enable_vte;
  65. uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
  66. uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
  67. uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
  68. uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
  69. uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
  70. uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
  71. uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
  72. uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
  73. uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
  74. uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
  75. uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
  76. uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
  77. uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
  78. };
  79. struct r300_rs_block {
  80. uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
  81. uint32_t count; /* R300_RS_COUNT */
  82. uint32_t inst_count; /* R300_RS_INST_COUNT */
  83. uint32_t inst[8]; /* R300_RS_INST_[0-7] */
  84. };
  85. struct r300_sampler_state {
  86. uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
  87. uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
  88. uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
  89. };
  90. struct r300_scissor_state {
  91. uint32_t scissor_top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
  92. uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
  93. };
  94. struct r300_texture_state {
  95. uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
  96. uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
  97. uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
  98. };
  99. struct r300_viewport_state {
  100. float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
  101. float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
  102. float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
  103. float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
  104. float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
  105. float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
  106. uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
  107. };
  108. #define R300_NEW_BLEND 0x00000001
  109. #define R300_NEW_BLEND_COLOR 0x00000002
  110. #define R300_NEW_CLIP 0x00000004
  111. #define R300_NEW_CONSTANTS 0x00000008
  112. #define R300_NEW_DSA 0x00000010
  113. #define R300_NEW_FRAMEBUFFERS 0x00000020
  114. #define R300_NEW_FRAGMENT_SHADER 0x00000040
  115. #define R300_NEW_RASTERIZER 0x00000080
  116. #define R300_NEW_RS_BLOCK 0x00000100
  117. #define R300_NEW_SAMPLER 0x00000200
  118. #define R300_ANY_NEW_SAMPLERS 0x0001fe00
  119. #define R300_NEW_SCISSOR 0x00020000
  120. #define R300_NEW_TEXTURE 0x00040000
  121. #define R300_ANY_NEW_TEXTURES 0x03fc0000
  122. #define R300_NEW_VERTEX_FORMAT 0x04000000
  123. #define R300_NEW_VERTEX_SHADER 0x08000000
  124. #define R300_NEW_VIEWPORT 0x10000000
  125. #define R300_NEW_QUERY 0x20000000
  126. #define R300_NEW_KITCHEN_SINK 0x3fffffff
  127. /* The next several objects are not pure Radeon state; they inherit from
  128. * various Gallium classes. */
  129. struct r300_constant_buffer {
  130. /* Buffer of constants */
  131. /* XXX first number should be raised */
  132. float constants[32][4];
  133. /* Total number of constants */
  134. unsigned count;
  135. };
  136. /* Query object.
  137. *
  138. * This is not a subclass of pipe_query because pipe_query is never
  139. * actually fully defined. So, rather than have it as a member, and do
  140. * subclass-style casting, we treat pipe_query as an opaque, and just
  141. * trust that our state tracker does not ever mess up query objects.
  142. */
  143. struct r300_query {
  144. /* The kind of query. Currently only OQ is supported. */
  145. unsigned type;
  146. /* Whether this query is currently active. Only active queries will
  147. * get emitted into the command stream, and only active queries get
  148. * tallied. */
  149. boolean active;
  150. /* The current count of this query. Required to be at least 32 bits. */
  151. unsigned int count;
  152. /* The offset of this query into the query buffer, in bytes. */
  153. unsigned offset;
  154. /* if we've flushed the query */
  155. boolean flushed;
  156. /* if begin has been emitted */
  157. boolean begin_emitted;
  158. /* Linked list members. */
  159. struct r300_query* prev;
  160. struct r300_query* next;
  161. };
  162. struct r300_texture {
  163. /* Parent class */
  164. struct pipe_texture tex;
  165. /* Offsets into the buffer. */
  166. unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
  167. /**
  168. * If non-zero, override the natural texture layout with
  169. * a custom stride (in bytes).
  170. *
  171. * \note Mipmapping fails for textures with a non-natural layout!
  172. *
  173. * \sa r300_texture_get_stride
  174. */
  175. unsigned stride_override;
  176. /* Total size of this texture, in bytes. */
  177. unsigned size;
  178. /* Pipe buffer backing this texture. */
  179. struct pipe_buffer* buffer;
  180. /* Registers carrying texture format data. */
  181. struct r300_texture_state state;
  182. };
  183. struct r300_vertex_format {
  184. /* Parent class */
  185. struct vertex_info vinfo;
  186. /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
  187. uint32_t vap_prog_stream_cntl[8];
  188. /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
  189. uint32_t vap_prog_stream_cntl_ext[8];
  190. /* Map of vertex attributes into PVS memory for HW TCL,
  191. * or GA memory for SW TCL. */
  192. int vs_tab[16];
  193. /* Map of rasterizer attributes from GB through RS to US. */
  194. int fs_tab[16];
  195. };
  196. extern struct pipe_viewport_state r300_viewport_identity;
  197. struct r300_context {
  198. /* Parent class */
  199. struct pipe_context context;
  200. /* The interface to the windowing system, etc. */
  201. struct r300_winsys* winsys;
  202. /* Draw module. Used mostly for SW TCL. */
  203. struct draw_context* draw;
  204. /* Vertex buffer for rendering. */
  205. struct pipe_buffer* vbo;
  206. /* Offset into the VBO. */
  207. size_t vbo_offset;
  208. /* Occlusion query buffer. */
  209. struct pipe_buffer* oqbo;
  210. /* Query list. */
  211. struct r300_query *query_current;
  212. struct r300_query query_list;
  213. /* Various CSO state objects. */
  214. /* Blend state. */
  215. struct r300_blend_state* blend_state;
  216. /* Blend color state. */
  217. struct r300_blend_color_state* blend_color_state;
  218. /* User clip planes. */
  219. struct pipe_clip_state clip_state;
  220. /* Shader constants. */
  221. struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
  222. /* Depth, stencil, and alpha state. */
  223. struct r300_dsa_state* dsa_state;
  224. /* Fragment shader. */
  225. struct r300_fragment_shader* fs;
  226. /* Framebuffer state. We currently don't need our own version of this. */
  227. struct pipe_framebuffer_state framebuffer_state;
  228. /* Rasterizer state. */
  229. struct r300_rs_state* rs_state;
  230. /* RS block state. */
  231. struct r300_rs_block* rs_block;
  232. /* Sampler states. */
  233. struct r300_sampler_state* sampler_states[8];
  234. int sampler_count;
  235. /* Scissor state. */
  236. struct r300_scissor_state* scissor_state;
  237. /* Texture states. */
  238. struct r300_texture* textures[8];
  239. int texture_count;
  240. /* Vertex buffers for Gallium. */
  241. struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
  242. int vertex_buffer_count;
  243. /* Vertex information. */
  244. struct r300_vertex_format vertex_info;
  245. /* Vertex shader. */
  246. struct r300_vertex_shader* vs;
  247. /* Viewport state. */
  248. struct r300_viewport_state* viewport_state;
  249. /* Bitmask of dirty state objects. */
  250. uint32_t dirty_state;
  251. /* Flag indicating whether or not the HW is dirty. */
  252. uint32_t dirty_hw;
  253. /** Combination of DBG_xxx flags */
  254. unsigned debug;
  255. };
  256. /* Convenience cast wrapper. */
  257. static INLINE struct r300_context* r300_context(struct pipe_context* context)
  258. {
  259. return (struct r300_context*)context;
  260. }
  261. /* Context initialization. */
  262. struct draw_stage* r300_draw_stage(struct r300_context* r300);
  263. void r300_init_state_functions(struct r300_context* r300);
  264. void r300_init_surface_functions(struct r300_context* r300);
  265. /* Debug functionality. */
  266. /**
  267. * Debug flags to disable/enable certain groups of debugging outputs.
  268. *
  269. * \note These may be rather coarse, and the grouping may be impractical.
  270. * If you find, while debugging the driver, that a different grouping
  271. * of these flags would be beneficial, just feel free to change them
  272. * but make sure to update the documentation in r300_debug.c to reflect
  273. * those changes.
  274. */
  275. /*@{*/
  276. #define DBG_HELP 0x0000001
  277. #define DBG_FP 0x0000002
  278. #define DBG_VP 0x0000004
  279. #define DBG_CS 0x0000008
  280. #define DBG_DRAW 0x0000010
  281. #define DBG_SURF 0x0000020
  282. #define DBG_TEX 0x0000040
  283. #define DBG_FALL 0x0000080
  284. /*@}*/
  285. static INLINE boolean DBG_ON(struct r300_context * ctx, unsigned flags)
  286. {
  287. return (ctx->debug & flags) ? true : false;
  288. }
  289. static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * fmt, ...)
  290. {
  291. if (DBG_ON(ctx, flags)) {
  292. va_list va;
  293. va_start(va, fmt);
  294. debug_vprintf(fmt, va);
  295. va_end(va);
  296. }
  297. }
  298. void r300_init_debug(struct r300_context * ctx);
  299. #endif /* R300_CONTEXT_H */