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- /*
- * Copyright © 2015 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
- #include "anv_nir.h"
- #include "glsl/nir/nir_builder.h"
-
- struct apply_dynamic_offsets_state {
- nir_shader *shader;
- nir_builder builder;
-
- VkShaderStage stage;
- struct anv_pipeline_layout *layout;
-
- uint32_t indices_start;
- };
-
- static bool
- apply_dynamic_offsets_block(nir_block *block, void *void_state)
- {
- struct apply_dynamic_offsets_state *state = void_state;
- struct anv_descriptor_set_layout *set_layout;
- const struct anv_descriptor_slot *slot;
-
- nir_foreach_instr_safe(block, instr) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
-
- bool has_indirect = false;
- uint32_t set, binding;
- switch (intrin->intrinsic) {
- case nir_intrinsic_load_ubo_indirect:
- has_indirect = true;
- /* fallthrough */
- case nir_intrinsic_load_ubo: {
- set = intrin->const_index[0];
-
- nir_const_value *const_binding = nir_src_as_const_value(intrin->src[0]);
- if (const_binding) {
- binding = const_binding->u[0];
- } else {
- assert(0 && "need more info from the ir for this.");
- }
- break;
- }
- default:
- continue; /* the loop */
- }
-
- set_layout = state->layout->set[set].layout;
- slot = &set_layout->stage[state->stage].surface_start[binding];
- if (slot->dynamic_slot < 0)
- continue;
-
- uint32_t dynamic_index = state->layout->set[set].dynamic_offset_start +
- slot->dynamic_slot;
-
- state->builder.cursor = nir_before_instr(&intrin->instr);
-
- nir_intrinsic_instr *offset_load =
- nir_intrinsic_instr_create(state->shader, nir_intrinsic_load_uniform);
- offset_load->num_components = 1;
- offset_load->const_index[0] = state->indices_start + dynamic_index;
- offset_load->const_index[1] = 0;
- nir_ssa_dest_init(&offset_load->instr, &offset_load->dest, 1, NULL);
- nir_builder_instr_insert(&state->builder, &offset_load->instr);
-
- nir_ssa_def *offset = &offset_load->dest.ssa;
- if (has_indirect) {
- assert(intrin->src[1].is_ssa);
- offset = nir_iadd(&state->builder, intrin->src[1].ssa, offset);
- }
-
- assert(intrin->dest.is_ssa);
-
- nir_intrinsic_instr *new_load =
- nir_intrinsic_instr_create(state->shader,
- nir_intrinsic_load_ubo_indirect);
- new_load->num_components = intrin->num_components;
- new_load->const_index[0] = intrin->const_index[0];
- new_load->const_index[1] = intrin->const_index[1];
- nir_src_copy(&new_load->src[0], &intrin->src[0], &new_load->instr);
- new_load->src[1] = nir_src_for_ssa(offset);
- nir_ssa_dest_init(&new_load->instr, &new_load->dest,
- intrin->dest.ssa.num_components,
- intrin->dest.ssa.name);
- nir_builder_instr_insert(&state->builder, &new_load->instr);
-
- nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
- nir_src_for_ssa(&new_load->dest.ssa));
-
- nir_instr_remove(&intrin->instr);
- }
-
- return true;
- }
-
- void
- anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
- nir_shader *shader,
- struct brw_stage_prog_data *prog_data)
- {
- struct apply_dynamic_offsets_state state = {
- .shader = shader,
- .stage = anv_vk_shader_stage_for_mesa_stage(shader->stage),
- .layout = pipeline->layout,
- .indices_start = shader->num_uniforms,
- };
-
- if (!state.layout || !state.layout->stage[state.stage].has_dynamic_offsets)
- return;
-
- nir_foreach_overload(shader, overload) {
- if (overload->impl) {
- nir_builder_init(&state.builder, overload->impl);
- nir_foreach_block(overload->impl, apply_dynamic_offsets_block, &state);
- nir_metadata_preserve(overload->impl, nir_metadata_block_index |
- nir_metadata_dominance);
- }
- }
-
- struct anv_push_constants *null_data = NULL;
- for (unsigned i = 0; i < MAX_DYNAMIC_BUFFERS; i++)
- prog_data->param[i + shader->num_uniforms] =
- (const gl_constant_value *)&null_data->dynamic_offsets[i];
-
- shader->num_uniforms += MAX_DYNAMIC_BUFFERS;
- }
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