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toyball.c 6.8KB

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  1. /**
  2. * "Toy Ball" shader demo. Uses the example shaders from
  3. * chapter 11 of the OpenGL Shading Language "orange" book.
  4. * 16 Jan 2007
  5. */
  6. #include <assert.h>
  7. #include <string.h>
  8. #include <stdio.h>
  9. #include <stdlib.h>
  10. #include <math.h>
  11. #include <GL/gl.h>
  12. #include <GL/glut.h>
  13. #include <GL/glext.h>
  14. #include "extfuncs.h"
  15. static char *FragProgFile = "CH11-toyball.frag.txt";
  16. static char *VertProgFile = "CH11-toyball.vert.txt";
  17. /* program/shader objects */
  18. static GLuint fragShader;
  19. static GLuint vertShader;
  20. static GLuint program;
  21. struct uniform_info {
  22. const char *name;
  23. GLuint size;
  24. GLint location;
  25. GLfloat value[4];
  26. };
  27. static struct uniform_info Uniforms[] = {
  28. { "LightDir", 4, -1, { 0.57737, 0.57735, 0.57735, 0.0 } },
  29. { "HVector", 4, -1, { 0.32506, 0.32506, 0.88808, 0.0 } },
  30. { "BallCenter", 4, -1, { 0.0, 0.0, 0.0, 1.0 } },
  31. { "SpecularColor", 4, -1, { 0.4, 0.4, 0.4, 60.0 } },
  32. { "Red", 4, -1, { 0.6, 0.0, 0.0, 1.0 } },
  33. { "Blue", 4, -1, { 0.0, 0.3, 0.6, 1.0 } },
  34. { "Yellow", 4, -1, { 0.6, 0.5, 0.0, 1.0 } },
  35. { "HalfSpace0", 4, -1, { 1.0, 0.0, 0.0, 0.2 } },
  36. { "HalfSpace1", 4, -1, { 0.309016994, 0.951056516, 0.0, 0.2 } },
  37. { "HalfSpace2", 4, -1, { -0.809016994, 0.587785252, 0.0, 0.2 } },
  38. { "HalfSpace3", 4, -1, { -0.809016994, -0.587785252, 0.0, 0.2 } },
  39. { "HalfSpace4", 4, -1, { 0.309116994, -0.951056516, 0.0, 0.2 } },
  40. { "InOrOutInit", 1, -1, { -3.0, 0, 0, 0 } },
  41. { "StripeWidth", 1, -1, { 0.3, 0, 0, 0 } },
  42. { "FWidth", 1, -1, { 0.005, 0, 0, 0 } },
  43. { NULL, 0, 0, { 0, 0, 0, 0 } }
  44. };
  45. static GLint win = 0;
  46. static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
  47. static void
  48. Redisplay(void)
  49. {
  50. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  51. glPushMatrix();
  52. glRotatef(xRot, 1.0f, 0.0f, 0.0f);
  53. glRotatef(yRot, 0.0f, 1.0f, 0.0f);
  54. glRotatef(zRot, 0.0f, 0.0f, 1.0f);
  55. glutSolidSphere(2.0, 20, 10);
  56. glPopMatrix();
  57. glFinish();
  58. glFlush();
  59. glutSwapBuffers();
  60. }
  61. static void
  62. Reshape(int width, int height)
  63. {
  64. glViewport(0, 0, width, height);
  65. glMatrixMode(GL_PROJECTION);
  66. glLoadIdentity();
  67. glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
  68. glMatrixMode(GL_MODELVIEW);
  69. glLoadIdentity();
  70. glTranslatef(0.0f, 0.0f, -15.0f);
  71. }
  72. static void
  73. CleanUp(void)
  74. {
  75. glDeleteShader_func(fragShader);
  76. glDeleteShader_func(vertShader);
  77. glDeleteProgram_func(program);
  78. glutDestroyWindow(win);
  79. }
  80. static void
  81. Key(unsigned char key, int x, int y)
  82. {
  83. const GLfloat step = 2.0;
  84. (void) x;
  85. (void) y;
  86. switch(key) {
  87. case 'z':
  88. zRot += step;
  89. break;
  90. case 'Z':
  91. zRot -= step;
  92. break;
  93. case 27:
  94. CleanUp();
  95. exit(0);
  96. break;
  97. }
  98. glutPostRedisplay();
  99. }
  100. static void
  101. SpecialKey(int key, int x, int y)
  102. {
  103. const GLfloat step = 2.0;
  104. (void) x;
  105. (void) y;
  106. switch(key) {
  107. case GLUT_KEY_UP:
  108. xRot += step;
  109. break;
  110. case GLUT_KEY_DOWN:
  111. xRot -= step;
  112. break;
  113. case GLUT_KEY_LEFT:
  114. yRot -= step;
  115. break;
  116. case GLUT_KEY_RIGHT:
  117. yRot += step;
  118. break;
  119. }
  120. glutPostRedisplay();
  121. }
  122. static void
  123. LoadAndCompileShader(GLuint shader, const char *text)
  124. {
  125. GLint stat;
  126. glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
  127. glCompileShader_func(shader);
  128. glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
  129. if (!stat) {
  130. GLchar log[1000];
  131. GLsizei len;
  132. glGetShaderInfoLog_func(shader, 1000, &len, log);
  133. fprintf(stderr, "brick: problem compiling shader: %s\n", log);
  134. exit(1);
  135. }
  136. else {
  137. printf("Shader compiled OK\n");
  138. }
  139. }
  140. /**
  141. * Read a shader from a file.
  142. */
  143. static void
  144. ReadShader(GLuint shader, const char *filename)
  145. {
  146. const int max = 100*1000;
  147. int n;
  148. char *buffer = (char*) malloc(max);
  149. FILE *f = fopen(filename, "r");
  150. if (!f) {
  151. fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
  152. exit(1);
  153. }
  154. n = fread(buffer, 1, max, f);
  155. printf("brick: read %d bytes from shader file %s\n", n, filename);
  156. if (n > 0) {
  157. buffer[n] = 0;
  158. LoadAndCompileShader(shader, buffer);
  159. }
  160. fclose(f);
  161. free(buffer);
  162. }
  163. static void
  164. CheckLink(GLuint prog)
  165. {
  166. GLint stat;
  167. glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
  168. if (!stat) {
  169. GLchar log[1000];
  170. GLsizei len;
  171. glGetProgramInfoLog_func(prog, 1000, &len, log);
  172. fprintf(stderr, "Linker error:\n%s\n", log);
  173. }
  174. else {
  175. fprintf(stderr, "Link success!\n");
  176. }
  177. }
  178. static void
  179. Init(void)
  180. {
  181. const char *version;
  182. GLint i;
  183. version = (const char *) glGetString(GL_VERSION);
  184. if (version[0] != '2' || version[1] != '.') {
  185. printf("Warning: this program expects OpenGL 2.0\n");
  186. /*exit(1);*/
  187. }
  188. printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
  189. GetExtensionFuncs();
  190. vertShader = glCreateShader_func(GL_VERTEX_SHADER);
  191. ReadShader(vertShader, VertProgFile);
  192. fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
  193. ReadShader(fragShader, FragProgFile);
  194. program = glCreateProgram_func();
  195. glAttachShader_func(program, fragShader);
  196. glAttachShader_func(program, vertShader);
  197. glLinkProgram_func(program);
  198. CheckLink(program);
  199. glUseProgram_func(program);
  200. assert(glIsProgram_func(program));
  201. assert(glIsShader_func(fragShader));
  202. assert(glIsShader_func(vertShader));
  203. for (i = 0; Uniforms[i].name; i++) {
  204. Uniforms[i].location
  205. = glGetUniformLocation_func(program, Uniforms[i].name);
  206. printf("Uniform %s location: %d\n", Uniforms[i].name,
  207. Uniforms[i].location);
  208. switch (Uniforms[i].size) {
  209. case 1:
  210. glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
  211. break;
  212. case 2:
  213. glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
  214. break;
  215. case 3:
  216. glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
  217. break;
  218. case 4:
  219. glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
  220. break;
  221. default:
  222. abort();
  223. }
  224. }
  225. assert(glGetError() == 0);
  226. glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
  227. glEnable(GL_DEPTH_TEST);
  228. glColor3f(1, 0, 0);
  229. }
  230. static void
  231. ParseOptions(int argc, char *argv[])
  232. {
  233. int i;
  234. for (i = 1; i < argc; i++) {
  235. if (strcmp(argv[i], "-fs") == 0) {
  236. FragProgFile = argv[i+1];
  237. }
  238. else if (strcmp(argv[i], "-vs") == 0) {
  239. VertProgFile = argv[i+1];
  240. }
  241. }
  242. }
  243. int
  244. main(int argc, char *argv[])
  245. {
  246. glutInit(&argc, argv);
  247. glutInitWindowPosition( 0, 0);
  248. glutInitWindowSize(400, 400);
  249. glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
  250. win = glutCreateWindow(argv[0]);
  251. glutReshapeFunc(Reshape);
  252. glutKeyboardFunc(Key);
  253. glutSpecialFunc(SpecialKey);
  254. glutDisplayFunc(Redisplay);
  255. ParseOptions(argc, argv);
  256. Init();
  257. glutMainLoop();
  258. return 0;
  259. }