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- /* -*- mode: c; tab-width: 3; indent-tabs-mode: nil; c-basic-offset: 3; coding: utf-8-unix -*- */
- /*
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
- #include <GL/gl.h>
- #include "indirect.h"
-
- static void TransposeMatrixf(const GLfloat s[16], GLfloat d[16])
- {
- int i, j;
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- d[i*4+j] = s[j*4+i];
- }
- }
- }
-
- static void TransposeMatrixd(const GLdouble s[16], GLdouble d[16])
- {
- int i, j;
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- d[i*4+j] = s[j*4+i];
- }
- }
- }
-
-
- void
- __indirect_glLoadTransposeMatrixdARB( const GLdouble * m )
- {
- GLdouble mt[16];
-
- TransposeMatrixd( m, mt );
- __indirect_glLoadMatrixd( mt );
- }
-
- void
- __indirect_glLoadTransposeMatrixfARB( const GLfloat * m )
- {
- GLfloat mt[16];
-
- TransposeMatrixf( m, mt );
- __indirect_glLoadMatrixf( mt );
- }
-
- void
- __indirect_glMultTransposeMatrixdARB( const GLdouble * m )
- {
- GLdouble mt[16];
-
- TransposeMatrixd( m, mt );
- __indirect_glMultMatrixd( mt );
- }
-
- void
- __indirect_glMultTransposeMatrixfARB( const GLfloat * m )
- {
- GLfloat mt[16];
-
- TransposeMatrixf( m, mt );
- __indirect_glMultMatrixf( mt );
- }
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