Clone of mesa.
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rain.cxx 7.4KB

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  1. /*
  2. * This program is under the GNU GPL.
  3. * Use at your own risk.
  4. *
  5. * written by David Bucciarelli (humanware@plus.it)
  6. * Humanware s.r.l.
  7. */
  8. #include <stdio.h>
  9. #include <stdlib.h>
  10. #include <math.h>
  11. #include <time.h>
  12. #include <GL/glut.h>
  13. #ifndef M_PI
  14. #define M_PI 3.14159265
  15. #endif
  16. #include "particles.h"
  17. extern "C" {
  18. #include "readtex.h"
  19. }
  20. #ifdef _WIN32
  21. #include <windows.h>
  22. #include <mmsystem.h>
  23. #include "particles.cxx"
  24. #include "readtex.c"
  25. #endif
  26. #ifdef XMESA
  27. #include "GL/xmesa.h"
  28. static int fullscreen=1;
  29. #endif
  30. static int WIDTH=640;
  31. static int HEIGHT=480;
  32. static int NUMPART=7500;
  33. #define FRAME 50
  34. static float fogcolor[4]={1.0,1.0,1.0,1.0};
  35. #define DIMP 40.0
  36. #define DIMTP 32.0
  37. static float q[4][3]={
  38. {-DIMP,0.0,-DIMP},
  39. {DIMP,0.0,-DIMP},
  40. {DIMP,0.0,DIMP},
  41. {-DIMP,0.0,DIMP}
  42. };
  43. static float qt[4][2]={
  44. {-DIMTP,-DIMTP},
  45. {DIMTP,-DIMTP},
  46. {DIMTP,DIMTP},
  47. {-DIMTP,DIMTP}
  48. };
  49. static int win=0;
  50. static int fog=1;
  51. static int help=1;
  52. static GLuint groundid;
  53. static float obs[3]={2.0,1.0,0.0};
  54. static float dir[3];
  55. static float v=0.0;
  56. static float alpha=-90.0;
  57. static float beta=90.0;
  58. static particleSystem *ps;
  59. static float gettime()
  60. {
  61. static clock_t told=0;
  62. clock_t tnew,ris;
  63. tnew=clock();
  64. ris=tnew-told;
  65. told=tnew;
  66. return(ris/(float)CLOCKS_PER_SEC);
  67. }
  68. static float gettimerain()
  69. {
  70. static clock_t told=0;
  71. clock_t tnew,ris;
  72. tnew=clock();
  73. ris=tnew-told;
  74. told=tnew;
  75. return(ris/(float)CLOCKS_PER_SEC);
  76. }
  77. static void calcposobs(void)
  78. {
  79. dir[0]=sin(alpha*M_PI/180.0);
  80. dir[2]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
  81. dir[1]=cos(beta*M_PI/180.0);
  82. obs[0]+=v*dir[0];
  83. obs[1]+=v*dir[1];
  84. obs[2]+=v*dir[2];
  85. rainParticle::setRainingArea(obs[0]-7.0f,-0.2f,obs[2]-7.0f,obs[0]+7.0f,8.0f,obs[2]+7.0f);
  86. }
  87. static void printstring(void *font, char *string)
  88. {
  89. int len,i;
  90. len=(int)strlen(string);
  91. for(i=0;i<len;i++)
  92. glutBitmapCharacter(font,string[i]);
  93. }
  94. static void reshape(int width, int height)
  95. {
  96. WIDTH=width;
  97. HEIGHT=height;
  98. glViewport(0,0,(GLint)width,(GLint)height);
  99. glMatrixMode(GL_PROJECTION);
  100. glLoadIdentity();
  101. gluPerspective(70.0,width/(float)height,0.1,30.0);
  102. glMatrixMode(GL_MODELVIEW);
  103. }
  104. static void printhelp(void)
  105. {
  106. glEnable(GL_BLEND);
  107. glColor4f(0.0,0.0,0.0,0.5);
  108. glRecti(40,40,600,440);
  109. glDisable(GL_BLEND);
  110. glColor3f(1.0,0.0,0.0);
  111. glRasterPos2i(300,420);
  112. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
  113. glRasterPos2i(60,390);
  114. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Togle Help");
  115. glRasterPos2i(60,360);
  116. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Togle Fog");
  117. glRasterPos2i(60,330);
  118. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
  119. glRasterPos2i(60,300);
  120. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
  121. glRasterPos2i(60,270);
  122. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
  123. glRasterPos2i(60,240);
  124. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"l - Increase rain length");
  125. glRasterPos2i(60,210);
  126. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"k - Increase rain length");
  127. }
  128. static void drawrain(void)
  129. {
  130. static int count=0;
  131. static char frbuf[80];
  132. float fr;
  133. glEnable(GL_DEPTH_TEST);
  134. if(fog)
  135. glEnable(GL_FOG);
  136. else
  137. glDisable(GL_FOG);
  138. glDepthMask(GL_TRUE);
  139. glClearColor(1.0,1.0,1.0,1.0);
  140. glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
  141. glPushMatrix();
  142. calcposobs();
  143. gluLookAt(obs[0],obs[1],obs[2],
  144. obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
  145. 0.0,1.0,0.0);
  146. glColor4f(1.0,1.0,1.0,1.0);
  147. glEnable(GL_TEXTURE_2D);
  148. glBindTexture(GL_TEXTURE_2D,groundid);
  149. glBegin(GL_QUADS);
  150. glTexCoord2fv(qt[0]);
  151. glVertex3fv(q[0]);
  152. glTexCoord2fv(qt[1]);
  153. glVertex3fv(q[1]);
  154. glTexCoord2fv(qt[2]);
  155. glVertex3fv(q[2]);
  156. glTexCoord2fv(qt[3]);
  157. glVertex3fv(q[3]);
  158. glEnd();
  159. // Particle System
  160. glDisable(GL_TEXTURE_2D);
  161. glShadeModel(GL_SMOOTH);
  162. glEnable(GL_BLEND);
  163. ps->draw();
  164. ps->addTime(gettimerain());
  165. glShadeModel(GL_FLAT);
  166. if((count % FRAME)==0) {
  167. fr=gettime();
  168. sprintf(frbuf,"Frame rate: %f",FRAME/fr);
  169. }
  170. glDisable(GL_TEXTURE_2D);
  171. glDisable(GL_DEPTH_TEST);
  172. glDisable(GL_FOG);
  173. glMatrixMode(GL_PROJECTION);
  174. glLoadIdentity();
  175. glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
  176. glMatrixMode(GL_MODELVIEW);
  177. glLoadIdentity();
  178. glColor3f(1.0,0.0,0.0);
  179. glRasterPos2i(10,10);
  180. printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
  181. glRasterPos2i(350,470);
  182. printstring(GLUT_BITMAP_HELVETICA_10,"Rain V1.0 Written by David Bucciarelli (humanware@plus.it)");
  183. if(help)
  184. printhelp();
  185. reshape(WIDTH,HEIGHT);
  186. glPopMatrix();
  187. glutSwapBuffers();
  188. count++;
  189. }
  190. static void special(int key, int x, int y)
  191. {
  192. switch (key) {
  193. case GLUT_KEY_LEFT:
  194. alpha+=2.0;
  195. break;
  196. case GLUT_KEY_RIGHT:
  197. alpha-=2.0;
  198. break;
  199. case GLUT_KEY_DOWN:
  200. beta-=2.0;
  201. break;
  202. case GLUT_KEY_UP:
  203. beta+=2.0;
  204. break;
  205. }
  206. }
  207. static void key(unsigned char key, int x, int y)
  208. {
  209. switch (key) {
  210. case 27:
  211. exit(0);
  212. break;
  213. case 'a':
  214. v+=0.01;
  215. break;
  216. case 'z':
  217. v-=0.01;
  218. break;
  219. case 'l':
  220. rainParticle::setLength(rainParticle::getLength()+0.025f);
  221. break;
  222. case 'k':
  223. rainParticle::setLength(rainParticle::getLength()-0.025f);
  224. break;
  225. case 'h':
  226. help=(!help);
  227. break;
  228. case 'f':
  229. fog=(!fog);
  230. break;
  231. #ifdef XMESA
  232. case ' ':
  233. XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
  234. fullscreen=(!fullscreen);
  235. break;
  236. #endif
  237. }
  238. }
  239. static void inittextures(void)
  240. {
  241. GLubyte *img;
  242. GLint width,height;
  243. GLenum format;
  244. GLenum gluerr;
  245. glGenTextures(1,&groundid);
  246. glBindTexture(GL_TEXTURE_2D,groundid);
  247. if(!(img=LoadRGBImage("../images/s128.rgb",&width,&height,&format))){
  248. fprintf(stderr,"Error reading a texture.\n");
  249. exit(-1);
  250. }
  251. glPixelStorei(GL_UNPACK_ALIGNMENT,4);
  252. if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height,GL_RGB,
  253. GL_UNSIGNED_BYTE, (GLvoid *)(img)))) {
  254. fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
  255. exit(-1);
  256. }
  257. glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
  258. glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
  259. glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
  260. glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
  261. glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
  262. }
  263. static void initparticle(void)
  264. {
  265. ps=new particleSystem;
  266. rainParticle::setRainingArea(-7.0f,-0.2f,-7.0f,7.0f,8.0f,7.0f);
  267. for(int i=0;i<NUMPART;i++) {
  268. rainParticle *p=new rainParticle;
  269. p->randomHeight();
  270. ps->addParticle((particle *)p);
  271. }
  272. }
  273. int main(int ac,char **av)
  274. {
  275. fprintf(stderr,"Rain V1.0\nWritten by David Bucciarelli (humanware@plus.it)\n");
  276. /* Default settings */
  277. WIDTH=640;
  278. HEIGHT=480;
  279. glutInitWindowPosition(0,0);
  280. glutInitWindowSize(WIDTH,HEIGHT);
  281. glutInit(&ac,av);
  282. glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
  283. if(!(win=glutCreateWindow("Rain"))) {
  284. fprintf(stderr,"Error opening a window.\n");
  285. exit(-1);
  286. }
  287. reshape(WIDTH,HEIGHT);
  288. inittextures();
  289. glShadeModel(GL_FLAT);
  290. glEnable(GL_DEPTH_TEST);
  291. glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
  292. glEnable(GL_FOG);
  293. glFogi(GL_FOG_MODE,GL_EXP);
  294. glFogfv(GL_FOG_COLOR,fogcolor);
  295. glFogf(GL_FOG_DENSITY,0.1);
  296. #ifdef FX
  297. glHint(GL_FOG_HINT,GL_NICEST);
  298. #endif
  299. initparticle();
  300. glutKeyboardFunc(key);
  301. glutSpecialFunc(special);
  302. glutDisplayFunc(drawrain);
  303. glutIdleFunc(drawrain);
  304. glutReshapeFunc(reshape);
  305. glutMainLoop();
  306. return(0);
  307. }