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- // Multi-texture vertex shader
- // Brian Paul
-
-
- attribute vec4 TexCoord0, TexCoord1;
- attribute vec4 VertCoord;
-
- void main()
- {
- gl_TexCoord[0] = TexCoord0;
- gl_TexCoord[1] = TexCoord1;
- // note: may use gl_Vertex or VertCoord here for testing:
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- }
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