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- // Multi-texture fragment shader
- // Brian Paul
-
- // Composite second texture over first.
- // We're assuming the 2nd texture has a meaningful alpha channel.
-
- uniform sampler2D tex1;
- uniform sampler2D tex2;
-
- void main()
- {
- vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy);
- vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
- gl_FragColor = mix(t1, t2, t2.w);
- }
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