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tri-z.c 4.9KB

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  1. /*
  2. * Copyright (c) 1993-1997, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
  36. */
  37. #include <GL/glut.h>
  38. #include <stdlib.h>
  39. #include <stdio.h>
  40. static int leftFirst = GL_TRUE;
  41. static struct { GLenum func; const char *str; } funcs[] =
  42. {
  43. { GL_LESS, "GL_LESS" },
  44. { GL_LEQUAL, "GL_LEQUAL" },
  45. { GL_GREATER, "GL_GREATER" },
  46. { GL_GEQUAL, "GL_GEQUAL" },
  47. { GL_EQUAL, "GL_EQUAL" },
  48. { GL_NOTEQUAL, "GL_NOTEQUAL" },
  49. { GL_ALWAYS, "GL_ALWAYS" },
  50. { GL_NEVER, "GL_NEVER" },
  51. };
  52. #define NUM_FUNCS (sizeof(funcs) / sizeof(funcs[0]))
  53. static int curFunc = 0;
  54. static double clearVal = 1.0;
  55. static void usage(void)
  56. {
  57. printf("t - toggle rendering order of triangles\n");
  58. printf("c - toggle Z clear value between 0, 1\n");
  59. printf("f - cycle through depth test functions\n");
  60. }
  61. static void init(void)
  62. {
  63. glEnable(GL_DEPTH_TEST);
  64. glClearColor (1.0, 0.0, 0.0, 0.0);
  65. }
  66. static void drawLeftTriangle(void)
  67. {
  68. /* draw yellow triangle on LHS of screen */
  69. glBegin (GL_TRIANGLES);
  70. glColor4f(1.0, 1.0, 0.0, 0.75);
  71. glVertex3f(0.1, 0.9, -1.0);
  72. glVertex3f(0.1, 0.1, -1.0);
  73. glVertex3f(0.8, 0.5, 1.0);
  74. glEnd();
  75. }
  76. static void drawRightTriangle(void)
  77. {
  78. /* draw cyan triangle on RHS of screen */
  79. glBegin (GL_TRIANGLES);
  80. glColor4f(0.0, 1.0, 1.0, 0.75);
  81. glVertex3f(0.9, 0.9, 0.0);
  82. glVertex3f(0.2, 0.5, 0.0);
  83. glVertex3f(0.9, 0.1, 0.0);
  84. glEnd();
  85. }
  86. void display(void)
  87. {
  88. printf("GL_CLEAR_DEPTH = %f GL_DEPTH_FUNC = %s\n",
  89. clearVal, funcs[curFunc].str);
  90. glClearDepth(clearVal);
  91. glDepthFunc(funcs[curFunc].func);
  92. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  93. if (leftFirst) {
  94. drawLeftTriangle();
  95. drawRightTriangle();
  96. }
  97. else {
  98. drawRightTriangle();
  99. drawLeftTriangle();
  100. }
  101. glFlush();
  102. }
  103. void reshape(int w, int h)
  104. {
  105. glViewport(0, 0, (GLsizei) w, (GLsizei) h);
  106. glMatrixMode(GL_PROJECTION);
  107. glLoadIdentity();
  108. if (w <= h)
  109. gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w);
  110. else
  111. gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0);
  112. }
  113. /* ARGSUSED1 */
  114. void keyboard(unsigned char key, int x, int y)
  115. {
  116. switch (key) {
  117. case 'c':
  118. case 'C':
  119. clearVal = 1.0 - clearVal;
  120. glutPostRedisplay();
  121. break;
  122. case 'f':
  123. case 'F':
  124. curFunc = (curFunc + 1) % NUM_FUNCS;
  125. glutPostRedisplay();
  126. break;
  127. case 't':
  128. case 'T':
  129. leftFirst = !leftFirst;
  130. glutPostRedisplay();
  131. break;
  132. case 27: /* Escape key */
  133. exit(0);
  134. break;
  135. default:
  136. break;
  137. }
  138. }
  139. /* Main Loop
  140. * Open window with initial window size, title bar,
  141. * RGBA display mode, and handle input events.
  142. */
  143. int main(int argc, char** argv)
  144. {
  145. glutInit(&argc, argv);
  146. glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
  147. glutInitWindowSize (200, 200);
  148. glutCreateWindow (argv[0]);
  149. glutReshapeFunc (reshape);
  150. glutKeyboardFunc (keyboard);
  151. glutDisplayFunc (display);
  152. init();
  153. usage();
  154. glutMainLoop();
  155. return 0;
  156. }