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  1. <HTML>
  2. <TITLE>Mesa Release Notes</TITLE>
  3. <head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
  4. <BODY>
  5. <body bgcolor="#eeeeee">
  6. <H1>Mesa 6.5 Release Notes / March 31, 2006</H1>
  7. <p>
  8. Mesa 6.5 is a new development release.
  9. </p>
  10. <h2>MD5 checksums</h2>
  11. <pre>
  12. 657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
  13. 61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
  14. 19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip
  15. 694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
  16. ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
  17. b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip
  18. ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
  19. 59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
  20. 005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip
  21. </pre>
  22. <h2>New Features</h2>
  23. <ul>
  24. <li>OpenGL Shading language support
  25. <br>
  26. This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
  27. GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
  28. the work was done by Michal Krol.
  29. There's probably a fair number of bugs since this is a pretty large,
  30. complicated body of code.
  31. <br>
  32. The OpenGL 2.0 interface to these features will be implemented in a
  33. future version of Mesa,
  34. <li>GL_EXT_timer_query
  35. <br>
  36. Used to measure the time of OpenGL operations at high precision.
  37. Only supported in the software/Xlib driver at this time.
  38. <li>GL_EXT_packed_depth_stencil
  39. <br>
  40. Defines a new GL_DEPTH_STENCIL_EXT pixel format.
  41. <li>GL_EXT_framebuffer_blit
  42. <br>
  43. A simplified glCopyPixels-like feature for copying pixel rectangles.
  44. <li>GL_ARB_half_float_pixel
  45. <br>
  46. Adds a new half-precision floating point format for image transfers,
  47. such as for glDrawPixels, glReadPixels, glTexImage, etc.
  48. </ul>
  49. <h2>Changes</h2>
  50. <ul>
  51. <li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
  52. <li>removed GL_SGIX/SGIS_pixel_texture extensions
  53. </ul>
  54. <h2>Bug fixes</h2>
  55. <ul>
  56. <li>fixed glxcontextmodes.c datatype problem (bug 5835)
  57. <li>fixed aix-gcc build/install bugs (bug 5874)
  58. <li>fixed some bugs in texture env program generation
  59. <li>glXCopyContext() didn't handle texture object bindings properly
  60. <li>glXCopyContext() didn't copy all lighting state
  61. <li>fixed FreeBSD config (Pedro Giffuni)
  62. <li>fixed some minor framebuffer object bugs
  63. <li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
  64. <li>fixed a number of thread safety bugs/regressions
  65. <li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
  66. <li>paletted texturing was broken w/ floating point palettes (K. Schultz)
  67. <li>lots of assorted framebuffer object bug fixes
  68. </ul>
  69. <h2>Known Issues</h2>
  70. <ul>
  71. <li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
  72. textures should work.
  73. </ul>
  74. <h2>Driver Interface Changes</h2>
  75. <ul>
  76. <li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
  77. the two-sided versions: Driver.Stencil*Separate().
  78. <li>Render-to-texture: The functions for rendering to textures have changed.
  79. </ul>
  80. <h2>To Do (someday) items</h2>
  81. <ul>
  82. <li>Switch to freeglut
  83. <li>Increase MAX_DRAWBUFFERS
  84. <li>Fix linux-glide target/driver.
  85. <li>Fix lambda calculation for frag progs.
  86. </ul>
  87. <h2>Driver Status</h2>
  88. <pre>
  89. Driver Status
  90. ---------------------- ----------------------
  91. DRI drivers varies with the driver
  92. XMesa/GLX (on Xlib) implements OpenGL 1.5
  93. OSMesa (off-screen) implements OpenGL 1.5
  94. Glide (3dfx Voodoo1/2) implements OpenGL 1.3
  95. SVGA implements OpenGL 1.3
  96. Wind River UGL implements OpenGL 1.3
  97. Windows/Win32 implements OpenGL 1.5
  98. DJGPP implements OpenGL 1.5
  99. GGI implements OpenGL 1.3
  100. BeOS implements OpenGL 1.5
  101. Allegro needs updating
  102. D3D needs updating
  103. </pre>
  104. </body>
  105. </html>