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- <TITLE>Mesa Release Notes</TITLE>
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- <H1>Mesa 6.5 Release Notes / March 31, 2006</H1>
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- <p>
- Mesa 6.5 is a new development release.
- </p>
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- <h2>MD5 checksums</h2>
- <pre>
- 657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
- 61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
- 19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip
- 694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
- ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
- b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip
- ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
- 59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
- 005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip
- </pre>
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- <h2>New Features</h2>
- <ul>
- <li>OpenGL Shading language support
- <br>
- This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
- GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
- the work was done by Michal Krol.
- There's probably a fair number of bugs since this is a pretty large,
- complicated body of code.
- <br>
- The OpenGL 2.0 interface to these features will be implemented in a
- future version of Mesa,
-
- <li>GL_EXT_timer_query
- <br>
- Used to measure the time of OpenGL operations at high precision.
- Only supported in the software/Xlib driver at this time.
-
- <li>GL_EXT_packed_depth_stencil
- <br>
- Defines a new GL_DEPTH_STENCIL_EXT pixel format.
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- <li>GL_EXT_framebuffer_blit
- <br>
- A simplified glCopyPixels-like feature for copying pixel rectangles.
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- <li>GL_ARB_half_float_pixel
- <br>
- Adds a new half-precision floating point format for image transfers,
- such as for glDrawPixels, glReadPixels, glTexImage, etc.
- </ul>
-
- <h2>Changes</h2>
- <ul>
- <li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
- <li>removed GL_SGIX/SGIS_pixel_texture extensions
- </ul>
- <h2>Bug fixes</h2>
- <ul>
- <li>fixed glxcontextmodes.c datatype problem (bug 5835)
- <li>fixed aix-gcc build/install bugs (bug 5874)
- <li>fixed some bugs in texture env program generation
- <li>glXCopyContext() didn't handle texture object bindings properly
- <li>glXCopyContext() didn't copy all lighting state
- <li>fixed FreeBSD config (Pedro Giffuni)
- <li>fixed some minor framebuffer object bugs
- <li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
- <li>fixed a number of thread safety bugs/regressions
- <li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
- <li>paletted texturing was broken w/ floating point palettes (K. Schultz)
- <li>lots of assorted framebuffer object bug fixes
- </ul>
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- <h2>Known Issues</h2>
- <ul>
- <li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
- textures should work.
- </ul>
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- <h2>Driver Interface Changes</h2>
- <ul>
- <li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
- the two-sided versions: Driver.Stencil*Separate().
- <li>Render-to-texture: The functions for rendering to textures have changed.
- </ul>
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- <h2>To Do (someday) items</h2>
- <ul>
- <li>Switch to freeglut
- <li>Increase MAX_DRAWBUFFERS
- <li>Fix linux-glide target/driver.
- <li>Fix lambda calculation for frag progs.
- </ul>
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- <h2>Driver Status</h2>
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- <pre>
- Driver Status
- ---------------------- ----------------------
- DRI drivers varies with the driver
- XMesa/GLX (on Xlib) implements OpenGL 1.5
- OSMesa (off-screen) implements OpenGL 1.5
- Glide (3dfx Voodoo1/2) implements OpenGL 1.3
- SVGA implements OpenGL 1.3
- Wind River UGL implements OpenGL 1.3
- Windows/Win32 implements OpenGL 1.5
- DJGPP implements OpenGL 1.5
- GGI implements OpenGL 1.3
- BeOS implements OpenGL 1.5
- Allegro needs updating
- D3D needs updating
- </pre>
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