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- <TITLE>Mesa Release Notes</TITLE>
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- <H1>Mesa 6.5.1 Release Notes / September 15, 2006</H1>
-
- <p>
- Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of
- bug fixes.
- </p>
-
-
- <h2>MD5 checksums</h2>
- <pre>
- d9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz
- c46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2
- 939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip
- 9e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz
- 0f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2
- 14c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip
- c5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz
- 2525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2
- e33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip
- </pre>
-
-
- <h2>New Features</h2>
- <ul>
- <li>Intel i965 "broadwater" DRI driver
-
- <li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex
- arrays in an object.
-
- <li>GL_EXT_texture_sRGB - non-linearly mapped texture formats
-
- <li>GL_EXT_gpu_program_parameters - addes a few new functions for setting
- multiple vertex/fragment program parameters with one call.
- <li>"engine" demo
- <li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
- <li>many updates to the DRI drivers
- </ul>
-
- <h2>Changes</h2>
- <ul>
- <li>The glVertexAttribARB functions no longer alias the conventional
- vertex attributes.
- <li>glxinfo program prints more info with -l option
- <li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
- compatible, in terms of glBindProgramARB()
- <li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now
- accepted by the parser, even though the GL_ARB_vertex_blend and
- GL_EXT_vertex_weighting extensions aren't supported.
- Allows Warcraft to run.
- </ul>
-
- <h2>Bug fixes</h2>
- <ul>
- <li>fixed broken texture border handling for depth textures (bug 6498)
- <li>removed the test for duplicated framebuffer attachments, per
- version 117 of the GL_EXT_framebuffer_object specification
- <li>fixed a few render-to-texture bugs, including render to depth texture
- <li>clipping of lines against user-defined clip planes was broken (6512)
- <li>assembly language dispatch for SPARC was broken (bug 6484)
- <li>assorted compilation fixes on various Unix platforms (Dan Schikore)
- <li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
- <li>assorted minor fixes for 16 and 32 bit/channel modes
- <li>fixed assorted bugs in texture compression paths
- <li>fixed indirect rendering vertex array crashes (bug 6863)
- <li>glDrawPixels GL_INDEX_OFFSET didn't always work
- <li>fixed convolution memory leak (bug 7077)
- <li>rectangular depth textures didn't work
- <li>invalid mode to glBegin didn't generate an error (bug 7142)
- <li>'normalized' parameter to glVertexAttribPointerARB didn't work
- <li>disable bogus GLX_SGI_video_sync extension in xlib driver
- <li>fixed R128 driver locking bug (Martijn van Oosterhout)
- <li>using evaluators with vertex programs caused crashes (bug 7564)
- <li>fragment.position wasn't set correctly for point/line primitives
- <li>fixed parser bug for scalar sources for GL_NV_fragment_program
- <li>max fragment program length was incorrectly 128, now 1024
- <li>writes to result.depth in fragment programs weren't clamped to [0,1]
- <li>fixed potential dangling pointer bug in glBindProgram()
- <li>fixed some memory leaks (and potential crashes) in Xlib driver
- <li>fixed a number of build issues on HP-UX (Christopher Bell)
- <li>accum buffer didn't work with OSMesa interface
- </ul>
-
-
- <h2>Internal code changes</h2>
-
- <p>
- A number of Mesa program-related structs were renamed.
- For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>.
- All the effected drivers have been updated.
- </p>
-
- <p>Ian Romanick updated the GL API dispatch code in a number of ways.
- First, many old/unused extensions were removed.
- Second, the static entrypoints for some extensions were removed.
- This means GL function pointers will have to be used more often
- (e.g. use glXGetProcAddressARB()).
- </p>
-
-
- <h2>To Do (someday) items</h2>
- <ul>
- <li>Switch to freeglut
- <li>Increase MAX_DRAWBUFFERS
- <li>Fix linux-glide target/driver.
- <li>Fix lambda calculation for frag progs.
- </ul>
-
-
- <h2>Driver Status</h2>
-
- <pre>
- Driver Status
- ---------------------- ----------------------
- DRI drivers varies with the driver
- XMesa/GLX (on Xlib) implements OpenGL 1.5
- OSMesa (off-screen) implements OpenGL 1.5
- Glide (3dfx Voodoo1/2) implements OpenGL 1.3
- SVGA implements OpenGL 1.3
- Wind River UGL implements OpenGL 1.3
- Windows/Win32 implements OpenGL 1.5
- DJGPP implements OpenGL 1.5
- GGI implements OpenGL 1.3
- BeOS implements OpenGL 1.5
- Allegro needs updating
- D3D needs updating
- </pre>
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- </body>
- </html>
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