![]() This prevents vertex shaders from referencing invalid memory locations when the shader is operating on less than four vertices or fragments. |
17 years ago | |
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egl | egl: check for null ptr/name | 17 years ago |
gallium | gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL code | 17 years ago |
glu | mesa: Update ignores a bit | 17 years ago |
glut | glut: only call glFinish() in processWindowWorkList() for indirect contexts. | 17 years ago |
glw | fix DESTDIR omissions | 17 years ago |
glx | fix compilation | 17 years ago |
mesa | mesa: remove extra \n from printf string | 17 years ago |
Makefile | Create $(TOP)/$(LIB_DIR) for install, too | 17 years ago |
SConscript | Fix typo. | 17 years ago |