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Makefile
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nouveau: fix build against out of tree libdrm
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15 лет назад |
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SConscript
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nvc0: implement queries
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15 лет назад |
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nv50_defs.xml.h
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nvc0: import nvc0 gallium driver
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15 лет назад |
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nv50_texture.xml.h
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nvc0: import nvc0 gallium driver
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15 лет назад |
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nvc0_2d.xml.h
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nvc0: import nvc0 gallium driver
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15 лет назад |
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nvc0_3d.xml.h
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nvc0: implement transform feedback state
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15 лет назад |
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nvc0_3ddefs.xml.h
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nvc0: import nvc0 gallium driver
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15 лет назад |
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nvc0_buffer.c
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nvc0: update user vbufs on each draw call
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15 лет назад |
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nvc0_context.c
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nvc0: add MARK_RING where missing to avoid too many relocs errors
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15 лет назад |
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nvc0_context.h
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nvc0: implement transform feedback state
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15 лет назад |
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nvc0_draw.c
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nvc0: import nvc0 gallium driver
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15 лет назад |
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nvc0_fence.c
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nvc0: add MARK_RING where missing to avoid too many relocs errors
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15 лет назад |
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nvc0_fence.h
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nvc0: implement VRAM buffer transfers with bounce buffers
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15 лет назад |
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nvc0_formats.c
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nvc0: import nvc0 gallium driver
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15 лет назад |
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nvc0_graph_macros.h
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nvc0: rewrite the 9097 GRAPH macros
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15 лет назад |
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nvc0_m2mf.xml.h
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nvc0: import nvc0 gallium driver
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15 лет назад |
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nvc0_miptree.c
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nvc0: fix layer stride state
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15 лет назад |
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nvc0_mm.c
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nvc0: Move declaration before code.
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15 лет назад |
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nvc0_pc.c
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nvc0: recognize r63 as zero in constant folding
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15 лет назад |
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nvc0_pc.h
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nvc0: recognize r63 as zero in constant folding
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15 лет назад |
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nvc0_pc_emit.c
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nvc0: enable PIPE_CAP_ARRAY_TEXTURES and fix them
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15 лет назад |
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nvc0_pc_optimize.c
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nvc0: detect no-op MIN/MAX, do CSE earlier to succeed more often
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15 лет назад |
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nvc0_pc_print.c
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nvc0: fix emit_cvt for ceil, floor and trunc
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15 лет назад |
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nvc0_pc_regalloc.c
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nvc0: improve shader support for texturing
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15 лет назад |
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nvc0_program.c
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nvc0: implement point coord replacement
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15 лет назад |
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nvc0_program.h
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nvc0: implement point coord replacement
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15 лет назад |
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nvc0_push.c
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nvc0: don't apply base vertex to per-instance arrays
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15 лет назад |
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nvc0_push2.c
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nvc0: fix resource unmap after vertex push
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15 лет назад |
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nvc0_query.c
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nvc0: add MARK_RING where missing to avoid too many relocs errors
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15 лет назад |
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nvc0_resource.c
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nvc0: adapt to array textures interface change
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15 лет назад |
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nvc0_resource.h
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nvc0: update user vbufs on each draw call
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15 лет назад |
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nvc0_screen.c
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nvc0: enable PIPE_CAP_ARRAY_TEXTURES and fix them
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15 лет назад |
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nvc0_screen.h
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nvc0: implement queries
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15 лет назад |
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nvc0_shader_state.c
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nvc0: implement transform feedback state
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15 лет назад |
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nvc0_state.c
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nvc0: implement transform feedback state
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15 лет назад |
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nvc0_state_validate.c
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nvc0: implement transform feedback state
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15 лет назад |
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nvc0_stateobj.h
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nvc0: implement transform feedback state
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15 лет назад |
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nvc0_surface.c
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nvc0: adapt to array textures interface change
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15 лет назад |
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nvc0_tex.c
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nvc0: implement VRAM buffer transfers with bounce buffers
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15 лет назад |
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nvc0_tgsi_to_nc.c
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nvc0: enable PIPE_CAP_ARRAY_TEXTURES and fix them
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15 лет назад |
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nvc0_transfer.c
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nvc0: enable PIPE_CAP_ARRAY_TEXTURES and fix them
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15 лет назад |
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nvc0_transfer.h
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nvc0: adapt to array textures interface change
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15 лет назад |
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nvc0_vbo.c
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nvc0: implement transform feedback state
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15 лет назад |
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nvc0_winsys.h
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nvc0: implement VRAM buffer transfers with bounce buffers
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15 лет назад |