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- /* $Id: cubemap.c,v 1.3 2000/06/27 17:04:43 brianp Exp $ */
-
- /*
- * GL_ARB_texture_cube_map demo
- *
- * Brian Paul
- * May 2000
- *
- *
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
- /*
- * This is a pretty minimalistic demo for now. Eventually, use some
- * interesting cube map textures and 3D objects.
- * For now, we use 6 checkerboard "walls" and a sphere (good for
- * verification purposes).
- */
-
-
- #include <math.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "GL/glut.h"
-
- static GLfloat Xrot = 0, Yrot = 0;
-
-
- static void draw( void )
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glutSolidSphere(2.0, 20, 20);
- glMatrixMode(GL_MODELVIEW);
-
- glutSwapBuffers();
- }
-
-
- static void idle(void)
- {
- Yrot += 5.0;
- glutPostRedisplay();
- }
-
-
- static void set_mode(GLuint mode)
- {
- if (mode == 0) {
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
- glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
- printf("GL_REFLECTION_MAP_ARB mode\n");
- }
- else if (mode == 1) {
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
- glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
- printf("GL_NORMAL_MAP_ARB mode\n");
- }
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glEnable(GL_TEXTURE_GEN_R);
- }
-
-
- static void key(unsigned char k, int x, int y)
- {
- static GLboolean anim = GL_TRUE;
- static GLuint mode = 0;
- (void) x;
- (void) y;
- switch (k) {
- case ' ':
- anim = !anim;
- if (anim)
- glutIdleFunc(idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'm':
- mode = !mode;
- set_mode(mode);
- break;
- case 27:
- exit(0);
- }
- glutPostRedisplay();
- }
-
-
- static void specialkey(int key, int x, int y)
- {
- GLfloat step = 10;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
- }
-
-
- /* new window size or exposure */
- static void reshape(int width, int height)
- {
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
- }
-
-
- static void init( void )
- {
- #define CUBE_TEX_SIZE 64
- GLubyte image[CUBE_TEX_SIZE][CUBE_TEX_SIZE][3];
- static const GLubyte colors[6][3] = {
- { 255, 0, 0 },
- { 0, 255, 255 },
- { 0, 255, 0 },
- { 255, 0, 255 },
- { 0, 0, 255 },
- { 255, 255, 0 }
- };
- static const GLenum targets[6] = {
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
- };
-
- GLint i, j, f;
-
- /* check for extension */
- {
- char *exten = (char *) glGetString(GL_EXTENSIONS);
- if (!strstr(exten, "GL_ARB_texture_cube_map")) {
- printf("Sorry, this demo requires GL_ARB_texture_cube_map\n");
- exit(0);
- }
- }
-
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- /* make colored checkerboard cube faces */
- for (f = 0; f < 6; f++) {
- for (i = 0; i < CUBE_TEX_SIZE; i++) {
- for (j = 0; j < CUBE_TEX_SIZE; j++) {
- if ((i/4 + j/4) & 1) {
- image[i][j][0] = colors[f][0];
- image[i][j][1] = colors[f][1];
- image[i][j][2] = colors[f][2];
- }
- else {
- image[i][j][0] = 255;
- image[i][j][1] = 255;
- image[i][j][2] = 255;
- }
- }
- }
-
- glTexImage2D(targets[f], 0, GL_RGB, CUBE_TEX_SIZE, CUBE_TEX_SIZE, 0,
- GL_RGB, GL_UNSIGNED_BYTE, image);
- }
-
- #if 1
- glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- #else
- glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- #endif
- glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glEnable(GL_TEXTURE_CUBE_MAP_ARB);
-
- glClearColor(.3, .3, .3, 0);
- glColor3f( 1.0, 1.0, 1.0 );
-
- set_mode(0);
- }
-
-
- static void usage(void)
- {
- printf("keys:\n");
- printf(" SPACE - toggle animation\n");
- printf(" CURSOR KEYS - rotation\n");
- printf(" m - toggle texgen reflection mode\n");
- }
-
-
- int main( int argc, char *argv[] )
- {
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(300, 300);
- glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
- glutCreateWindow("Texture Cube Maping");
- init();
- glutReshapeFunc( reshape );
- glutKeyboardFunc( key );
- glutSpecialFunc( specialkey );
- glutIdleFunc( idle );
- glutDisplayFunc( draw );
- usage();
- glutMainLoop();
- return 0;
- }
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