Clone of mesa.
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  1. /* $Id: bounce.c,v 1.3 2000/08/16 20:36:34 brianp Exp $ */
  2. /*
  3. * Bouncing ball demo.
  4. *
  5. * This program is in the public domain
  6. *
  7. * Brian Paul
  8. *
  9. * Conversion to GLUT by Mark J. Kilgard
  10. */
  11. #include <math.h>
  12. #include <stdlib.h>
  13. #include <string.h>
  14. #include <GL/glut.h>
  15. #define COS(X) cos( (X) * 3.14159/180.0 )
  16. #define SIN(X) sin( (X) * 3.14159/180.0 )
  17. #define RED 1
  18. #define WHITE 2
  19. #define CYAN 3
  20. GLboolean IndexMode = GL_FALSE;
  21. GLuint Ball;
  22. GLenum Mode;
  23. GLfloat Zrot = 0.0, Zstep = 6.0;
  24. GLfloat Xpos = 0.0, Ypos = 1.0;
  25. GLfloat Xvel = 0.2, Yvel = 0.0;
  26. GLfloat Xmin = -4.0, Xmax = 4.0;
  27. GLfloat Ymin = -3.8, Ymax = 4.0;
  28. GLfloat G = -0.1;
  29. static GLuint
  30. make_ball(void)
  31. {
  32. GLuint list;
  33. GLfloat a, b;
  34. GLfloat da = 18.0, db = 18.0;
  35. GLfloat radius = 1.0;
  36. GLuint color;
  37. GLfloat x, y, z;
  38. list = glGenLists(1);
  39. glNewList(list, GL_COMPILE);
  40. color = 0;
  41. for (a = -90.0; a + da <= 90.0; a += da) {
  42. glBegin(GL_QUAD_STRIP);
  43. for (b = 0.0; b <= 360.0; b += db) {
  44. if (color) {
  45. glIndexi(RED);
  46. glColor3f(1, 0, 0);
  47. } else {
  48. glIndexi(WHITE);
  49. glColor3f(1, 1, 1);
  50. }
  51. x = radius * COS(b) * COS(a);
  52. y = radius * SIN(b) * COS(a);
  53. z = radius * SIN(a);
  54. glVertex3f(x, y, z);
  55. x = radius * COS(b) * COS(a + da);
  56. y = radius * SIN(b) * COS(a + da);
  57. z = radius * SIN(a + da);
  58. glVertex3f(x, y, z);
  59. color = 1 - color;
  60. }
  61. glEnd();
  62. }
  63. glEndList();
  64. return list;
  65. }
  66. static void
  67. reshape(int width, int height)
  68. {
  69. float aspect = (float) width / (float) height;
  70. glViewport(0, 0, (GLint) width, (GLint) height);
  71. glMatrixMode(GL_PROJECTION);
  72. glLoadIdentity();
  73. glOrtho(-6.0 * aspect, 6.0 * aspect, -6.0, 6.0, -6.0, 6.0);
  74. glMatrixMode(GL_MODELVIEW);
  75. }
  76. /* ARGSUSED1 */
  77. static void
  78. key(unsigned char k, int x, int y)
  79. {
  80. switch (k) {
  81. case 27: /* Escape */
  82. exit(0);
  83. }
  84. }
  85. static void
  86. draw(void)
  87. {
  88. GLint i;
  89. glClear(GL_COLOR_BUFFER_BIT);
  90. glIndexi(CYAN);
  91. glColor3f(0, 1, 1);
  92. glBegin(GL_LINES);
  93. for (i = -5; i <= 5; i++) {
  94. glVertex2i(i, -5);
  95. glVertex2i(i, 5);
  96. }
  97. for (i = -5; i <= 5; i++) {
  98. glVertex2i(-5, i);
  99. glVertex2i(5, i);
  100. }
  101. for (i = -5; i <= 5; i++) {
  102. glVertex2i(i, -5);
  103. glVertex2f(i * 1.15, -5.9);
  104. }
  105. glVertex2f(-5.3, -5.35);
  106. glVertex2f(5.3, -5.35);
  107. glVertex2f(-5.75, -5.9);
  108. glVertex2f(5.75, -5.9);
  109. glEnd();
  110. glPushMatrix();
  111. glTranslatef(Xpos, Ypos, 0.0);
  112. glScalef(2.0, 2.0, 2.0);
  113. glRotatef(8.0, 0.0, 0.0, 1.0);
  114. glRotatef(90.0, 1.0, 0.0, 0.0);
  115. glRotatef(Zrot, 0.0, 0.0, 1.0);
  116. glCallList(Ball);
  117. glPopMatrix();
  118. glFlush();
  119. glutSwapBuffers();
  120. }
  121. static void
  122. idle(void)
  123. {
  124. static float vel0 = -100.0;
  125. Zrot += Zstep;
  126. Xpos += Xvel;
  127. if (Xpos >= Xmax) {
  128. Xpos = Xmax;
  129. Xvel = -Xvel;
  130. Zstep = -Zstep;
  131. }
  132. if (Xpos <= Xmin) {
  133. Xpos = Xmin;
  134. Xvel = -Xvel;
  135. Zstep = -Zstep;
  136. }
  137. Ypos += Yvel;
  138. Yvel += G;
  139. if (Ypos < Ymin) {
  140. Ypos = Ymin;
  141. if (vel0 == -100.0)
  142. vel0 = fabs(Yvel);
  143. Yvel = vel0;
  144. }
  145. glutPostRedisplay();
  146. }
  147. static void
  148. visible(int vis)
  149. {
  150. if (vis == GLUT_VISIBLE)
  151. glutIdleFunc(idle);
  152. else
  153. glutIdleFunc(NULL);
  154. }
  155. int main(int argc, char *argv[])
  156. {
  157. glutInit(&argc, argv);
  158. glutInitWindowPosition(0, 0);
  159. glutInitWindowSize(600, 450);
  160. IndexMode = argc > 1 && strcmp(argv[1], "-ci") == 0;
  161. if (IndexMode)
  162. glutInitDisplayMode(GLUT_INDEX | GLUT_DOUBLE);
  163. else
  164. glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
  165. glutCreateWindow("Bounce");
  166. Ball = make_ball();
  167. glCullFace(GL_BACK);
  168. glEnable(GL_CULL_FACE);
  169. glDisable(GL_DITHER);
  170. glShadeModel(GL_FLAT);
  171. glutDisplayFunc(draw);
  172. glutReshapeFunc(reshape);
  173. glutVisibilityFunc(visible);
  174. glutKeyboardFunc(key);
  175. if (IndexMode) {
  176. glutSetColor(RED, 1.0, 0.0, 0.0);
  177. glutSetColor(WHITE, 1.0, 1.0, 1.0);
  178. glutSetColor(CYAN, 0.0, 1.0, 1.0);
  179. }
  180. glutMainLoop();
  181. return 0; /* ANSI C requires main to return int. */
  182. }